Felipe Lira
d7a50ff9
update lw assets.
7 年前
Frédéric Vauchelles
92bcb4ea
[PlanarReflection] (wip) fixing planar probe projection
7 年前
sebastienlagarde
466305bb
Fix missing mouse position
7 年前
Felipe Lira
e397bc6c
Fixed GI issue in specular workflow.
7 年前
Frédéric Vauchelles
89777ddd
[PlanarReflection] (wip) fixing planar probe projection
7 年前
sebastienlagarde
6c8462a0
Refactor all the code of colorpicking to make a more general version
7 年前
Felipe Lira
da986831
Updated pipeline asset to a new version.
7 年前
Frédéric Vauchelles
2756518b
[PlanarReflection] Fixed domain reload for realtime probes
7 年前
Sebastien Lagarde
8820a5f9
Update LuxMeter debugview
7 年前
Felipe Lira
f0f14959
Removed shader/material references from lightweight asset.
7 年前
Frédéric Vauchelles
0f4291cb
[PlanarReflection] (wip) simple reflection
7 年前
Paul Melamed
54cd8dad
Use alpha compositing to blend decals
7 年前
Sebastien Lagarde
2549f4ea
Update font debug code, support char, int and float
7 年前
Felipe Lira
98b2b494
Fixed compiler errors in LW.
7 年前
Frédéric Vauchelles
320917fd
[PlanarReflection] small refactoring for frustrum calculation
7 年前
Paul Melamed
5ff3384b
fix PR comments
7 年前
Arnaud Carre
074f76bb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher
7 年前
Sebastien Lagarde
0b08169d
Update font bitmap
7 年前
Raymond Graham
186dae6a
Cleanup Instancing
Get rid of compound matrices and remove direct reference to SHADERPASS
7 年前
Felipe Lira
537ce8c0
Bumped package version.
7 年前
Frédéric Vauchelles
64f68c11
[PlanarReflection] Update capture space
7 年前
Paul Melamed
c6480e96
remove decalset if it has no decals
7 年前
Sebastien Lagarde
c4945c71
Correct stringId of _DebugFont
7 年前
Raymond Graham
d09bc376
Fix up probe gpu instancing
7 年前
Felipe Lira
83c0affb
Fixed inconsistent line endings.
7 年前
Frédéric Vauchelles
e1efe09f
[PlanarReflection] Capture projection
7 年前
Paul Melamed
983ccfcb
Using proper instancing path.
Force decals to always draw instanced.
7 年前
Sebastien Lagarde
7cc9b940
Add debugFont to resources
7 年前
Raymond Graham
1e5e8a8a
GPU instancing in Lightweight renderpipeline
7 年前
Felipe Lira
2c1cc95d
Added GetCameraPositionWS(). Converted core functions to use real.
7 年前
Frédéric Vauchelles
86df6636
Merge master
7 年前
Paul Melamed
6deb71dc
Merge branch 'master' into prototype/decals_drawinstance
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderVariables.hlsl
7 年前
Sebastien Lagarde
a5184a75
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Remy
3b93f076
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Felipe Lira
63f633bd
Merge branch 'LightweightPipeline'
7 年前
sebastienlagarde
0a28696e
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Remy
c6a3aa71
Update fbx metadatas
7 年前
GitHub
757b8673
Fix deferred anisotropy
7 年前
Remy
87be6944
Update camera prefab (removed variables)
7 年前
GitHub
5c8eae15
Merge pull request #806 from Unity-Technologies/update-ontile-shadow
Update shadow files
7 年前
sebastienlagarde
b09620e7
Update shadow files
7 年前
Remy
45899e23
Remove multiply blend mode materials from tests
7 年前
sebastienlagarde
a0d8e8b4
Add support of debug font for debugging
7 年前
sebastienlagarde
d1c884e4
Add Lux meter debug mode
7 年前
sebastienlagarde
a4916499
first draft
7 年前
Arnaud Carre
d5ff0590
LWRP: SRP batcher compatibility
7 年前
Robert Srinivasiah
8828b0b7
Rework cluster kernel name gen to relieve GC pressure
Originally, I concatenated strings in order to generated the clustered light list generation kernel name. But @chman pointed out this would be bad for the GC, since this code runs every frame.
So instead, I pre-generate the kernel names, and index into a 2D array to select the correct kernel string. Heck, it may even look nicer this way.
7 年前
Robert Srinivasiah
fecb6084
Extra comment re: ConfigureMSAADependentSettings
7 年前
Robert Srinivasiah
3b9c6146
Remove UAV hack from CoreUtils.UpdateRenderTextureDescriptor
Properly manage UAV + MSAA from the code that calls CreateCmdTemporaryRT
Plus some extra cleanups
7 年前
Robert Srinivasiah
9e90b376
Further cleanups for partial-functionality PR
Getting this branch ready to merge, even though we aren't at full functionality yet
7 年前