GitHub
|
826de007
|
Merge pull request #291 from Unity-Technologies/Update-hlsl-generator
Update hlsl generator to C# convention
|
8 年前 |
sebastienlagarde
|
5acef24d
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-hlsl-generator
|
8 年前 |
sebastienlagarde
|
90e6b108
|
Forget hlsl generator file
|
8 年前 |
sebastienlagarde
|
0e6f3478
|
HDRenderPipeline: update shader generator and code to match C# static naming convention
|
8 年前 |
GitHub
|
b81cb75f
|
Merge pull request #290 from Unity-Technologies/Update-hlsl-generator
Update hlsl generator for nested class and regenerate file for HD
|
8 年前 |
Rune Stubbe
|
4e715f16
|
Moved material classification to separate pass
Light and material classification are now orthogonal and can now be enabled/disabled independently
|
8 年前 |
sebastienlagarde
|
36f2d0de
|
Update hlsl generator for nested class and regenerate file for HD
|
8 年前 |
Felipe Lira
|
0f4a886b
|
LightweightPipeline settings per light objects with StructuredBuffer. Right now for gles 2.0 we need an alternate solution. Added multiple point lights scene.
|
8 年前 |
sebastienlagarde
|
f11eea5a
|
HDRenderPipeline: Update project settings + coment #pragma for shader debug to lower memory usage
|
8 年前 |
Sebastien Lagarde
|
c8fe2075
|
HDRenderPipeline: Revert back to no inverted thickness
Don't invert thickness as in the end it is even more confusing as baking
tools generate thickness map with white for thick
|
8 年前 |
Julien Ignace
|
70b0ab1e
|
User can now display shadow map of the currently selected light.
|
8 年前 |
sebastienlagarde
|
0e090e9d
|
HDRenderPipeline: Fix normalization of normal map with SurfaceGradient/POM
|
8 年前 |
Julien Ignace
|
e20b9e23
|
Removed Material from Shadow Debug API (it's now held by the shadow system)
|
8 年前 |
GitHub
|
112869b3
|
Merge pull request #289 from Unity-Technologies/Branch_DebugMenu2
Missing files
|
8 年前 |
Julien Ignace
|
8db13baa
|
Refactored shadow map debug views. Now ShadowMap implementation is responsible for display.
|
8 年前 |
sebastienlagarde
|
84f872d3
|
HDRednerPipeline: Add some comment for surface gradient and normalize tangentWS now
|
8 年前 |
Julien Ignace
|
560cef2c
|
Missing files
|
8 年前 |
GitHub
|
79b5e7b2
|
Merge pull request #288 from Unity-Technologies/Branch_DebugMenu2
Branch debugmenu2
|
8 年前 |
Julien Ignace
|
205fb8de
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
|
8 年前 |
Felipe Lira
|
53105986
|
Added lightweight unlit and its shader GUI
|
8 年前 |
mmikk
|
9719dcc6
|
just fix some comments in our normal mapping stuff
just fix some comments in our normal mapping stuff
|
8 年前 |
mmikk
|
9efd041c
|
no need to distinguish between with/without surf gradient here
no need to distinguish between with/without surf gradient here
|
8 年前 |
sebastienlagarde
|
e7e1f024
|
HDRenderPipeline: update Asset (revert size of atlas to 4096)
|
8 年前 |
sebastienlagarde
|
a0969f95
|
HDRenderPipeline: Minor update on pipeline resource for SSS shader in editor
|
8 年前 |
Julien Ignace
|
278154db
|
Added FullScreenDebug modes and implemented it for SSAO.
|
8 年前 |
GitHub
|
6c04469e
|
Merge pull request #287 from EvgeniiG/master
Replace wrapped lighting with Fresnel
|
8 年前 |
Evgenii Golubev
|
f1785861
|
Use a separate shape parameter for transmission
|
8 年前 |
Julien Ignace
|
6b2abb76
|
- Updated FrameRate/Time debug view with using SmoothDT
- Workaround for destroyed GameObjects being accessed when leaving playmode.
|
8 年前 |
Evgenii Golubev
|
9fb22a5b
|
Reverse thickness for artists
|
8 年前 |
Julien Ignace
|
e6b49830
|
Fixed a bug with persistent panel "leaking" items UI and fixed the persistent not showing up in some cases.
|
8 年前 |
GitHub
|
1b926dca
|
Merge pull request #286 from Unity-Technologies/Update-material-framework
Update material framework
|
8 年前 |
Evgenii Golubev
|
b151da06
|
Remove redundant packing
|
8 年前 |
sebastienlagarde
|
8be7d43d
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-framework
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
|
8 年前 |
Julien Ignace
|
97bd4103
|
Automatically add required inputs for debug menu.
|
8 年前 |
Evgenii Golubev
|
6dce4b8d
|
Replace wrapped lighting with Fresnel for transmission
|
8 年前 |
Sebastien Lagarde
|
811e882f
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-framework
|
8 年前 |
GitHub
|
db3ff271
|
Merge pull request #285 from Unity-Technologies/Branch_CommonSettingCleanup
Branch commonsettingcleanup
|
8 年前 |
Evgenii Golubev
|
9dabf987
|
Add a comment
|
8 年前 |
Sebastien Lagarde
|
23315237
|
HDRenderPipeline: Fix issue with SSS not correctly enable/disable
|
8 年前 |
mmikk
|
82540b9f
|
fix normalizations
fix normalizations to match the bump framework.
|
8 年前 |
Evgenii Golubev
|
def057b6
|
Remove redundant comments
|
8 年前 |
Sebastien Lagarde
|
0377308a
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-framework
|
8 年前 |
GitHub
|
6af2a906
|
Merge pull request #284 from EvgeniiG/master
Tweak SSS transmission
|
8 年前 |
Evgenii Golubev
|
6a7757cc
|
Factor out ComputeWrappedDiffuseLighting()
|
8 年前 |
Evgenii Golubev
|
afc2a650
|
Fix preview gamma handling
|
8 年前 |
Evgenii Golubev
|
414344b8
|
Merge branch 'master'
|
8 年前 |
Evgenii Golubev
|
68de16f3
|
Factor out SSS_WRAP_LIGHT
|
8 年前 |
Evgenii Golubev
|
9032618b
|
Add more comments
|
8 年前 |
Evgenii Golubev
|
01f7c4f9
|
Revert back to wrapped diffuse for the transmission angular dependency
|
8 年前 |
Evgenii Golubev
|
fe744b92
|
Fix the transmission math
|
8 年前 |