2073 次代码提交 (77e26863-f1fc-4296-8e7b-1175ade85161)

作者 SHA1 备注 提交日期
GitHub e4df0571 Merge pull request #366 from EvgeniiG/master 7 年前
Evgenii Golubev 2a4e6b99 Switch transmission units of Jimenez SSS to millimeters 7 年前
sebastienlagarde cb91c226 HDRenderPipeline: Fix issue with POM and layered shader 7 年前
GitHub 69547582 Merge pull request #365 from EvgeniiG/master 7 年前
Evgenii Golubev 9b33356f Fix Disney SSS for Intel GPUs 7 年前
sebastienlagarde 4bc93c9f Add support to disable range attenuation and control max smoothness on light to fake sphere light 7 年前
Filip Iliescu ac2b77ef Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
GitHub 590566d8 Merge pull request #364 from Unity-Technologies/Branch_RenameLayeredShader 7 年前
Robert Srinivasiah 2f73a249 Fixed typos in BasicRenderPipeline 7 年前
Filip Iliescu 5e85f85f set up clear/dont care and memoryless render targets on attachments we dont have to store 7 年前
Filip Iliescu 04e8226d rename pipeline to OnTileDeferred since its not officially the mobile pipeline until deemed so 7 年前
Filip Iliescu 15851ae5 remove unused files 7 年前
Filip Iliescu 28a25cc0 merged master 7 年前
Filip Iliescu bb97cb99 some comments 7 年前
Filip Iliescu f28bc5a4 cleanup: reuse light matrix calculation code 7 年前
Filip Iliescu 2e7987d4 test scene changes to have all scenes use deferred on camera when using built-in 7 年前
Filip Iliescu 43be2f48 push a couple project settings that impact things working using metal 7 年前
Filip Iliescu 46f3b214 workaround to enable renderpasses without latest changes from graphics/renderpass on graphics/srp 7 年前
Yuanxing Cai 77e26863 Merge branch 'master' into crash-fixes 7 年前
Tim Cooper f9b09347 remove testable suffix (not needed) 7 年前
Tim Cooper 28cf7cb6 Upgrade to trunk based graph view. 7 年前
Tim Cooper 870f055f Remove graph view. 7 年前
Tim Cooper 3ff875cf minor tidy of files 7 年前
Yuanxing Cai daa21fd3 Fixed a crash when deleting nodes from the graph. 7 年前
Tim Cooper c54ee0eb String compare for generated shader tests should not care about whitespace (we use platform native when generating so there can be differences between windows / mac) 7 年前
Tim Cooper 761baa4b Reuse editor window for a graph if the window is already open. 7 年前
Tim Cooper d2627032 Start work on 'unit testing' each node. 7 年前
Mads Ronnow 3ecf6537 Cleaned up MaterialGraphPreviewGenerator 7 年前
Mads Ronnow 87be495a Getting rid of PreviewRenderUtility 7 年前
Peter Bay Bastian bdd1ae34 Make MaterialGraphPreviewGenerator disposable 7 年前
Filip Iliescu b5178bda add a reflection probe test to handle the HDR camera bug 7 年前
Filip Iliescu 40bd91ef update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed 7 年前
Filip Iliescu ac0dbace get renderpass to work on iOS by removing the extra camera setup before the final blit and setting up the render attachments exactly how i expect them to be processed. 7 年前
Filip Iliescu f10d63ca with renderpasses we are no longer using UVs to look up framebuffer textures, which would have acccounted for a flip in y, so we now need to insert a flip in y based off how unity is treating the render surface. this fixes a flip in projection for deferred shader 7 年前
Filip Iliescu f7e8412b renderpass API mostly working although forward is inverted in Z for some reason 7 年前
Filip Iliescu 3d513860 WIP: renderpass refactor to enable both scene view and depth reads 7 年前
Filip Iliescu 23202e49 merge in OnTileDeferredBranch after merging in master to it 7 年前
Filip Iliescu 6ef0b7ab merge in Mortens changes from master 7 年前
Filip Iliescu 41b0ab25 post merge: update shadow code 7 年前
Filip Iliescu 4adbf45e Merge branch 'master' into OnTileDeferred 7 年前
Filip Iliescu fec938bb dont use static for ComputeBuffers 7 年前
Filip Iliescu 24a740f9 lighting tweaks 7 年前
Filip Iliescu 4c9b068b rework demo a bit. tweak lighting settings, shadows and regenerate lighting 7 年前
Filip Iliescu aa51dadc fix up a couple test scenes 7 年前
Filip Iliescu a981054d rework controls for test scene 7 年前
Filip Iliescu bdca8876 rework the reflection test by using a debug cubemap to make sure its sampling in correct location 7 年前
Filip Iliescu 9f641209 WIP: New attempt to update to renderpass API. Branched from OnTileDeferred, since renderpass appears to be a work in progress still. 7 年前
Filip Iliescu 74b604f6 fixup refelction probes and get lighting lighting generated correctly 7 年前
Filip Iliescu e16bcdcf clean up demo scene by adding more space to allow camera to move around and show various objects. 7 年前
Filip Iliescu b25e3217 update materials and test scenes with text counter 7 年前