Julien Ignace
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4f8f27fc
|
Started refactoring for sky framework.
- New SkyManager as central class
- Base class for user defined sky renderers and parameters
- Implemented HDRI sky with this abstraction.
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8 年前 |
Julien Ignace
|
58445897
|
Procedural sky now uses the Sky Framework (V1 functionality not tested)
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8 年前 |
Julien Ignace
|
0198ab8f
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Added the possibility to choose the update mode of sky environment lighting.
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8 年前 |
Tim Cooper
|
2b3f2f91
|
[refactor namespace]
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering.{LoopName}
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8 年前 |
Julien Ignace
|
2a8e9ce0
|
Renamed all XXXParametrers class to XXXSettings for consistency.
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8 年前 |
Tim Cooper
|
c30d33b8
|
[Format]Reformat via format.pl to match the new conventions
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8 年前 |
Julien Ignace
|
27b86771
|
Added the possibility to override lighting with a user specified cubemap (this will be provided to both enlighten and the default reflection probe)
|
8 年前 |
Thomas
|
076b0d65
|
Cleaned up unused usings
|
7 年前 |
Julien Ignace
|
6b9ad1a2
|
Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal)
|
7 年前 |
Julien Ignace
|
4a214e97
|
- Fixed shader compilation errors on PS4
- Fixed auto-merge mistake
- Renamed blend mode to more artists friendly names and removed SoftAdd mode.
|
7 年前 |
Julien Ignace
|
10007208
|
Porting sky/fog systems to Interpolation volumes.
|
7 年前 |
Julien Ignace
|
033abbd6
|
More fixes with latest master.
|
7 年前 |
sebastienlagarde
|
c810e7d7
|
Fix issue with shader resource of sky
- Move all Sky shader to RenderPipeline resources to avoid error when
creating template
- Fix naming inconsistency with sky: skyHDRI => hdriSky SkyProcedural =>
ProceduralSky
|
7 年前 |
Sebastien Lagarde
|
c9aa61bd
|
First draft
|
7 年前 |
Julien Ignace
|
5b782e23
|
Added an explicit option in SkySettings (only supported for now in Procedural Sky) to enable or disable the rendering of the sun disk when baking light and reflection probes.
This allows us to fix some bugs and discrepancy with the current framework.
|
6 年前 |
Remi Slysz
|
c072c88e
|
fix wrong namespace editor classes
|
6 年前 |
Julien Ignace
|
6e6f073b
|
Cleaned up sky editor setup for common settings.
|
6 年前 |
Antoine Lelievre
|
7ba755b2
|
Add lux unit for HDRI sky
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6 年前 |
Julien Ignace
|
5bfcc8cd
|
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
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6 年前 |
Antoine Lelievre
|
6b451d7a
|
Merge branch 'master' into LuxIntensityForHDRISky And moved HDRI multiplier to the editor
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6 年前 |
Antoine Lelievre
|
d33e5edc
|
Cleanup HDRI sky code
|
6 年前 |
Antoine Lelievre
|
3c29756a
|
Added comments
|
6 年前 |
Antoine Lelievre
|
3abc702e
|
Changed HDRI lux step value
|
6 年前 |
Sebastien Lagarde
|
458155fb
|
HDRP: Update comment of integrate HDRI and clean a little code
|
6 年前 |
Sebastien Lagarde
|
a15bafc8
|
Remove warning in gradient sky shader
|
6 年前 |