Tim Cooper
26c129c0
[Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still
9 年前
Tim Cooper
516c1760
[Material graph]Mark asset as dirty on modification so it can be saved properly when modified.
9 年前
Tim Cooper
cea17e49
[Material graph] Tidy up asset handling (generic graph drawer that can be used by all graphs)
9 年前
Tim Cooper
c522adcc
[material graph]Working on texture preview / regeneration of drawing layer workflow.
9 年前
Tim Cooper
da4824f7
Readd all existing nodes.
Most nodes are now correct. Some still need UI work (texture).
Missing some of the 'art' nodes still.
9 年前
Tim Cooper
01366ee3
Custom UI for PixelShaderNode.
Add Slot priority + tests
Make shader generation static functions (they do not need to be members
9 年前
Tim Cooper
98e18802
Fix position or Node preview
9 年前
Tim Cooper
a2d8ad62
Add drawing of custom node preview
Delegate drawing to a custom drawer class that is looked up via
attribute, it will search for most specific drawer first, then walk up
the inheritence chain.
9 年前
Tim Cooper
4aaca84f
[Shader Graph]Rename project folder
9 年前
Tim Cooper
e354af51
[Shader Graph]Rename project folder
9 年前
Tim Cooper
2645e25c
[Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely.
9 年前
Tim Cooper
3e4c0174
[Material Graph]Add in general node collapse.
9 年前
Tim Cooper
1b5c5494
[Material Graph]Refactoring drawing. Working general drawing.
9 年前
Tim Cooper
b824e4af
[material graph] ensure logger is valid
9 年前
Tim Cooper
3958bdb1
[Material Graph]Rearrange project.
9 年前
Tim Cooper
404ea34c
[material graph]Moving namespaces / extract things to interface
9 年前
Tim Cooper
2630ebd1
[Material Graph]Material graph does not need reference to owner + more tests.
9 年前
Tim Cooper
0de2d9bd
[Material Graph] Mode node collecton code to NodeUtils away from member functions
9 年前
Tim Cooper
6cf26ef3
[Material Graph] Add a test for serializable node
9 年前
Tim Cooper
8f52ff02
[Material Graph]Finish tests for serializable graph
9 年前
Tim Cooper
ed811c3c
[material graph]Tidy slot reference usages + update tests.
9 年前
Tim Cooper
327231db
[Material graph]More tests + fixes along the way.
9 年前
Tim Cooper
c142890b
[Material graph]Logging
9 年前
Tim Cooper
07060e1e
[materialgraph] start removing old things.
9 年前
Tim Cooper
cf6628c6
[material graph]Fix serialization issues + start adding unit tests
9 年前
Tim Cooper
7a1ca7ce
[material graph]Compiles again.
9 年前
Tim Cooper
418682b1
[Material Graph]Refactoring graph architecture.
9 年前
mmikk
39745dc1
more cosmetics on refl shader
more cosmetics on refl shader
8 年前
mmikk
e056bb2f
minor cosmetics fixes to refl probes stuff
minor cosmetics fixes to refl probes stuff
8 年前
mmikk
e37eac8f
adding support for rotatable refl probes
adding support for rotatable refl probes
8 年前
vlad-andreev
c0867e22
fixed linear rendering
8 年前
vlad-andreev
cb101a89
fptl: fixed broken rendering on scene property change
8 年前
vlad-andreev
4382d424
fixed scene view
8 年前
vlad-andreev
95f2a88a
fixed asserts
8 年前
vlad-andreev
0f3f4930
tabs
8 年前
vlad-andreev
63781976
fixed compute buffer leak
8 年前
vlad-andreev
9854fa87
updated shaders after the 5.4 merge
8 年前
mmikk
7c5b7deb
adding a skydome
This skydome is intentionally set to "Glossy Reflection" which means
it's ONLY to be used with a reflection light set to custom. For a
different use-case uncheck or make a copy.
9 年前
mmikk
c8549891
get rid of redundant blendmode routines
get rid of redundant blendmode routines and don't use overlay mode by
default
9 年前
mmikk
27ed7249
throwing in fptl project
it's a render pipeline in the making
9 年前
Joachim Ante
e552280d
GetSupportedRenderingFeatures now figures out what the render loop supports, and changes UI accordingly.
9 年前
Joachim Ante
8c526b38
line endings and remove unused code
9 年前
Joachim Ante
7f741951
Initial ScriptableRenderLoop
9 年前
guanghui.zhang@unity3d.com
0497ef04
Root dir
9 年前