Julien Ignace
|
ea463d28
|
Added GGX convolution to the generated skybox.
|
8 年前 |
Evgenii Golubev
|
ba90a1e8
|
Add the initial implementation of AtmosphericParameters
|
8 年前 |
Evgenii Golubev
|
3ac32c0f
|
Use FastATan() for LTC line lights
No visual difference.
|
8 年前 |
vlad-andreev
|
33e9bbf3
|
remove legacy support shader+includes due to maintainability issues
|
8 年前 |
Julien Ignace
|
d589da67
|
Fixed warning from calling Rebuild in HDRenderLoop and a bunch of indentation problems.
|
8 年前 |
Evgenii Golubev
|
e4095dd0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
vlad-andreev
|
000cb2f4
|
tabs->spaces
|
8 年前 |
Julien Ignace
|
65fadea6
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
9b69f28e
|
Use fast inverse-transpose to compute the width factor
|
8 年前 |
vlad-andreev
|
93ca6ef0
|
more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP)
|
8 年前 |
vlad-andreev
|
6533bb0d
|
[hd] shadow settings editor
TODO: have cascade editing use the proper widget
|
8 年前 |
Julien Ignace
|
0065b8b6
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
|
8 年前 |
Evgenii Golubev
|
1575f4d9
|
Add a TODO
|
8 年前 |
vlad-andreev
|
a3bbf88f
|
material upgrader: support texture scale/offset, disable saving assets for now
|
8 年前 |
Aras Pranckevicius
|
786fa232
|
basic example: whoops it was not clearing the depth buffer :)
|
8 年前 |
Evgenii Golubev
|
0ad558b0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
joeante
|
27f77d09
|
remove more unnecessary stuff
|
8 年前 |
Sebastien Lagarde
|
a91df7f9
|
HDRenderLoop: Merge FTPL - application of opaque tiled lists (untested)
|
8 年前 |
Evgenii Golubev
|
95829e58
|
Enforce the evaluation order for correct constant propagation
|
8 年前 |
joeante
|
bf55bcca
|
Remove unnecessary stuff
|
8 年前 |
Sebastien Lagarde
|
d954a72e
|
HDRenderLoop: Add k_identity4x4
|
8 年前 |
Evgenii Golubev
|
d71ed4a1
|
Remove the function sq()
|
8 年前 |
joeante
|
84ff510c
|
Material Upgrader support first pass
Material Upgrader framework and specific implementation for Standard ->
HD Lit.
Only limited amount of properties are transfererred. More todo.
|
8 年前 |
Sebastien Lagarde
|
97a2db70
|
HDRenderLoop: Premultiply EmissiveIntensity and EmissiveColor + few renaming
|
8 年前 |
Julien Ignace
|
1260f4fb
|
Cleaned up profiling marker usage in HDRenderLoop (Will need PR "ignore empty named Cmd Buffer marker" to be complete)
|
8 年前 |
Evgenii Golubev
|
702da3ab
|
Replace the reciprocal with the division for readability
|
8 年前 |
Julien Ignace
|
9b94966f
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
GitHub
|
b691a844
|
Merge pull request #18 from EvgeniiG/master
Implement LTC linear light shading for GGX and Disney Diffuse
|
8 年前 |
Evgenii Golubev
|
fe62dd2b
|
Remove an outdated TODO
|
8 年前 |
Evgenii Golubev
|
bfabcc16
|
Implement GetEllipsoidalDistanceAttenuation() for line and area lights
|
8 年前 |
Evgenii Golubev
|
2c052fee
|
Fix numerical integration issues
|
8 年前 |
Evgenii Golubev
|
60997982
|
Naming consistency improvements
|
8 年前 |
Evgenii Golubev
|
f2bf0055
|
Perform branching on light type earlier
|
8 年前 |
Evgenii Golubev
|
8ba9f706
|
Make the LTC line algorithm numerically safe
|
8 年前 |
GitHub
|
e23c3b62
|
Merge pull request #19 from Unity-Technologies/LitUI_Splitting
Split LitUI in BaseLitUI and LitUI
|
8 年前 |
Paul Demeulenaere
|
edb3630a
|
Create BaseLitGUI in order to share common UI behavior with MaterialGraph (an early merge of this change will ease the next merges)
|
8 年前 |
Aras Pranckevicius
|
4e936089
|
Disable Metal on Mac for now (import problems with some of the compute shaders, being looked at)
|
8 年前 |
sebastienlagarde
|
91937fed
|
HDRenderLoop: Merge FPTL - start light application
- all broken for now
|
8 年前 |
Julien Ignace
|
1622e984
|
- Disabled SkyRendering when no HDRI is present.
- Temporarily disabled DynamicGI.UpdateEnvironment() call for now (was too slow if done each frame).
|
8 年前 |
Peter Bay Bastian
|
46e1234d
|
Styling for connectors
|
8 年前 |
Peter Bay Bastian
|
cb87ed84
|
Minor improvements to graph inspector
|
8 年前 |
Peter Bay Bastian
|
7343f497
|
Added IDisposable functionality to ObjectPool (and ListPool)
|
8 年前 |
Peter Bay Bastian
|
ddc991d7
|
Removed un-pin functionality, such that a node is always pinned (defaults to active master node). Also improved interface for AbstractGraphInspector.
|
8 年前 |
Peter Bay Bastian
|
e5c4ffb6
|
Inspector now listens for changes to node relevant to the previewed node. It is now possible to pin the selected node, while another node is pinned (to avoid having to click 2 times). Constant re-paint is now only turned on if any relevant nodes require time.
|
8 年前 |
Peter Bay Bastian
|
a2959466
|
Implemented node pinning
|
8 年前 |
Peter Bay Bastian
|
2483a684
|
Added preview of first selected node in inspector
|
8 年前 |
Peter Bay Bastian
|
0d1c4d7e
|
Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class
|
8 年前 |
Tim Cooper
|
56dd09da
|
[mat graph]Allow connection, it should replace existing.
|
8 年前 |
Peter Bay Bastian
|
af604cb5
|
Set background to constant color
Might make more sense to not use GridBackground (though it’s a great
example of custom style properties!)
|
8 年前 |
Peter Bay Bastian
|
e69e0431
|
Foundation has been laid for node inspectors (partially implemented for surface master)
|
8 年前 |