GitHub
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07c127ac
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Merge pull request #1743 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
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7 年前 |
GitHub
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a36c53a2
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Merge pull request #1742 from Unity-Technologies/Update-graphic-test-detail-map
Update details map test
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7 年前 |
sebastienlagarde
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06ca9e8a
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Update details map test
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7 年前 |
sebastienlagarde
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2e0dd1a8
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Remove shader warning
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7 年前 |
GitHub
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cdd1dd09
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Merge pull request #1740 from Unity-Technologies/Update-detail-map-formula
Update detail map formula
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7 年前 |
GitHub
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b3641a55
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Merge pull request #1739 from Unity-Technologies/Add-opacity-on-contact-shadow
Add opacity on contact shadow
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7 年前 |
sebastienlagarde
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20961d63
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HDRP: Update changelog
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7 年前 |
sebastienlagarde
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60a9b978
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HDRP: Update changelog
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7 年前 |
sebastienlagarde
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1b4e9b5a
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HDRP: Update changelog
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7 年前 |
sebastienlagarde
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1b755a40
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Add opacity parameter for contact shadow
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7 年前 |
sebastienlagarde
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810fce03
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Update detail map formula for albedo and smoothness
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7 年前 |
GitHub
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42d2cfa0
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Merge pull request #1736 from Unity-Technologies/fix-warning-in-decal-shader
Fix warning in decal shader - truncation vector
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7 年前 |
sebastienlagarde
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b1ac2b19
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Fix warning in decal shader - truncation vector
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7 年前 |
sebastienlagarde
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29fc220b
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HDRP: Remove planar and cubemap reflection test that are broken for now
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7 年前 |
sebastienlagarde
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ce6e4e7f
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Revert "Merge pull request #1733 from Unity-Technologies/HDRP/decals/v2_1/material_draw_order"
This reverts commit 3a95cb98b694bf2f16fe02b83b980e4d426535f3, reversing
changes made to 034f0bad76156d1140fcef3404256f876ecd61ac.
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7 年前 |
sebastienlagarde
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e53ca1bf
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HDRP: Remove warning
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7 年前 |
GitHub
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a23ab980
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Merge pull request #1734 from Unity-Technologies/HDRP/decals/v2_1/snap_to_grid
Hdrp/decals/v2 1/snap to grid
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7 年前 |
Paul Melamed
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03e24a81
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updated changelog
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7 年前 |
Paul Melamed
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8ebddf0c
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Changed how decal projector extents are modified in the UI, to make editing more intuitive
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7 年前 |
GitHub
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45feea45
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Merge pull request #1733 from Unity-Technologies/HDRP/decals/v2_1/material_draw_order
Hdrp/decals/v2 1/material draw order
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7 年前 |
Paul Melamed
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699f2047
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modified changelog, rearranged inspector order
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7 年前 |
Paul Melamed
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b61a3946
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decal material draw order
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7 年前 |
GitHub
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4312d844
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Merge pull request #1730 from Unity-Technologies/hdrp/fix-namespaces
Hdrp/fix namespaces
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7 年前 |
GitHub
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0f6c468e
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Merge pull request #1729 from Unity-Technologies/HDRP/decals/v2_1/depth_bias
Hdrp/decals/v2 1/depth bias
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7 年前 |
Nerites
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8996ef80
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Removed ifdefs which should be unneeded with proper XRGraphicsConfig
usage
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7 年前 |
Remi Slysz
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2f639eeb
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fix no namespace runtime class
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7 年前 |
Paul Melamed
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d82bbcf8
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updated changelog
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7 年前 |
Nerites
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5182ab18
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Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings""
This reverts commit ec4368043e0e48024a999926b30a6d885a9c6d5d.
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7 年前 |
Remi Slysz
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91dc927e
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fix wrong namespace runtime class
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7 年前 |
Paul Melamed
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bf15dbc1
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added depth bias to mesh decals
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7 年前 |
martint-unity
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7f0c6d41
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Added updates to change log
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7 年前 |
Nerites
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0a934824
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Removed all includes of UnityEngine.XR from HDRP. Removed all calls to
XRSettings from HDRP.
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7 年前 |
Julien Ignace
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13c603cb
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Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
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7 年前 |
Remi Slysz
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389d3eb5
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fix no namespace editor classe
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7 年前 |
GitHub
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155c2f6d
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Merge pull request #1725 from Unity-Technologies/HDRP/move-transparent-prepass
Move transparent depth prepass just after the sky to avoid problems with opaque classification for lighting.
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7 年前 |
martint-unity
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d638cb4b
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one more new line
Added another new line character since that is how the save dirty scene looks like
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7 年前 |
Nerites
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7a18f28e
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Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"
This reverts commit b4235a00abc6fa6e57b0ec4e3b9ac5476a00483b, reversing
changes made to 9f8c48222c8e832dafba28a61d7eb38a18a5f9c8.
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7 年前 |
Remi Slysz
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c072c88e
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fix wrong namespace editor classes
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7 年前 |
sebastienlagarde
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d8d59c81
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Fix decal upgrade script
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7 年前 |
martint-unity
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0d207da9
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Fix for prompting dirty shader graph
Wen a shader graph is dirty it will now tell you the name of it.
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7 年前 |
Nerites
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4c6e512a
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
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7 年前 |
Remy
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2883e443
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Merge branch 'master' into tests/hdrp/distortion
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7 年前 |
GitHub
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9cbef7da
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Merge pull request #1720 from Unity-Technologies/Fix-version-number-in-HDRP-asset
Fix version number in HDRP asset
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7 年前 |
GitHub
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953cdf48
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Fix normalizations in Shader Graph with LWRP (#1571)
* Remove double normalization
* Update changelog
* Normalize tangent and bitangent in pixel remap
* Fixes for PR
- Do correct normalization
- Update changelog
- Update importer version
* Missing post-processing submodule update
* Fixes to changelog
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7 年前 |
sebastienlagarde
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466061e1
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Fix version number in HDRP asset
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7 年前 |
GitHub
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9bfdc03d
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Merge pull request #1719 from Unity-Technologies/Fix-decal-ui
Fix Decal 'affect basecolor' to always be display for decal material
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7 年前 |
GitHub
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d28560f9
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Set stage capability for Texture2DArray and Texture3D nodes (#1651)
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7 年前 |
GitHub
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13be0eec
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Merge pull request #1717 from Unity-Technologies/Update-test-for-HDRP
Update decal test for HDRP broken with last PR
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7 年前 |
GitHub
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868aeec4
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Generate correct depth and shadow passes for LW with alpha clip (#1590)
* Add minimal surface definition to LWRP depth and shadow passes
* Update changelog
* Fix LW Unlit subshader shadow/depth clip
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7 年前 |
sebastienlagarde
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8e046568
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Update decal test for HDRP broken with last PR
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7 年前 |