Felipe Lira
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421fd93d
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Fix for the unmatching command buffer message
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7 年前 |
GitHub
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7f7b6cd3
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Merge pull request #1118 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
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7 年前 |
Felipe Lira
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5e96c7f1
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Fixed issue in the order of local light shadow indices. Shadow info gets stored into a shadow bitmask. Refactored to make both lit and shadow pass use the lightData struct.
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7 年前 |
Aleksandr Kirillov
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10d82e06
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Refactored the common code to not depend on specific global variable names.
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7 年前 |
Felipe Lira
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4d2339f3
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api refactor to improve readability
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7 年前 |
GitHub
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8d3d47a2
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Merge pull request #1128 from Unity-Technologies/lw/fix_pbr_shader
Fixed a compilation error in LW PBR Standard shader
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7 年前 |
Felipe Lira
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ca30e010
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precompute the list of local light shadows so we only generate the shadow CB if there is at least one local shadow casting light.
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7 年前 |
Aleksandr Kirillov
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1330d603
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Fixed a compilation error in LW PBR Standard shader
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7 年前 |
Felipe Lira
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5a8e42e7
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Added support to up to 4 shadow casting lights in the base pass
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7 年前 |
GitHub
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a53684d0
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Merge pull request #1127 from Unity-Technologies/lw/surface_cb_split
Lw/surface cb split
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7 年前 |
Felipe Lira
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a0c08eaf
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Further simplifications for the main directional fast path
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7 年前 |
Aleksandr Kirillov
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1f1983cd
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Fixed a typo in PBS particle surface data initializer
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7 年前 |
Paul Melamed
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45bae982
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fix decal projector not reacting to change in transform, add more descriptive comments to DecalUtilities shader code.
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7 年前 |
GitHub
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7650c7a6
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Merge pull request #1121 from EvgeniiG/master
Add local box volume support to volumetrics
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7 年前 |
Felipe Lira
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caddf3df
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Removed light sorting. We won't need it with multipass strategy.
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7 年前 |
Aleksandr Kirillov
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0983d198
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Moved SurfaceData to InputSrufaceCommon.
Merged CBs for particles.
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7 年前 |
GitHub
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b9ca6b50
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Merge pull request #1123 from Unity-Technologies/Branch_FixNonFullScreenWireframe
Fixed an issue when using wireframe without a full screen render targ…
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7 年前 |
Felipe Lira
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577f4336
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fixed error in shadow sampling of local lights.
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7 年前 |
Aleksandr Kirillov
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8827c1d9
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Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
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7 年前 |
GitHub
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eb9c9469
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Merge pull request #1125 from Unity-Technologies/decal_compiler_warning_fix
Fix compile warning for decals about using derivatives inside a loop
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7 年前 |
Felipe Lira
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fe8ef8dc
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Optimized light indexing to use conditional moves instead of dynamic indexing the constant.
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7 年前 |
Aleksandr Kirillov
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609209a9
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Split the surface UnityPerMaterial CB into three (common, simple lighting and PBS).
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7 年前 |
GitHub
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7845ee5b
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Merge pull request #1126 from Unity-Technologies/build/automation
Revert modified package.json during prepare
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7 年前 |
Felipe Lira
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7597374d
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Split directional and local light shadow maps.
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7 年前 |
Julien Ignace
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575409ef
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Fixed an issue when using wireframe without a full screen render target in HDRP
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7 年前 |
GitHub
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c8b5dd66
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Merge pull request #1115 from Unity-Technologies/Branch_DebugWindowFix
Fixed a null ref exception with DebugWindow when users keep the windo…
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7 年前 |
Evgenii Golubev
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6737bfa1
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Tabify
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7 年前 |
Paul Melamed
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2cf56db5
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fix texture lod selection for clustered decals
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7 年前 |
lyndon homewood
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0e2f2f9c
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Corrected parameters to tex.GetDimensions in GetMipCount
(no resulting functional change)
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7 年前 |
Felipe Lira
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a53eff3d
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Considered MainLight as always a directional light. This enables the following optimation: (and potentially more)
- no position WS interpolator
- no distance attenuation computation
- saved homogeneous coord division as w is always 1.0 in orthogonal projections
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7 年前 |
Felipe Lira
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2c105ee5
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Fixed shadowmap leaking.
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7 年前 |
Evgenii Golubev
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1d711357
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Merge 'upstream/master'
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7 年前 |
Paul Melamed
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fda16b62
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Fix compile warning for decals about using derivatives inside a loop
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7 年前 |
lyndon homewood
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dc5e1aa0
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Enabled the texture streaming debugging update in 2018.2
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7 年前 |
Felipe Lira
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1e0a5a30
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Merge branch 'lw/shadow-optimization'
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7 年前 |
GitHub
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8dc77b62
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Merge pull request #1111 from Unity-Technologies/lw/shader-optimization
Lw/shader optimization
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7 年前 |
GitHub
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fcff252a
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Update HDRenderPipeline.md
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7 年前 |
GitHub
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8aa3aeb5
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Merge pull request #1113 from Unity-Technologies/Documentation
HDRP Docs Update
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7 年前 |
GitHub
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f79d38be
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Merge pull request #1108 from Unity-Technologies/Branch_FixOverlayDebugFlip
Fixed shadow and reflection debug overlay being flipped in game view.
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7 年前 |
GitHub
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8ac0b4ee
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Merge pull request #1109 from Unity-Technologies/Documentation
Documentation - Images
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7 年前 |
Evgenii Golubev
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9c324ce9
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Remove more junk files
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7 年前 |
Evgenii Golubev
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6542af07
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Remove junk files
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7 年前 |
Evgenii Golubev
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72d40c7f
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Remove branching for 0 extinction
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7 年前 |
Evgenii Golubev
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81e1d1ab
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Add a comment
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7 年前 |
Evgenii Golubev
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4f47b43c
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Add a helper function FetchIndexWithBoundsCheck()
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7 年前 |
Evgenii Golubev
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d101e8ec
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Remove the loop over clusters from the volumetric lighting pass
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7 年前 |
Evgenii Golubev
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598b6ad6
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Implement the clustered density volume pass
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7 年前 |
Evgenii Golubev
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183cbddd
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Clean up OrientedBBox::Create()
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7 年前 |
Evgenii Golubev
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202f48a8
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Add comments
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7 年前 |
Evgenii Golubev
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68e4eace
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Implement the soft voxelization hack
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7 年前 |