439 次代码提交 (775576ee-ff30-49de-a44b-7852bd873d73)

作者 SHA1 备注 提交日期
Julien Ignace 3dbbcbeb Update Cascaded Shadow test with new scene settings. 8 年前
Evgenii Golubev b7cf77a8 Reduce the scale and add a comment 8 年前
sebastienlagarde c9e2247b HDRenderPipeline: Update graphic test for Triplanar with LitMaterial 8 年前
Evgenii Golubev aee19128 Remove 'positionCS' from 'PositionInputs' 8 年前
GitHub 2b3fa928 Merge pull request #168 from Unity-Technologies/Triplanar-POM 8 年前
Sebastien Lagarde 98a462de HDRenderPipeline: Missing one file 8 年前
Evgenii Golubev b764b1b3 Implement efficient depth linearization for oblique view frustums 8 年前
Sebastien Lagarde 3f8a200e HDRenderPipeline: Fix planar and triplanar + triplanar POM 8 年前
Evgenii Golubev 75437908 Merge branch 'Depth-offset' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 0732e483 Merge pull request #167 from EvgeniiG/master 8 年前
Evgenii Golubev c74a3040 Rename 'ThicknessMap' to 'ThicknessRemap' to avoid confusion 8 年前
Evgenii Golubev a5c5f339 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 794210ad HDRenderPipeline: Fix compil issue with normal map in object space in litMaterial 8 年前
GitHub fd4b72d5 Merge pull request #166 from Unity-Technologies/normal-surface-gradient 8 年前
Sebastien Lagarde d252ad49 HDRenderPipeline: Fix issue with SurfaceGradient + update flip/mirror normal 8 年前
Sebastien Lagarde a3352be4 HDRenderLoop: Fix compile with Surface Gradient 8 年前
Sebastien Lagarde 3aa763f2 HDRenderPipeline: Make last surface gradient change - code ready to test 8 年前
Sebastien Lagarde 59b48449 HDRenderPipeline: Missing two change 8 年前
Sebastien Lagarde 0365d4e5 HDRenderPipeline: Change LayerUV to UVMapping + add keyword MAPPING_PLANAR 8 年前
Sebastien Lagarde 01072951 HDRenderPipeline: Another pass on adding surface gradient code 8 年前
Sebastien Lagarde f1b63cc8 HDRenderPipeline: Some rename and cleanup + add few surface gradient define case 8 年前
Sebastien Lagarde 1391c962 HDRenderPipeline: Miss one file 8 年前
Sebastien Lagarde 14dc6caa HDRenderPipeline: Replace tangentToWorld by the correct term worldToTangent 8 年前
Sebastien Lagarde 7e59ca9a HDRenderPipeline: Fix compil + fix double sided in regular case 8 年前
Sebastien Lagarde 4d17bef2 HDRenderPipeline: Draft about surface gradient code 8 年前
GitHub 41110934 Merge pull request #165 from Unity-Technologies/HDR-capture-for-reflection-probe 8 年前
Evgenii Golubev fb5cc01d Implement the min-max slider for thickness 8 年前
sebastienlagarde 70e640d7 Merge remote-tracking branch 'refs/remotes/origin/master' into HDR-capture-for-reflection-probe 8 年前
sebastienlagarde 86828cff Merge remote-tracking branch 'origin/master' 8 年前
GitHub 5444da2d Merge pull request #164 from Unity-Technologies/shadows 8 年前
GitHub 2a8a25a2 Merge pull request #163 from EvgeniiG/master 8 年前
sebastienlagarde dede83da HDRednerPipeline: Fix issue with sky + do HDR capture of reflection probe 8 年前
Evgenii Golubev e2501e62 Add transmittance preview 8 年前
sebastienlagarde 88adb5fc HDRenderPipeline: Minor reformat 8 年前
GitHub 24918600 Merge pull request #162 from EvgeniiG/master 8 年前
Evgenii Golubev 6c9bbcca Set '_StencilRef' for all lit materials 8 年前
Evgenii Golubev 13c21d32 Rename "transmittance" to "transmission" where applicable 8 年前
Evgenii Golubev d42f0b22 Upgrade all materials in the HD test scene 8 年前
Evgenii Golubev 28308271 Fix stencil values 8 年前
mmikk 2321352b fix fwd lighting when async shadow order is enabled 8 年前
Evgenii Golubev 672495ee Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 79f8167d HDRenderPipeline: Fix compil warning after last merge 8 年前
GitHub 207a9a78 Merge pull request #161 from Unity-Technologies/Branch_SceneSettings 8 年前
Evgenii Golubev c444fb8a Add an option to globally disable SSS 8 年前
Julien Ignace 7b4ab969 Merge branch 'master' into Branch_SceneSettings 8 年前
sebastienlagarde 4f612260 HDRenderPipeline: Another set of fix for update material script + expose Horizon Fade to layered material 8 年前
Evgenii Golubev d4f421c8 Optimize the GUI image drawing code 8 年前
sebastienlagarde ae6a348f HDRenderPipeline: Fix issue with Layered not taking heightmap into account + add update script for mateial keywords 8 年前
Evgenii Golubev a5059742 Improve the SSS profile GUI 8 年前
GitHub 20c7bd6f Merge pull request #160 from Unity-Technologies/Branch_SceneSettings 8 年前