68 次代码提交 (7ae52cc4-00bd-4bd7-a8d2-a91dd82f4278)

作者 SHA1 备注 提交日期
runes 67e9e9ba Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 64ff20da Merge pull request #186 from EvgeniiG/master 8 年前
Evgenii Golubev c2338e0f Fix 16-byte alignment issues 8 年前
runes c445e599 Explicit tile coordinates in GetPositionInput. 8 年前
GitHub 9c84d73f Merge pull request #185 from EvgeniiG/master 8 年前
Evgenii Golubev 2f4eb762 Use multi_compile for the SKY_LIGHTING keyword 8 年前
Evgenii Golubev 5a2aa8b3 Fix flickering issues on PS4 for the single pass loop (+ initial fixes for FPTL) 8 年前
Evgenii Golubev f347b262 Fix orthographic camera detection 8 年前
Antti Tapaninen 48d64603 unify lightlistbuild compute kernels a bit + spaces to tabs 8 年前
Sebastien Lagarde 8ebbee62 HDRenderPipeline; Fix issue with tessellation and velocity pass + reformat 8 年前
GitHub c57e4e1a Merge pull request #184 from Unity-Technologies/metal-ios 8 年前
Antti Tapaninen b56fef30 Merge branch 'master' into metal-ios 8 年前
Antti Tapaninen c3b566bd work in progress, avoid using cubemap textures on mobile targets 8 年前
sebastienlagarde d0464b47 HDRenderPipeline: Fix bug with compo mask in layered material 8 年前
Antti Tapaninen 7dfbc222 fix fptl spotCookieSize/pointCookieSize 8 年前
sebastienlagarde cee0e59f HDRenderPipeline: Upgrade code to use new builtin sampler feature 8 年前
GitHub 525f5a64 Merge pull request #183 from EvgeniiG/master 8 年前
runes e6d31a76 fixed compute shader version of tiled deferred 8 年前