GitHub
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468b9b08
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Merge pull request #457 from Unity-Technologies/revert-455-feature/transparency
Revert "Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…"
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7 年前 |
GitHub
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d522b968
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Revert "Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…"
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7 年前 |
GitHub
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bd30b9be
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Merge pull request #455 from Unity-Technologies/feature/transparency
Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…
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7 年前 |
GitHub
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f49bc2d1
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Merge pull request #450 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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ae958d8a
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Merge pull request #445 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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1137cfb3
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Merge pull request #441 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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5a04d527
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Merge pull request #438 from Unity-Technologies/Unity-2017.3
Merge pull request #437 from Unity-Technologies/Branch_FixDepthBuffer…
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7 年前 |
GitHub
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5493daa7
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Merge pull request #436 from Unity-Technologies/Branch_FixDepthBufferCopy
Branch fix depth buffer copy
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7 年前 |
GitHub
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8814cf02
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Merge pull request #435 from Unity-Technologies/Unity-2017.3
Rename ShadowIncludes.inl to ShadowIncludes.hlsl, as .inl extension a…
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7 年前 |
GitHub
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c540af87
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Merge pull request #434 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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d5b454e5
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Merge pull request #429 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
Julien Ignace
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bc57fd4a
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Small fixes based on PR feedback
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7 年前 |
Julien Ignace
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61fc8ab8
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
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7 年前 |
GitHub
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35fa0617
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Merge pull request #426 from Unity-Technologies/Unity-2017.3
Merge pull request #425 from Unity-Technologies/Detail-map-tiling-dep…
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7 年前 |
Julien Ignace
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ce27bfcb
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- Added possibility to add "Runtime Only" debug items to the debug window.
- Exposed HDRP parameters for GPU Lighting and prepass to the runtime debug window.
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7 年前 |
GitHub
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5710175b
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Merge pull request #424 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling
Detail map tiling depends on base tiling
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7 年前 |
Julien Ignace
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9314e011
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Added the possibility to do alpha test only depth prepass in deferred.
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7 年前 |
Julien Ignace
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825bfd84
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
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7 年前 |
GitHub
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3151b43b
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Merge pull request #423 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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a82f6ffc
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Merge pull request #421 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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63209502
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Merge pull request #419 from Invertex/2017.3-Invertex
SSS: Added thickness map and adjusted settings for Perry head example
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7 年前 |
Julien Ignace
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60566108
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Properly implemented Depth pre-pass in HDRP for Alpha tested geometry (do pre-pass with clip in the shader and then main pass without to avoid bypassing HiZ on GCN hardware)
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7 年前 |
Julien Ignace
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c024c281
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Fixed compilation error (Disable wind for Velocity because of the known Normal Attribute issue)
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7 年前 |
GitHub
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3a89f231
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Merge pull request #420 from EvgeniiG/Unity-2017.3
Properly disable sky lighting when sky settings are disabled
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7 年前 |
uygar
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6f7557f5
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Added new define to control register usage in the shadow library.
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7 年前 |
Evgenii Golubev
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a9e543a5
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Properly disable sky lighting when sky settings are disabled
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7 年前 |
Invertex
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347e3a06
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SSS: Added thickness map and adjusted settings for Perry head example
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7 年前 |
Matt Dean
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a8cf2f2b
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Added Projection Parameters to Camera Node
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7 年前 |
Matt Dean
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02c6b58d
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Merge master
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7 年前 |
Matt Dean
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bbb186d6
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Remove Gradient nodes and asset type :(
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7 年前 |
Matt Dean
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e44629cb
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Fixes for PR
- Rename Tangent/Normal/Bitangent nodes
- Make GetHLSLSafeNAme static
- Rename MatrixCommonNode > TransformationMatrixNode
- Rename enums for Log and Exponential base
- String interpolation > Switch statement
- Full names for all Trigonometry nodes
- Rename Reflect/Project/Reject > Reflection/Projection/Rejection
- Rename Fresnel/FresnelEffect
- Rename unit enum in RotateNode (remove duplicate in UVTransform)
- Add min/max clamp to Gradient2D evaluation
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7 年前 |
GitHub
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a7d3058a
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Merge branch 'master' into graph-view-copy-paste
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7 年前 |
Matt Dean
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a63160cc
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UV Nodes
- Minor fixes to Natalies commits
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7 年前 |
GitHub
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849d3ecb
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Merge branch 'master' into graph-view-copy-paste
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7 年前 |
Peter Bay Bastian
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d50eb6bb
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Outside node controls for texture slots + various fixes
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7 年前 |
Natalie Burke
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f9118863
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reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization
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7 年前 |
Jens Holm
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d2b246fa
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Allow mesh in preview to be null / none selected as default sphere mesh
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7 年前 |
Natalie Burke
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e92749db
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changing input order to increase consistency. Added center input for rotate node
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7 年前 |
Jens Holm
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35d08f0d
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Add OnVlaueChanged callback to preview mesh picker for master node
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7 年前 |
Natalie Burke
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dc3b9dcd
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Merge branch 'node-validation' of https://github.com/Unity-Technologies/ShaderGraph into node-validation
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7 年前 |
Patrick Fournier
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20c7f686
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Update changes following merge with master.
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7 年前 |
Peter Bay Bastian
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e408be90
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Handle remove events from GraphView
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7 年前 |
Natalie Burke
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9650733e
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changing result to out - cutting transfrom - adding Tiling Offset. Some functionality may change based on Tiling Offset UV input/texture node changes
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7 年前 |
Patrick Fournier
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de93c238
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Merge trunk
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7 年前 |
Tim Cooper
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e9731703
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Move convert to property / inline node to right click menu.
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7 年前 |
Matt Dean
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c27b2a9e
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Rename Texture2DAssetNode
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7 年前 |
Natalie Burke
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11e072f9
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Merge branch 'node-validation' of https://github.com/Unity-Technologies/ShaderGraph into node-validation
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7 年前 |
Tim Cooper
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0addad32
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Fix stack overflow
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7 年前 |
Matt Dean
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324ba49c
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Input Part 6 (Gradient)
- Merge branch Gradient
- Added Gradient MaterialSlot and ShaderProperty
- Added defaulty handling
- Fixed SamplerState variable name bug
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7 年前 |
Tim Cooper
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92a955c3
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Add converter from v1,v2,v3,v4,col nodes -> properties.
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7 年前 |