GitHub
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df846344
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Merge pull request #1280 from Unity-Technologies/volume-improvements-next
Volume improvements
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7 年前 |
Felipe Lira
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1cbd9d71
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Fixed typo when setting rendertargets.
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7 年前 |
GitHub
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bdbe5bc4
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Merge pull request #1281 from Unity-Technologies/switch_support
Switch support - readd removed submodule
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7 年前 |
Felipe Lira
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1e580cd4
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Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs
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7 年前 |
Stephane Laroche
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e0d326d4
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Add coat and anisotropy UI.
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7 年前 |
sebastienlagarde
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d81990c2
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Update UTF submodule (was remove by a previous PR)
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7 年前 |
Felipe Lira
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7b171db4
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Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data.
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7 年前 |
Stephane Laroche
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10f8090a
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Merge branch 'stacklit' into stacklit_vl_merge
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/BSDF.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/StackLit/StackLitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.shader
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLitData.hlsl
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7 年前 |
sebastienlagarde
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74166e70
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Update postprocess version
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7 年前 |
Jean-François F Fortin
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5777e7c0
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Added button to output all shader properties in the debug log.
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7 年前 |
GitHub
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f8e74a10
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Merge pull request #1277 from Unity-Technologies/switch_support
Switch support
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7 年前 |
Felipe Lira
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98c82c99
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All renderpasses referencing attachments by handle
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7 年前 |
sebastienlagarde
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f5c6eec7
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Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support
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7 年前 |
Felipe Lira
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e7451f17
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Enabled Dynamic batching.
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7 年前 |
Felipe Lira
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c05148cf
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Implemented depth copy pass. Fixed a case that was causing depth prepass to execute even when no directional shadows were rendered.
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7 年前 |
Felipe Lira
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8f6ad3bd
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Created shadow utils.
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7 年前 |
Evgenii Golubev
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e7f0a6d1
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Fix issues with light leaking in volumetric lighting
(due to sub-allocation (resource aliasing) of the RTHandle system)
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7 年前 |
Felipe Lira
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5b75c36e
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Caching common filter settings. Created method to provide DrawRendererSettings.
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7 年前 |
Frédéric Vauchelles
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dd47524a
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Removed iteration blending for linear raymarching
Fixed linear raymarching depth test
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7 年前 |
Evgenii Golubev
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b8dccc9d
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Add comments
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7 年前 |
Felipe Lira
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17a99791
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Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings.
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7 年前 |
Frédéric Vauchelles
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833ae271
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Update iblR remapping for cubemap only
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7 年前 |
Evgenii Golubev
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2e234638
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Fix light leaking due to texture suballocation
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7 年前 |
Thomas
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9d376773
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Typo fix
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7 年前 |
Felipe Lira
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9a5ecd7b
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Added Forward renderer. Changes ScriptableRenderPass interface.
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7 年前 |
Frédéric Vauchelles
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045dee67
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(wip) Added linear blending for proxy mode
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7 年前 |
Evgenii Golubev
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4c75cacd
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Port VBuffers to the RTHandle system
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7 年前 |
Thomas
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19caf308
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Fixed HDR ColorParameter
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7 年前 |
Felipe Lira
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998892b5
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Converted ShadowPass to the new ScriptableRenderPass
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7 年前 |
Frédéric Vauchelles
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d8df9bad
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Fix linear raymarching
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7 年前 |
Evgenii Golubev
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3112d459
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Reduce the time spent on LDS bank conflicts from 15% to 8%
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7 年前 |
Thomas
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e06c7278
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Added support for instantiated volume profiles in the inspector
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7 年前 |
Felipe Lira
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05b422c1
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Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP.
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7 年前 |
GitHub
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820a2353
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Merge pull request #1289 from Unity-Technologies/lw/load_store_rt_optimization
Added explicit load and store actions to all SetRenderTarget commands.
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7 年前 |
Frédéric Vauchelles
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7df2f723
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Refactoring and adding linear raymarch for Hiz and proxy
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7 年前 |
Evgenii Golubev
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f1877508
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Update GetRenderTargetAutoName() to support volume textures
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7 年前 |
Aleksandr Kirillov
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48b18113
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Addressed code review feedback.
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7 年前 |
GitHub
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cb320925
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Merge pull request #1279 from Unity-Technologies/lw/shader-stripping-settings
Added shader stripping settings for the pipeline.
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7 年前 |
Frédéric Vauchelles
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b222ccef
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Added linear raymarching in HiZ
Fixed HiZ reflection
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7 年前 |
Evgenii Golubev
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32c0fc42
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Port integral and density buffers to the RTHandle system
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7 年前 |
Felipe Lira
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d426889d
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Added shader stripping settings for the pipeline.
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7 年前 |
Aleksandr Kirillov
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1f4e5415
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Added explicit load and store actions to all SetRenderTarget commands.
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7 年前 |
Frédéric Vauchelles
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902a250a
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Removed duplicated code
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7 年前 |
Evgenii Golubev
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abc8a329
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Add a comment
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7 年前 |
Raymond Graham
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2952dd59
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Updates based on feedback. VolumeTextureAtlas now a Alpha8 texture. DensityVolume renamed.
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7 年前 |
Raymond Graham
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2e819225
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Volumetric updates from Evgenii
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7 年前 |
Raymond Graham
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2a5043cd
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Fix up mask texture calculation for scattering.
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7 年前 |
Raymond Graham
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f2c706dc
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Fix the 3D Texture tool
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7 年前 |
Raymond Graham
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667f9ee7
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Adding support for 3D textures to mask local homogeneous fog volumes.
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7 年前 |
Raymond Graham
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29eb0f1f
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3D texture sampling in homogeneous volumes.
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7 年前 |