Stephane Laroche
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48ae99ff
|
Fix normal map scaling to work properly.
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7 年前 |
sebastienlagarde
|
87b6bc50
|
Move atmospheric scattering field above volumetric
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7 年前 |
Stephane Laroche
|
0bff25c5
|
Independent Coat Normap Map : WIP
|
7 年前 |
sebastienlagarde
|
88a04a92
|
Fix volumetric toggle
|
7 年前 |
Stephane Laroche
|
39777104
|
Independent Coat Normal Map: Input management
|
7 年前 |
Sebastien Lagarde
|
f4660e9b
|
Add framesettings support to volumetric
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7 年前 |
Stephane Laroche
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e0b3d217
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Merge branch 'master' into stacklit
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7 年前 |
GitHub
|
17d5bb27
|
Merge pull request #1327 from Unity-Technologies/Add-FrameSettings-to-hdCamera
Add framesettings to hdcamera
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7 年前 |
sebastienlagarde
|
f9636448
|
Add volumetric bool
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7 年前 |
sebastienlagarde
|
9ab1b257
|
more fix on hdCamera and frameSettings
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7 年前 |
sebastienlagarde
|
01cd6f98
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Add FrameSettings to hdCamera
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7 年前 |
sebastienlagarde
|
18b3c12d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
GitHub
|
13dbf1ab
|
Add missing assignment of the volumetric light dimmer
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7 年前 |
sebastienlagarde
|
ed310e3a
|
Move definition to GlobalLightloop settings
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7 年前 |
sebastienlagarde
|
b23c429e
|
Update changelog
|
7 年前 |
GitHub
|
e09dc001
|
Merge pull request #1325 from Unity-Technologies/Fix-triplanar-for-meta-pass
Fix triplanar with meta pass
|
7 年前 |
sebastienlagarde
|
cc62edb1
|
Fix triplanar with meta pass
|
7 年前 |
GitHub
|
212ff6b3
|
Merge pull request #1324 from Unity-Technologies/Fix-misc-warning
Fixed warnings as requested by Spotlight customer
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7 年前 |
GitHub
|
8d7b737d
|
Merge pull request #1314 from Unity-Technologies/volumetric-lighting-updates
Refresh atlas on volume deletion
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7 年前 |
Raymond Graham
|
0bd362e2
|
Refresh atlas on deletion
Refresh the texture atlas when deleting
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7 年前 |
sebastienlagarde
|
f6e93052
|
Fix various C sharp and shader warning
|
7 年前 |
GitHub
|
71a8132f
|
Merge pull request #1321 from EvgeniiG/master
Fix the infinite recursion bug in the VolumetricLightingSystem
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7 年前 |
GitHub
|
e798a2c3
|
Merge pull request #1313 from Unity-Technologies/Update-UI-of-resolution-of-cookie-and-reflection
Update ui of resolution of cookie and reflection
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7 年前 |
sebastienlagarde
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395a7a89
|
Update UI of resolution of cookie and reflection
Use combo box now
|
7 年前 |
Frédéric Vauchelles
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842b295a
|
Added debug for sampled color in raymarching
|
7 年前 |
sebastienlagarde
|
86744235
|
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
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7 年前 |
Evgenii Golubev
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5216c6eb
|
Fix the infinite recursion bug in the VolumetricLightingSystem
|
7 年前 |
GitHub
|
a334d0fc
|
Merge pull request #1312 from EvgeniiG/master
Add a Volumetric Dimmer slider to lights to control the intensity of the scattered volumetric lighting
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7 年前 |
Frédéric Vauchelles
|
225851ea
|
Renamed properly SSR settings
|
7 年前 |
Evgenii Golubev
|
cace3d6d
|
Merge upstream/master
|
7 年前 |
Peter Bay Bastian
|
7b43adb3
|
Update DoRepaint for UIElements change in trunk
|
7 年前 |
GitHub
|
4298d803
|
Merge pull request #1311 from Unity-Technologies/Add-correct-default-settings-for-reflection/planar-probe-size
Add correct default settings for reflection/planar probe size
|
7 年前 |
Frédéric Vauchelles
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638799d0
|
Fixed hit weight calculate
Updated debug modes
|
7 年前 |
Peter Bay Bastian
|
2abf0fae
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Merge branch 'master' of ShaderGraph into sg/move-repository
|
7 年前 |
sebastienlagarde
|
308ba323
|
Add correct default settings for reflection/planar probe size
|
7 年前 |
Frédéric Vauchelles
|
576ebd36
|
HiZ: Raymarch behind surfaces
|
7 年前 |
Peter Bay Bastian
|
8d2dc985
|
Remove ShaderGraph submodule
|
7 年前 |
GitHub
|
646ad48a
|
Update the HDRP changelog
|
7 年前 |
Frédéric Vauchelles
|
bbdbc49d
|
(wip) parameter for screen distance blending
|
7 年前 |
sebastienlagarde
|
05ee75ca
|
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
|
7 年前 |
GitHub
|
c3aaee56
|
Merge pull request #1302 from EvgeniiG/master
Move the Volumetric Lighting system to the RTHandle system
|
7 年前 |
Frédéric Vauchelles
|
edfe1df9
|
Added hit weight when raymarched distance is too long
|
7 年前 |
sebastienlagarde
|
1b094ec9
|
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
|
7 年前 |
GitHub
|
ffbc0097
|
Merge pull request #1308 from Unity-Technologies/Rename-_MainDepthTexture-to-_CameraDepthTexture
Rename maindepthtexture to cameradepthtexture
|
7 年前 |
Frédéric Vauchelles
|
1d5f8d15
|
fixed SSR artifacts
|
7 年前 |
sebastienlagarde
|
713ecc63
|
missing file
|
7 年前 |
Frédéric Vauchelles
|
201a9b48
|
Debug fixes
|
7 年前 |
sebastienlagarde
|
2dc510de
|
Fix deferredDirectional shadow + add line in changelog
|
7 年前 |
Frédéric Vauchelles
|
4bfaa623
|
merge master
|
7 年前 |
sebastienlagarde
|
594b0e2f
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Rename-_MainDepthTexture-to-_CameraDepthTexture
|
7 年前 |