Evgenii Golubev
8aa6992f
Implement the sphere horizon clipping approximation (broken; disabled for now)
8 年前
Evgenii Golubev
9221cddf
Clarify magic numbers used by LTC lights
8 年前
Evgenii Golubev
b2078ba9
Optimize edge integration for area lights
8 年前
GitHub
1f41f238
Merge pull request #226 from EvgeniiG/master
Disable shadowing of transmitted light
8 年前
Evgenii Golubev
88c8ac1e
Disable shadowing of transmitted light
8 年前
GitHub
71af2f51
Revert the max value of the thickness remap
100 makes the commonly used range of 0 to 1 too small to edit with a slider, and the thickness of 10 is more than enough.
8 年前
Evgenii Golubev
9eb00477
Add transmission tint color
8 年前
Evgenii Golubev
bfefc746
Tweak the SSS energy preservation fix
8 年前
GitHub
dcb8638a
Merge pull request #225 from EvgeniiG/master
Improve the SSS implementation (+ *.meta files)
8 年前
Evgenii Golubev
4ef3792f
Improve the thickness remap GUI
8 年前
Julien Ignace
06b7a0fb
First implementation of debug items UI in editor.
8 年前
Evgenii Golubev
f8d04c4e
Add missing .meta files
8 年前
Julien Ignace
0682d57b
- Implemented first debug menu items (bool and float) in the player
- Implemented inputs for changing active menu item and modifying them.
8 年前
Evgenii Golubev
f6d7ac3b
Increase ranges of SSS parameters
8 年前
Julien Ignace
93921066
Debug Menu Framework: Base classes and GUI skeleton for both Editor and PlayMode
8 年前
Evgenii Golubev
ddd2e38b
Make the thickness scale affect the thickness map
8 年前
GitHub
407a1322
Merge pull request #224 from Unity-Technologies/Branch_WindImprovement
Added a directionality parameter to the wind vertex animation.
8 年前
Evgenii Golubev
08b5e482
Improve the performance and the quality of the SSS pass
8 年前
Julien Ignace
83a7b5d3
Added a directionality parameter to the wind vertex animation.
8 年前
Evgenii Golubev
e0af278e
Fix self-shadowing issues with transmission
8 年前
GitHub
7c8771b2
Merge pull request #223 from EvgeniiG/master
Fix the orientation of area lights
8 年前
Evgenii Golubev
03bfbbe6
Fix the orientation of area lights
8 年前
GitHub
df06f984
Merge pull request #222 from EvgeniiG/master
Fix SSS in the player
8 年前
Evgenii Golubev
85a5ac90
Enable SSS in the player
8 年前
Evgenii Golubev
5e4f9637
Make sure the SSS data cache is updated in the player
8 年前
GitHub
a011b30d
Merge pull request #220 from EvgeniiG/master
Implement projector lights
8 年前
GitHub
4f7caaa8
Merge pull request #219 from Unity-Technologies/Branch_BasicProfiling
Added a basic profiling scene with fixed cameras (some lighting cases for now)
8 年前
Julien Ignace
0072667d
Added a basic profiling scene with fixed cameras (some lighting cases for now)
8 年前
GitHub
f126e949
Merge pull request #218 from Unity-Technologies/Branch_FixWindParams
Fixed a parameter inversion in wind computation.
8 年前
Felipe Lira
09d61731
Removed LDPipeline dependency from shadowrenderpass.
8 年前
vlad-andreev
55b0257f
tabs->spaces in shader generation
8 年前
vlad-andreev
88ab5b8b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
vlad-andreev
3a5b105e
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
a1d1560a
Increase the number of SSS samples to 11
8 年前
Evgenii Golubev
b845978c
Fix a copy-paste error
8 年前
Evgenii Golubev
98360617
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
e3ed72d7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
8aef3158
Improve variable naming
8 年前
GitHub
a7e808ac
Merge pull request #182 from EvgeniiG/master
Fix shadows for POM & tess, and add 3 SSS texturing modes
8 年前
Evgenii Golubev
894d0fa7
Remove the arbitrary 'maxDisplacement' scale
8 年前
Evgenii Golubev
3464c886
Fix shadows from directional lights
8 年前
Evgenii Golubev
996f79ff
Set consistent tessellation levels for camera and shadow views
8 年前
Evgenii Golubev
fedcbf38
Add ortho projection support to GetWorldSpaceNormalizeViewDir()
8 年前
Evgenii Golubev
a1b91c7a
Fix the compile issue of the layered shader
8 年前
mmikk
8fd9c678
switch back to clustered in 32x32 and misc
switch back to clustered in 32x32, fix ps4 shader compile bug (always
use 16x16 for deferred lighting) and fix incorrect allocation size for
s_PerTileLogBaseTweak.
8 年前
Evgenii Golubev
75f44840
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
637d1e66
Merge pull request #181 from Unity-Technologies/Branch_CameraHelpers
Branch camerahelpers
8 年前
Julien Ignace
b701b43d
Reverted SkyManager mesh creation "fix" it was causing problems with mesh update and cmd de-synchro...
8 年前
Julien Ignace
686cfb59
- Added simple FreeCamera component to ScriptableRenderPipeline/common
- Added Beginning of small debugging framework to push messages and handle debug inputs.
- Added CameraSwitcher helper to help to switch between different locations in the game.
8 年前
Evgenii Golubev
d75bcfa1
Implement 3 texturing modes for SSS
8 年前