Tim Cooper
|
b42e0339
|
[Material Graph]Fix up texture node serialization.
|
8 年前 |
mmikk
|
adef0b64
|
get rid of a static I don't need
get rid of a static I don't need
|
8 年前 |
Tim Cooper
|
d759e955
|
[Material Graph]Tidy up integration testing.
|
8 年前 |
mmikk
|
91cb86e4
|
isolated reflection probes to a template as well and isolated all global params to being set from one function
isolated reflection probes to a template as well and isolated all global
params to being set from one function.
|
8 年前 |
Tim Cooper
|
6cf280f3
|
[Material Graph]Add image comparison tests. Just add graph to UnityShaderEditor/Tests/IntegrationTests/Graphs
|
8 年前 |
mmikk
|
d62f5fd8
|
unified lighttemplate code for deferred and tiled forward with callback to material function
unified lighttemplate code for deferred and tiled forward with callback
to material function
Need to do the same for reflection next
|
8 年前 |
Tim Cooper
|
2926e86a
|
[Mat Graph]Remove standard asset stuff, not needed.
|
8 年前 |
Sebastien Lagarde
|
bb06ff58
|
HDRenderLoop: Update Debug view mode for new parameters
+ Automatic update of inspector
+ create Debug Paramters function to call for builtin data, varyings and
surfaceData
|
8 年前 |
Tim Cooper
|
31fa7c60
|
[Material Graph]Readd export button. Fix issue with sub graph exports.
|
8 年前 |
sebastienlagarde
|
6d8ef108
|
HDRenderloop: Update Parameters of lit material and update GBuffer layout + add aniso function
|
8 年前 |
Tim Cooper
|
5055d67e
|
[Material graph]More testing + fix things that are broken with the tests.
|
8 年前 |
sebastienlagarde
|
f7bb55e1
|
HDRenderLoop: Correction Metallic name
|
8 年前 |
sebastienlagarde
|
acd11ee0
|
HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention
|
8 年前 |
Julien Ignace
|
581745c8
|
- HDRenderLoop: Added exposure/tonemap to the new inspector.
- Cleaned the way debug render are done.
|
8 年前 |
sebastienlagarde
|
1f0c5be7
|
HDRenderLoop: Fix issue after the merge of debug shaders
|
8 年前 |
GitHub
|
61e8c0e0
|
Merge pull request #3 from Unity-Technologies/DebugShader
Debugshader
|
8 年前 |
mmikk
|
60d4e47d
|
tiled forward (transparencies too)
tiled forward (transparencies too). Didn't hook up reflections or
cookies yet.
|
8 年前 |
Julien Ignace
|
d45894b6
|
Merge branch 'master' into DebugShader
|
8 年前 |
Sebastien Lagarde
|
00d2aece
|
HDRenderLoop: Add few function to the shader library related to far cry 4 talk
|
8 年前 |
Julien Ignace
|
9a49604d
|
Clean test code for debug menu
|
8 年前 |
sebastienlagarde
|
dc7f78dd
|
HDRenderLoop: Add twosided lightingmaterial
|
8 年前 |
Julien Ignace
|
2a66fcda
|
Added the possibility to hide opaque or transparent objects
|
8 年前 |
sebastienlagarde
|
5322780e
|
HDRenderLoop: miss one file
|
8 年前 |
Julien Ignace
|
d0e884be
|
Added the possibility to display transparent objects for Material Debug
|
8 年前 |
sebastienlagarde
|
2d10c5ef
|
HDRenderLoop: Add Unlit.shader + fix backface and transparent
|
8 年前 |
Julien Ignace
|
c90ffdda
|
Merge branch 'master' into DebugShader
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
|
8 年前 |
sebastienlagarde
|
f423dd68
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
vlad-andreev
|
6a14e392
|
[fptl] fix null reference exception
|
8 年前 |
vlad-andreev
|
b145a4d1
|
semi-temporary hack to reload .compute assets
|
8 年前 |
sebastienlagarde
|
e26a36cb
|
HDRenderLoop: Add tonemapper and exposure control
|
8 年前 |
Julien Ignace
|
526fbc6f
|
HDRenderLoop debug params are now in a struct. Added an Inspector for HDRenderLoop
|
8 年前 |
sebastienlagarde
|
5cc2607c
|
HDRenderLoop: Correct fix double sided
|
8 年前 |
Julien Ignace
|
5551e27f
|
Compile fix after last merge
|
8 年前 |
sebastienlagarde
|
deb3ca40
|
HDRenderLoop: Fix issue with alpha test
|
8 年前 |
Julien Ignace
|
f1087ce3
|
Merge branch 'master' into DebugShader
# Conflicts:
# Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/test.mat
|
8 年前 |
sebastienlagarde
|
e1f8e17e
|
HDRenderLoop: Update scene + make double sided work
|
8 年前 |
sebastienlagarde
|
5e5b4fcb
|
HDRenderLoop : Fix after merge
|
8 年前 |
sebastienlagarde
|
b8c1da00
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Material/Material.hlsl
|
8 年前 |
mmikk
|
a6b2b6d5
|
GenerateSourceLightBuffers() was returning wrong number of lights when a directional is present.
GenerateSourceLightBuffers() was returning wrong number of lights when a
directional is present.
|
8 年前 |
vlad-andreev
|
9bde6ae1
|
renderloop test framework and a simple test stub
|
8 年前 |
vlad-andreev
|
399968a2
|
[shadergen] minor test cleanup
|
8 年前 |
vlad-andreev
|
31d2e3b6
|
[fptl] remove accidentally committed debug code
|
8 年前 |
vlad-andreev
|
0b0fde25
|
[fptl] no gamma conversion in final pass
|
8 年前 |
vlad-andreev
|
8adb2307
|
shader generator: switch to consistent line endings
|
8 年前 |
vlad-andreev
|
1e00bf59
|
missed a file in the last commit
|
8 年前 |
vlad-andreev
|
ea3c49e2
|
removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes
|
8 年前 |
Julien Ignace
|
147341c8
|
Revert default value for HDRenderLoop GBufferDebug
|
8 年前 |
vlad-andreev
|
81aa39a3
|
switched HDRenderLoop over to generated .hlsl
|
8 年前 |
Julien Ignace
|
06725f27
|
Added GBuffer Debug shader.
|
8 年前 |
vlad-andreev
|
8af5f4ac
|
[fptl, hd] gbuffer sizes are no longer implicit
passing -1 for width/height relies on there being an active camera,
which is no longer a thing
|
8 年前 |