sebastienlagarde
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1aab1b89
|
LW: Keep master compiling with 2018.1
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7 年前 |
Felipe Lira
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998892b5
|
Converted ShadowPass to the new ScriptableRenderPass
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7 年前 |
Thomas
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e06c7278
|
Added support for instantiated volume profiles in the inspector
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7 年前 |
GitHub
|
f1636a3c
|
Merge pull request #1273 from Unity-Technologies/feature/MaxProbeLimit
Removed GlobalLightLoopSettings.maxPlanarReflectionProbe property
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7 年前 |
Felipe Lira
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05b422c1
|
Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP.
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7 年前 |
Evgenii Golubev
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f1877508
|
Update GetRenderTargetAutoName() to support volume textures
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7 年前 |
Frédéric Vauchelles
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68db6753
|
Removed GlobalLightLoopSettings.maxPlanarReflectionProbe property
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7 年前 |
Thomas
|
73b7cf92
|
Proper singleton initialization
Ref: http://csharpindepth.com/Articles/General/Singleton.aspx
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7 年前 |
GitHub
|
cb320925
|
Merge pull request #1279 from Unity-Technologies/lw/shader-stripping-settings
Added shader stripping settings for the pipeline.
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7 年前 |
Evgenii Golubev
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32c0fc42
|
Port integral and density buffers to the RTHandle system
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7 年前 |
GitHub
|
149931ff
|
Merge pull request #1272 from Unity-Technologies/update-licenses
Update licenses and add CONTRIBUTIONS
|
7 年前 |
Felipe Lira
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d426889d
|
Added shader stripping settings for the pipeline.
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7 年前 |
Aleksandr Kirillov
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1f4e5415
|
Added explicit load and store actions to all SetRenderTarget commands.
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7 年前 |
Frédéric Vauchelles
|
902a250a
|
Removed duplicated code
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7 年前 |
Evgenii Golubev
|
abc8a329
|
Add a comment
|
7 年前 |
Peter Bay Bastian
|
25ec0ece
|
Update licenses and add CONTRIBUTIONS
|
7 年前 |
Felipe Lira
|
533beaae
|
Merge branch 'master' into LWRP
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7 年前 |
Frédéric Vauchelles
|
1616254e
|
Fix PS4 shader compile issue
|
7 年前 |
Evgenii Golubev
|
4647677c
|
Improve the quality of normal encoding
|
7 年前 |
GitHub
|
231beaa3
|
Merge pull request #1269 from Unity-Technologies/LWRP
Lwrp
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7 年前 |
Frédéric Vauchelles
|
6a14305e
|
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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7 年前 |
Evgenii Golubev
|
0be42a4f
|
Use correct terminology: rename "asymmetry" -> "anisotropy"
According to d'Eon, asymmetric scattering occurs due to anisotropic phase functions in anisotropic participating media.
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7 年前 |
GitHub
|
e782fc6d
|
Update the HDRP changelog
|
7 年前 |
sebastienlagarde
|
b1e7249e
|
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
|
7 年前 |
GitHub
|
3845c0cb
|
Merge pull request #1268 from Unity-Technologies/volumetric-lighting-updates
Manager for the density volumes
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7 年前 |
GitHub
|
49988c37
|
Merge pull request #1265 from EvgeniiG/master
Introduce the VolumetricLightingController component (+bugfixes)
|
7 年前 |
Frédéric Vauchelles
|
46fb874b
|
Update SSR sphere proxy test
|
7 年前 |
GitHub
|
5ddc6c7d
|
Merge pull request #1267 from Unity-Technologies/decals/atlas_view_fix
update changlog.md
|
7 年前 |
Frédéric Vauchelles
|
cb379a22
|
Updated tests for SSR
|
7 年前 |
Paul Melamed
|
8101b41c
|
update changlog.md
|
7 年前 |
GitHub
|
a0fc53f2
|
Merge pull request #1266 from Unity-Technologies/decals/atlas_view_fix
Fix decal atlas debug display so that it works correctly when both de…
|
7 年前 |
Frédéric Vauchelles
|
34c199ba
|
Fix proxy volumes for sphere
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7 年前 |
Paul Melamed
|
930806b1
|
Fix decal atlas debug display so that it works correctly when both decal and shadow atlas debug views are enabled
|
7 年前 |
Frédéric Vauchelles
|
cfa2ad7e
|
Updated tests for SSR
|
7 年前 |
sebastienlagarde
|
227c3165
|
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
|
7 年前 |
GitHub
|
8ad5d134
|
Update CHANGELOG.md
|
7 年前 |
Frédéric Vauchelles
|
5d36d9b4
|
Assign default texture for first frame
|
7 年前 |
GitHub
|
942ecce5
|
Merge pull request #1262 from Unity-Technologies/Build-processor
HDRP: Add build processor to reject unsupported build
|
7 年前 |
Frédéric Vauchelles
|
8676f2e5
|
Merge master
|
7 年前 |
sebastienlagarde
|
0b448138
|
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
|
7 年前 |
sebastienlagarde
|
170e527c
|
HDRP: Add build processor to reject unsupported build
|
7 年前 |
GitHub
|
ec6ef573
|
Update CHANGELOG.md
|
7 年前 |
sebastienlagarde
|
76670a66
|
change from 4 to 2 planar reflection HDRP by default
|
7 年前 |
GitHub
|
410d336b
|
Update CHANGELOG.md
|
7 年前 |
GitHub
|
2dabed04
|
Merge pull request #1260 from Unity-Technologies/PreIntegratedFDG-material-as-resource
Preintegratedfdg material as resource
|
7 年前 |
Raymond Graham
|
29eb0f1f
|
3D texture sampling in homogeneous volumes.
|
7 年前 |
sebastienlagarde
|
f797131f
|
Add preIntegratedFGD to asset resources
|
7 年前 |
Raymond Graham
|
17d381ab
|
Volumetric system use the list of fog volumes from the manager.
|
7 年前 |
sebastienlagarde
|
5e7735c5
|
HDRP: PreIntegratedFDG material as resource
|
7 年前 |
Raymond Graham
|
e4700710
|
Manager for Homogenous volumes.
|
7 年前 |