156 次代码提交 (8c7757e0-facb-4720-a350-1fd319c486fc)

作者 SHA1 备注 提交日期
GitHub 51f6eb03 Merge pull request #1026 from Unity-Technologies/Various-light-fix-HD 7 年前
sebastienlagarde 291c30a1 Various light fix for HD 7 年前
Tim Cooper e9f3aed2 Merge branch 'Backport-2018.1-PR1024' into 2018.1 7 年前
Tim Cooper 9b5758ed Fixed a few upgrading bugs 7 年前
Tim Cooper 94bb17bd Added more upgraders 7 年前
GitHub 0db4c02b Merge pull request #1023 from Unity-Technologies/update-shadergraph-2018.1 7 年前
Tim Cooper e9de4200 Merge branch 'Backport-2018.1-PR1021' into 2018.1 7 年前
Tim Cooper 76c5f2e6 LWRP - Disable stereo on cams that don't have both target eyes enabled 7 年前
Tim Cooper c2217d37 Merge branch 'Backport-2018.1-PR1020' into 2018.1 7 年前
Tim Cooper f6a9d257 Actually fix the typo in temp var name 7 年前
Tim Cooper cffa61f2 Move UnityStereoTransformScreenSpaceTex to Core.hlsl 7 年前
Tim Cooper 4a17fb01 Create Screenspace texture macro for LWRP 7 年前
Tim Cooper 179ce584 Unify SetupIntermediateResourcesSingle + SetupInter'ResourcesStereo 7 年前
Tim Cooper ad318cf6 Simplify start/stop stereo rendering apperance 7 年前
Tim Cooper 5d8d8a04 Workaround stereo instancing issue with unity_StereoEyeIndex 7 年前
Tim Cooper f0d70be7 LWRP - Work around texture array blit issue for screen-space shadow map 7 年前
Tim Cooper 7fdbf48d Add texture array support to _ScreenSpaceShadowMap samples 7 年前
Tim Cooper 5fb9676e Fix parameter name typo 7 年前
Tim Cooper 34a401c8 Screenspace Shadow samples work in stereo doublewide 7 年前
Tim Cooper bd120376 Progress toward stereo-ized shadows (WIP) 7 年前
Tim Cooper 7fc5180c Properly bind shadow maps when stereo texture arrays are being used 7 年前
Tim Cooper 33926192 Support depth texture correctly in stereo 7 年前
Tim Cooper b2cf3962 Fix existing typo 7 年前
Tim Cooper c413cf12 Add stereo instancing/multi-view support to LWRP mat shaders 7 年前
Peter Bay Bastian 5bd40091 Update ShaderGraph submodule 7 年前
GitHub 9a166d7d Merge pull request #1015 from EvgeniiG/fix_tessellation_uv 7 年前
sebastienlagarde ef3ceb25 Move Shader.globalRenderPipeline = "HDRenderPipeline" at a better place 7 年前
sebastienlagarde 9630d754 Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader 7 年前
Evgenii Golubev b7f42cb7 Make sure passes that require UV2 and UV3 actually have access to them 7 年前
sebastienlagarde 003ed8ce Add pipeline subshader tags for HD 7 年前
GitHub 22b140ec Merge pull request #1013 from Unity-Technologies/2018.1_HDRP_MaterialUpgrader 7 年前
Remy 4097366b Merge branch 'HDRP_MaterialUpgrader' of github.com:Unity-Technologies/ScriptableRenderPipeline into 2018.1 7 年前
sebastienlagarde fb2d62e1 Fix wrong pragma 7 年前
sebastienlagarde 6e72077d Fix compiler warning for sampling textures without lod in dynamic branch, and fix decal atlas and mesh initialization. 7 年前
Sebastien Lagarde 3a5a6a2f Save a few ALUs 7 年前
Sebastien Lagarde 60bcac15 Fix several shader and C# warning 7 年前
sebastienlagarde 054d7fdb Initial documentation to get past validation checks 7 年前
sebastienlagarde 776082ee Added flow control macros to more platforms. The source initially passes through the hlsl compiler which understands these directives, independent of the platform compiler. 7 年前
sebastienlagarde ea91e707 Changed atlasing errors to warnings. 7 年前
sebastienlagarde 1edd41cb Fixed cascade selection when there are less than max cascades. 7 年前
sebastienlagarde ad037878 Fixed runtime enums in the debug window 7 年前
sebastienlagarde 0c0b1ce5 Fixed shadow normalbiasmax value not properly being set. 7 年前
sebastienlagarde 2d03b0c8 Fixed override checkbox in volume editors 7 年前
Tim Cooper 7394c13b Upgrade Lightweight shaders and UI to closer match HD and Shader Graph 7 年前
Tim Cooper 2a9c875c Added 'prefer_hlslcc' directive 7 年前
Tim Cooper da540b9e Fix minor warnings 7 年前
Tim Cooper 8c8ee233 Update Callback's to show they are static calls (thanks Rob). 7 年前
Tim Cooper 449b2c69 Add high level camera callbacks to HD / LW. 7 年前
Evgenii Golubev 590beccb Merge remote-tracking branch 'upstream/lwrp-sample-marker' into 2018.1 7 年前
Evgenii Golubev 875ec1ea remove dead code 7 年前