3535 次代码提交 (926a5691-8507-4655-b8f6-0278f10dfd66)

作者 SHA1 备注 提交日期
Julien Ignace 7faea4fc Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Raymond Graham 5f8aef95 Revert "module udpate" 7 年前
Raymond Graham 51c0d02a module udpate 7 年前
Raymond Graham 1118c956 Merge branch 'master' into motionVectorSupport 7 年前
Julien Ignace b2315b94 Update default scene settings object creation to include exp fog and all relevant component. 7 年前
Julien Ignace d210135e - Added HDShadowSettings component for volumes 7 年前
Julien Ignace daaa1360 Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials. 7 年前
Julien Ignace 033abbd6 More fixes with latest master. 7 年前
Julien Ignace 1ce75e59 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Felipe Lira fd3df2bf Merge branch 'Lightweight-ConstantBufferRefactor' into LightweightPipeline 7 年前
Felipe Lira 0324ec96 Refactor to improve shader library organization and readability 7 年前
Felipe Lira a58b6cbd Lightweight Shaders compiling on GLES with HLSLcc compiler. 7 年前
Felipe Lira 82d0bec8 Converted Terrain base shader to new shader library. 7 年前
Felipe Lira 90918be4 added uint -> int mappings 7 年前
Felipe Lira bbaa74a6 Fixed compiler errors in GLES2.hlsl 7 年前
Felipe Lira b89532b8 Added GLCore and GLES2 files. Ported more shaders to SRP shader library and fixed some compilation GLES2 compilation errors in shader library. 7 年前
Felipe Lira bf2f0fdc Fixed depth prepass clearing issue. 7 年前
Felipe Lira a5dbc063 Ported Lightweight to SRP shader library. 7 年前
Andre McGrail 8752dc7f Updated/Added Lightweight pipe tests, created templates 7 年前
Julien Ignace 7389ca21 Rewrote Sky/fog component with latest Volume APIs after merge. 7 年前
Raymond Graham d537f99e Small comments and cleanup 7 年前
Tim Cooper ad906af4 Creating mini shader graph library / fixing gamma -> linear colours 7 年前
Jens Holm ff694d9c Add resize handles to corner of inspector window 7 年前
Tim Cooper 25b66c4b fixing merge 7 年前
Jens Holm 2587263f Remove resize function from GraphInspectorView 7 年前
Tim Cooper 5c979fc8 Merge master 7 年前
Jens Holm e1ebec49 Merge master 7 年前
GitHub eb5b5a85 Shader source mapping for node functions (#137) 7 年前
Peter Bay Bastian 15cfbb6f Bump package version 7 年前
Peter Bay Bastian ea126eba Update shader error message 7 年前
Jens Holm ec88c9f3 Reigister postlayout callback on graphview rather than inspector view 7 年前
Peter Bay Bastian 2a66a4bf Remove selection stuff from inspector and move properties to the top 7 年前
Jens Holm e72aef5a Add resize handle class and reuse some resize handle uss styling in inspector window 7 年前
Peter Bay Bastian 1a6d34eb Output shader errors to console when uber shader has error 7 年前
GitHub 2d290890 Merge pull request #134 from Unity-Technologies/inspector-window 7 年前
Jens Holm f0203715 Ensure inspector winow to stay in editor window rect after window resize 7 年前
Jens Holm 0ff2964b Improve resize handling of inspector window 7 年前
Jens Holm 429a5f71 Make resizeing from left and top not move the inspector window when reaching minimum size 7 年前
Jens Holm 9e48247a Enlarge preview handle-bar size on inspector window 7 年前
Jens Holm 4978e50e Put resize handles as invisible bars on edges of inspector window 7 年前
Jens Holm fc09a1d5 Change font-size in inspector window back to 11 7 年前
Jens Holm 89613602 Move addition of resize handle higher in inspector prevewi window to cause it to overlay other elements 7 年前
Jens Holm 8bd7923f Add check for capture when draggable manipulator releases 7 年前
Jens Holm 0b6e4066 Add resize icon to inspector preview and replace preview node resize handle with temporary icon 7 年前
Jens Holm 82f3473f Add resize handle to inspector window 7 年前
Jens Holm 22adea01 Make graph inspector window not pinned to the right side of the editor window 7 年前
Peter Bay Bastian 38e4110f Move static methods out of AbstractMaterialNode 7 年前
Peter Bay Bastian 41e06942 Change IGeneratesFunction such that a name is provided to a registry, which only allows 1 implementation per name. Includes a validation mode that checks that multiple given functions with the same name are actually the same. 7 年前
Peter Bay Bastian 35350e91 Remove function from Swizzle node, makes more sense to just write inline 7 年前
Peter Bay Bastian 0055dc00 Rename LegacyAttribute to FormerNameAttribute 7 年前