5453 次代码提交 (7597374d-1d73-48bb-8e4d-373b1b2940dc)

作者 SHA1 备注 提交日期
Felipe Lira 7597374d Split directional and local light shadow maps. 6 年前
Evgenii Golubev 6737bfa1 Tabify 6 年前
Felipe Lira a53eff3d Considered MainLight as always a directional light. This enables the following optimation: (and potentially more) 6 年前
Felipe Lira 2c105ee5 Fixed shadowmap leaking. 6 年前
Evgenii Golubev 1d711357 Merge 'upstream/master' 6 年前
Paul Melamed fda16b62 Fix compile warning for decals about using derivatives inside a loop 6 年前
lyndon homewood dc5e1aa0 Enabled the texture streaming debugging update in 2018.2 6 年前
Felipe Lira 1e0a5a30 Merge branch 'lw/shadow-optimization' 6 年前
GitHub 8dc77b62 Merge pull request #1111 from Unity-Technologies/lw/shader-optimization 6 年前
GitHub fcff252a Update HDRenderPipeline.md 6 年前
GitHub 8aa3aeb5 Merge pull request #1113 from Unity-Technologies/Documentation 6 年前
GitHub f79d38be Merge pull request #1108 from Unity-Technologies/Branch_FixOverlayDebugFlip 6 年前
GitHub 8ac0b4ee Merge pull request #1109 from Unity-Technologies/Documentation 6 年前
GitHub 8def5304 Merge pull request #1107 from Unity-Technologies/Branch_EnableLastSplitFade 6 年前
GitHub dff79f94 Merge pull request #1106 from Unity-Technologies/Branch_RemoveCascadeBordersInUI 6 年前
GitHub 545d49f4 Merge pull request #1105 from JacobSmaga/patch-1 6 年前
GitHub b5893e80 Update README.md 6 年前
GitHub 218a34d2 Merge pull request #1103 from Unity-Technologies/shadows-fixes 6 年前
sebastienlagarde 769edc1f Missing "(R)" in caption for iridescence UI 6 年前
GitHub fe0c8444 Merge pull request #1104 from Unity-Technologies/Fix-UI-warning 6 年前
sebastienlagarde e670e7f3 Fix UI warning 6 年前
uygar 32641789 Enabled support for rendering into slices as the runtime supports it now. 6 年前
Evgenii Golubev 9c324ce9 Remove more junk files 6 年前
Evgenii Golubev 6542af07 Remove junk files 6 年前
Evgenii Golubev 72d40c7f Remove branching for 0 extinction 6 年前
Evgenii Golubev 81e1d1ab Add a comment 6 年前
Evgenii Golubev 4f47b43c Add a helper function FetchIndexWithBoundsCheck() 6 年前
Evgenii Golubev d101e8ec Remove the loop over clusters from the volumetric lighting pass 6 年前
Evgenii Golubev 598b6ad6 Implement the clustered density volume pass 6 年前
Evgenii Golubev 183cbddd Clean up OrientedBBox::Create() 6 年前
Evgenii Golubev 202f48a8 Add comments 6 年前
Evgenii Golubev 68e4eace Implement the soft voxelization hack 6 年前
Evgenii Golubev 29d12167 Fix voxelization for rotation (WIP) 6 年前
Evgenii Golubev f8b3df68 Implement soft semi-conservative voxelization 6 年前
Jens Holm a7cb2893 Allow GraphView to copy when only elements of type BlackboardField are selected 6 年前
GitHub 23cc01bd Merge pull request #302 from Unity-Technologies/path-for-shaders 6 年前
Peter Bay Bastian 9cc55c03 Merge branch 'master' into path-for-shaders 6 年前
GitHub 312d23e1 Merge pull request #304 from Unity-Technologies/sub-graph-preview-fix 6 年前
GitHub c268bca4 Merge pull request #303 from Unity-Technologies/fix-empty-strings-blackboard 6 年前
GitHub 246492ed Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements 6 年前
Jens Holm 7061787f Add docking layout to blackbourd via GeometryChangedEvent on GraphView 6 年前
Jens Holm 19a741e4 Switch blackboard layout modifiers to default modifiers 6 年前
Jens Holm 8e243e0b Make floating windows serialize layout realtive to correct content area 6 年前
Jens Holm f7274b83 Make the master preview dirty output nodes in subgraphs 6 年前
Jens Holm f1a39c3d Add input slots from the SubGraphOutputNode in the preveiw shader generation 6 年前
Jens Holm 67b4a259 Allow SubGraphOutputNode to supply shader data to master preview view 6 年前
Jens Holm a073faf1 Make SubGraphOutputNode have 3D preview similar to MasterNodes 6 年前
Martin Thorzen bea679f1 Fixed an extra line whch was not needed 6 年前
Peter Bay Bastian ad7f7e58 Ignore the subjected property when sanitizing name 6 年前
Jens Holm 0f82d00d Add preview to SubGraphOutputNode 6 年前