Sebastien Lagarde
fab6bd80
HDRenderLoop: Miss two file
8 年前
runes
86db7d67
Debug code for visualizing light bounds
8 年前
Sebastien Lagarde
00afee16
HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture
- Move and rename file
- Design for various lighting architecture
8 年前
runes
7b5fc7e9
Added numbers to OverlayHeatMap
8 年前
Paul Demeulenaere
2629abf3
Avoid adding twice the same property (we should also have a test for that)
8 年前
Tim Cooper
2aecf91f
update biggest graph to have new master node.
8 年前
Tim Cooper
bc6130d7
Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node.
8 年前
Tim Cooper
33d4a8e3
[mat graph] fix some tests
8 年前
Tim Cooper
93902ec9
[material graph] Pad v1 -> v4 properly.
8 年前
Tim Cooper
5cbe3cf4
[mat graph]Fix subgraphnode always regenerating the graph + fix exception on port adaptor
8 年前
Tim Cooper
53ae5d47
Merge branch 'fixingshadercompiler' into HEAD
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Manipulators/NodeExpander.cs.meta
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Styles/SerializableGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/NewUI/Editor/Views/GraphView.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/TextureNode.cs
8 年前
Paul Demeulenaere
0c053056
Secret implicit node feature (ease automatic connection considering "virtual" default input node) : plug it for TextureNode
8 年前
Peter Bay Bastian
e7cb8660
Added collapsing of not-connected slots
8 年前
Peter Bay Bastian
6f6d8b45
Fixed data watching for HeaderDrawer
8 年前
Peter Bay Bastian
38b41ed7
Re-imported MaterialGraph USS
8 年前
Tim Cooper
9ea47ed4
working on shader compiler issues
8 年前
Peter Bay Bastian
190ab48a
Improved node collapsing performance a lot
8 年前
GitHub
dc7e686b
Merge pull request #2 from stramit/NewUI
New ui
8 年前
GitHub
1172640f
Merge pull request #1 from stramit/MasterNode
Master node
8 年前
Tim Cooper
3a45f192
[mat graph]Fix up previews a bit more.
8 年前
Tim Cooper
b3888385
Previews work properly again and switch between 2d and 3d properly.
8 年前
Tim Cooper
4dd59714
[mat graph]Fix style sheet issues
8 年前
Tim Cooper
1c332af5
[mat graph]Fix issue with edges not behaving well
8 年前
julienf-unity
b0e51cca
Fix ApplyWireMaterial reflection since there's two methods now
8 年前
Tim Cooper
313777e5
[Mat Graph] Master Node Inversion refactor
8 年前
Peter Bay Bastian
f1abf833
Implemented node collapsing
8 年前
Peter Bay Bastian
14f32a76
Fix visual selection issue (no border + title disappearing) and extract header into its own drawer
8 年前
Peter Bay Bastian
7369250d
Fixed issue where dragging would not save new position
8 年前
Peter Bay Bastian
da353adb
MaterialNodeDrawer might have been not cleaning up old stuff if the dataProvider was null
8 年前
Tim Cooper
662d4eed
readdcode
8 年前
Tim Cooper
f4c0b482
[mat graph]More CSS
8 年前
Tim Cooper
f6ff69e4
[Mat Graph]More porting to new CSS
8 年前
Tim Cooper
3093c701
upgrading ui
8 年前
Peter Bay Bastian
81fc3b44
Refactored slots container creation into own function because it was messy to look at
8 年前
Peter Bay Bastian
860cb402
Refactored exposedState control into own NodeDrawData class
8 年前
Tim Cooper
f17d4796
[Material Graph] Fix tests.
8 年前
Tim Cooper
f6777ffb
[Material Graph]Restore first slot for normal map for now. Needs a real fix.
8 年前
Tim Cooper
39086dd7
[Mat Graph]Remove light functions and instead have multiple master nodes.
8 年前
Peter Bay Bastian
234030ae
Corrected onModified calls for various nodes
8 年前
Peter Bay Bastian
92dd5d89
Replaced MarkDirtyHack with scoped OnModified and optimised preview rendering
8 年前
Peter Bay Bastian
f8cafbbb
Removed preview from vector nodes
8 年前
Tim Cooper
151572ca
Quick fix for graphs not saving, needs more investigation.
8 年前
Peter Bay Bastian
f62171b8
LINQ-ified some stuff in AbstractGraphDataSource.UpdateData()
8 年前
Sebastien Lagarde
1602a326
HDRenderLoop: Push draft not compiling
8 年前
mmikk
eadf975e
helps if the index actually IS impossible :)
helps if the index actually IS impossible :)
8 年前
GitHub
ca67bebf
Merge pull request #5 from Unity-Technologies/LightmapSupport
Add Meta pass + Depth pass support
8 年前
Sebastien Lagarde
79cd240f
HDRenderLoop: Rename metalic to mettalic
8 年前
Sebastien Lagarde
f3b6f913
Merge remote-tracking branch 'refs/remotes/origin/master' into LightmapSupport
8 年前
Sebastien Lagarde
236dada1
HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass
- Add EnvTemplate to generate various combinaison of cube texarray and
simple cube for evaluteBSDF_env
- Rename class/file
- Introduce concept of FragInput
8 年前
mmikk
542eb324
enable gi in fwd shader (already enabled in deferred)
enable gi in fwd shader (already enabled in deferred)
8 年前