GitHub
|
783239f0
|
Merge pull request #819 from Unity-Technologies/Fix-compilation-issue-with-instancing-and-tessellation
Fix compilation issue with instancing and tessellation
|
7 年前 |
sebastienlagarde
|
742c208a
|
Fix compilation issue with instancing and tessellation
|
7 年前 |
GitHub
|
3e28e2f6
|
Merge pull request #817 from Unity-Technologies/Add-energy-conservation-specular-color
Add energy conservation specular color
|
7 年前 |
sebastienlagarde
|
e9ba97a3
|
Add energy conservation specular color
|
7 年前 |
GitHub
|
144c819c
|
Merge pull request #816 from Unity-Technologies/documentation-updates
Updated readme
|
7 年前 |
GitHub
|
1bbca813
|
Merge pull request #814 from Unity-Technologies/documentation-updates
Readme update
|
7 年前 |
Paul Melamed
|
e5b34b08
|
passing normalToWorld in material block properties
|
7 年前 |
John
|
3c40b17c
|
Merge brnganch 'LightweightPipeline' into LW-ScreenSpaceShadows
Fetching 5x5 tent PCF
|
7 年前 |
GitHub
|
d90fdb95
|
Merge pull request #815 from Unity-Technologies/minor-comment/code-on-decal
minor comment/code on decal
|
7 年前 |
Paul Melamed
|
2ac82eae
|
Fixed cull and z test mode, because with blending decal values were blended twice per decal
|
7 年前 |
Sebastien Lagarde
|
60ce8240
|
Minor fix
|
7 年前 |
Remy
|
bb848eef
|
Add range attenuation toggle test in light parameters
Disable distord texture mips as workaround for thig bug : https://fogbugz.unity3d.com/f/cases/988983/
|
7 年前 |
John
|
5fcbd9af
|
Cleanup, Integrations with Shadows.hlsl
|
7 年前 |
sebastienlagarde
|
87798701
|
minor comment/code on decal
|
7 年前 |
Paul Melamed
|
c5fce3e3
|
Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
|
7 年前 |
Sebastien Lagarde
|
5705de92
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
|
7 年前 |
Remy
|
afb74a48
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
NotRobSheridan
|
15300daa
|
Updated readme
Fixed headers
|
7 年前 |
John
|
eb585d61
|
Initial implementation complete, 1-tap
|
7 年前 |
Sebastien Lagarde
|
5f384459
|
HDRenderPipeline: Update all materials
|
7 年前 |
NotRobSheridan
|
6e06f10b
|
Readme update
Updated readme
Added new opening paragraph
Added new section on SRP assets
Added default install info
Added install info for Lightweight and HD
|
7 年前 |
John
|
bce0fede
|
View space position reconstruction
|
7 年前 |
GitHub
|
1d07f3a6
|
Merge pull request #808 from Unity-Technologies/prototype/decals_drawinstance
Prototype/decals drawinstance
|
7 年前 |
Julien Ignace
|
b6a63120
|
Updated graphics test linear fog to keep old behavior wrt height.
|
7 年前 |
GitHub
|
4263f9df
|
Merge pull request #813 from Unity-Technologies/Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature]
Replace all toggleoff by toggleui [2018 1 b4 feature]
|
7 年前 |
Felipe Lira
|
c4fe41bb
|
workaround to alleviate the bias cascade issue while we don't have a proper solution.
|
7 年前 |
Sebastien Lagarde
|
27c0d277
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature]
|
7 年前 |
Julien Ignace
|
7755d57e
|
Implemented GetWorldSpaceNormalizeViewDir over GetWorldSpaceViewDir
|
7 年前 |
Sebastien Lagarde
|
761db059
|
re-introduce physical light elment remove previously
|
7 年前 |
Felipe Lira
|
c925c4c7
|
Converted fragment functions to use InputData struct so we can update more easily ShaderGraph template.
|
7 年前 |
Sebastien Lagarde
|
61ca3c01
|
Replace all toggleOff by ToggleUI [2018.1.b4 feature]
|
7 年前 |
Julien Ignace
|
a533af44
|
Implemented height fog for linear and exponential fog.
|
7 年前 |
GitHub
|
d48bc884
|
Merge pull request #807 from Unity-Technologies/LightweightGpuInstancing
GPU instancing in Lightweight renderpipeline
|
7 年前 |
Sebastien Lagarde
|
128f5158
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
|
7 年前 |
Felipe Lira
|
db534016
|
shadowcoord is now using high precision
|
7 年前 |
GitHub
|
5c7e1fd0
|
Merge pull request #809 from Unity-Technologies/Branch_ScreenSpaceShadows
Contact Shadows
|
7 年前 |
Felipe Lira
|
cfca3b82
|
Computing shadow coord in vertex when not using cascades.
|
7 年前 |
GitHub
|
5bf4aa76
|
Merge pull request #812 from Unity-Technologies/small-improvement-to-color-picker-debug-mode
HDRenderPipeline: push small improvement to color Picker debug mode
|
7 年前 |
Felipe Lira
|
a6a06406
|
removed comment left out as mistake.
|
7 年前 |
Felipe Lira
|
482af7f9
|
Fixed compiler errors in LW.
|
7 年前 |
Felipe Lira
|
35f80d17
|
Updated shadow constants to cache propertyID
|
7 年前 |
sebastienlagarde
|
3bf6049c
|
HDRenderPipeline: push small improvement to color Picker debug mode
|
7 年前 |
uygar
|
738c9de1
|
Revert "Pass the light position to the shadow code"
This reverts commit d702605939cf2bb80b30cab85e4a8ec83a5f77c5.
|
7 年前 |
Felipe Lira
|
46d124a0
|
Added 5x5 Tent filtering on desktop.
|
7 年前 |
GitHub
|
fce350a5
|
Merge pull request #810 from Unity-Technologies/lwrp_batcher
Lwrp batcher
|
7 年前 |
Frédéric Vauchelles
|
f6240ebd
|
[PlanarReflection] Fixed test scene
|
7 年前 |
Felipe Lira
|
98d9ef89
|
Moved ShadowSampling Tent function to a separate library so it can be used by LW without depending on ShadowContext.
|
7 年前 |
GitHub
|
4b7581e9
|
Merge pull request #811 from Unity-Technologies/Add-physical-Light-unit-2
Add color picker debug mode
|
7 年前 |
Frédéric Vauchelles
|
31baf5b6
|
[PlanarReflection] Added camera utils
|
7 年前 |
sebastienlagarde
|
c0eaab10
|
wrong removing of spot inner percent
|
7 年前 |