GitHub
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8e4b370d
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Merge pull request #596 from Unity-Technologies/metal
metal fixes
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7 年前 |
Felipe Lira
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eb04f46b
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updated srp packed version.
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7 年前 |
Antti Tapaninen
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fddd397a
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pass placeholder _SkyTexture in proper texture format
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7 年前 |
Felipe Lira
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0069001b
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Added fix to subtractive mode.
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7 年前 |
Antti Tapaninen
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f53de9f7
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unify only_renderers list, fix typos
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7 年前 |
Sebastien Lagarde
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f98dfd68
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HDRenderPipeline: Fix debug pass for now backface rendering pass and forward only
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7 年前 |
Felipe Lira
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b3ebc0d2
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Removed some variants to reduce build time.
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7 年前 |
Antti Tapaninen
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355ac358
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enable tess shaders for metal
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7 年前 |
Sebastien Lagarde
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61e38068
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HDRenderPipeline: Add support for depth postpass and backface/frontface rendering
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7 年前 |
Felipe Lira
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6c725111
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LightweightPipeline asset is initialized from resource file. Moved pipeline asset to outside lightweight package.
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7 年前 |
GitHub
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36c8a29b
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Merge pull request #595 from Unity-Technologies/Remove-multiply-blendmode
Remove multiply blendmode
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7 年前 |
Felipe Lira
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048d72e1
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Propertly Initializing asset resources when a new Lightweight pipeline is created.
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7 年前 |
Sebastien Lagarde
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54642339
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HDRenderPipeline: Remove multiplicative mode 2
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7 年前 |
Evgenii Golubev
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a3be44b0
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Add comments
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7 年前 |
Felipe Lira
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1496a464
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Fixed shader error when in color space gamma.
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7 年前 |
Sebastien Lagarde
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8e92ddef
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HDRenderPipeline: Remove multiply blend mode
- Multiply make it easy to do mistake (inf, negative number, NaN) and
prevent optimization like half res rendering or offscreen compositing
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7 年前 |
Felipe Lira
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50de2c20
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Bumped SRP package version.
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7 年前 |
Evgenii Golubev
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974fa5e1
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Reduce the number of dependent texture reads
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7 年前 |
Felipe Lira
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fda645b1
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Bumped SRP package version.
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7 年前 |
Peter Bay Bastian
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ffe95b56
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[subpackage] Add option to save .npmrc file for publishing other packages at the same time
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7 年前 |
Felipe Lira
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18e0d6e8
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Merge branch 'Unity-2017.3'
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7 年前 |
GitHub
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c646275f
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Merge pull request #588 from EvgeniiG/master
Improve HLSL macros
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7 年前 |
GitHub
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4f47fa6e
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Merge pull request #592 from Unity-Technologies/Add-screen-position-parameter-to-gbuffer-functions
HDRenderPipeline: Added screen position parameter to GBuffer function
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7 年前 |
sebastienlagarde
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43c10ade
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HDRenderPipeline: Added screen position parameter to GBuffer function
- This allow to do some gbuffer encoding/decoding function with
checkboard pattern
- Update the GBuffer macro accordingly
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7 年前 |
sebastienlagarde
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06524b75
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HDRenderPipeline: Fully qualified name for UnityEngine.Graphics to avoid namespace conflict
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7 年前 |
sebastienlagarde
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188e343b
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HDRenderPipeline: Add SAMPLE_DEPTH_TEXTURE to our various API
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7 年前 |
Evgenii Golubev
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816893ee
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Remove a magic number
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7 年前 |
GitHub
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894dac3c
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Merge pull request #591 from Unity-Technologies/Remove-clustered-opaque-option
Update tile/cluster management for forward/deferred
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7 年前 |
Evgenii Golubev
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4a50580e
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Rename Sqr() to Sq(): SQ = SQuare. SQRT = SQuareRooT
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7 年前 |
Evgenii Golubev
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88791113
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Replace FLT_SMALL with FLT_EPSILON
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7 年前 |
Evgenii Golubev
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1c6c73d4
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Add a macro for Swap()
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7 年前 |
Evgenii Golubev
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b1513a17
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Update the template macros to only support integers and floats
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7 年前 |
Tim Cooper
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0ceca805
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Add transparency modes.
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7 年前 |
Tim Cooper
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a0602cf5
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Generalised PBR / Unlit master
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7 年前 |
Matt Dean
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736a2328
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Add LOD input and inline reflection vector
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7 年前 |
Tim Cooper
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1d641fec
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For final shader generation use the master node.
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7 年前 |
Matt Dean
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f14af0f4
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Added Cubemap nodes
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7 年前 |
Peter Bay Bastian
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9aa25c1e
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Change preview render resolution to 200*200, as that is the size of the preview at a 100% zoom
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7 年前 |
Tim Cooper
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f559320c
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'working' previews.
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7 年前 |
Matt Dean
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0eff0dec
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Add Normal unpack mode for Texture 2D Node
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7 年前 |
Peter Bay Bastian
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fe10dc56
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Fix bug causing preview to be now shown after creating a node
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7 年前 |
Tim Cooper
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6f035d8a
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hack and slash.
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7 年前 |
Peter Bay Bastian
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0d6ff9c3
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Flip change check in EnumControlView and remove unused field
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7 年前 |
Matt Dean
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dadccc50
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Merge branch 'master' into node-channel
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7 年前 |
Matt Dean
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c3edb9c7
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Ambient Node
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7 年前 |
Tim Cooper
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da15e457
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dirty first pass pass architecture.
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7 年前 |
GitHub
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a8dfafe4
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Merge pull request #84 from Unity-Technologies/node-artistic-mask
Node Artistic Mask
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7 年前 |
Matt Dean
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b53566fb
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Fog Node
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7 年前 |
Peter Bay Bastian
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f463b52e
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Make HeightToNormal node use a UV slot rather than manually binding to UV channel
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7 年前 |
Matt Dean
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d84ea3c2
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Fixes for Depth Texture and Normals Texture Nodes
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7 年前 |