Filip Iliescu
|
40bd91ef
|
update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed
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7 年前 |
Filip Iliescu
|
ac0dbace
|
get renderpass to work on iOS by removing the extra camera setup before the final blit and setting up the render attachments exactly how i expect them to be processed.
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7 年前 |
Filip Iliescu
|
f10d63ca
|
with renderpasses we are no longer using UVs to look up framebuffer textures, which would have acccounted for a flip in y, so we now need to insert a flip in y based off how unity is treating the render surface. this fixes a flip in projection for deferred shader
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7 年前 |
Filip Iliescu
|
f7e8412b
|
renderpass API mostly working although forward is inverted in Z for some reason
|
7 年前 |
Filip Iliescu
|
3d513860
|
WIP: renderpass refactor to enable both scene view and depth reads
|
7 年前 |
Filip Iliescu
|
23202e49
|
merge in OnTileDeferredBranch after merging in master to it
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7 年前 |
Filip Iliescu
|
6ef0b7ab
|
merge in Mortens changes from master
|
7 年前 |
Filip Iliescu
|
41b0ab25
|
post merge: update shadow code
|
7 年前 |
Filip Iliescu
|
4adbf45e
|
Merge branch 'master' into OnTileDeferred
|
7 年前 |
Filip Iliescu
|
fec938bb
|
dont use static for ComputeBuffers
|
8 年前 |
Filip Iliescu
|
24a740f9
|
lighting tweaks
|
8 年前 |
Filip Iliescu
|
4c9b068b
|
rework demo a bit. tweak lighting settings, shadows and regenerate lighting
|
8 年前 |
Filip Iliescu
|
aa51dadc
|
fix up a couple test scenes
|
8 年前 |
Filip Iliescu
|
a981054d
|
rework controls for test scene
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8 年前 |
Filip Iliescu
|
bdca8876
|
rework the reflection test by using a debug cubemap to make sure its sampling in correct location
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8 年前 |
Filip Iliescu
|
9f641209
|
WIP: New attempt to update to renderpass API. Branched from OnTileDeferred, since renderpass appears to be a work in progress still.
|
8 年前 |
Filip Iliescu
|
74b604f6
|
fixup refelction probes and get lighting lighting generated correctly
|
8 年前 |
Filip Iliescu
|
e16bcdcf
|
clean up demo scene by adding more space to allow camera to move around and show various objects.
|
8 年前 |
Filip Iliescu
|
b25e3217
|
update materials and test scenes with text counter
|
8 年前 |
Filip Iliescu
|
7e17d6c0
|
add a script to put text on screen using canvas and Text components. Also create a text prefab that will live throughout scene cycling and move other common files for text scenes into common folder
|
8 年前 |
Filip Iliescu
|
93be9994
|
remove extraneous debug log and initialize light buffer to null
|
8 年前 |
Filip Iliescu
|
555bd19f
|
regenerate lighting data and reflection probes for test scenes
|
8 年前 |
Filip Iliescu
|
43450c47
|
fix black texture editor bug in pano TextureCache
|
8 年前 |
Filip Iliescu
|
fc60ffad
|
add touch script for scene control on iOS and set non legacy mode as default
|
8 年前 |
Filip Iliescu
|
4d5f4b18
|
comprehensive demo of all tests
|
8 年前 |
Filip Iliescu
|
57b33e99
|
increase number of MAX lights to 100 for demo and remove unused shadow constants
|
8 年前 |
Filip Iliescu
|
4ff73d09
|
update texture settings and tests to match
|
8 年前 |
Filip Iliescu
|
495e902b
|
add controls for test script to toggle settings
|
8 年前 |
Filip Iliescu
|
f6c63f2c
|
enable windows editor
|
8 年前 |
Filip Iliescu
|
7b6589ed
|
cleanup commented code and unused variables and rename renderloop more appropriatly
|
8 年前 |
Tim Cooper
|
580b206b
|
missed files
|
7 年前 |
Tim Cooper
|
29754ac3
|
Working light weight unlit master node
|
7 年前 |
GitHub
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5f6271d2
|
Merge pull request #67 from stramit/refactor-properties
Refactor properties
|
7 年前 |
Tim Cooper
|
67d81eb4
|
Merge commit 'cf4e89d6306bc45d8fae1746128d634896dc0fdf' into refactor-properties
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7 年前 |
Tim Cooper
|
735c401b
|
Working: Properties window + new master node.
|
7 年前 |
Tim Cooper
|
0818f178
|
temp
|
7 年前 |
Tim Cooper
|
9e0273b3
|
Fixing with help from peter
|
7 年前 |
Tim Cooper
|
699f1e8d
|
temp commit
|
7 年前 |
GitHub
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22e6141d
|
Merge pull request #66 from stramit/lt-pipeline-masters
Fix old subscripts for FastBlinn
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7 年前 |
Tim Cooper
|
95cdeda0
|
Merge remote-tracking branch 'origin/master' into refactor-properties
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/AbstractMaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Presenters/GraphInspectorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Presenters/SurfaceMasterNodeEditorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Views/GraphInspectorView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/GraphEditorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/NodePreviewPresenter.cs
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7 年前 |
Peter Bay Bastian
|
79bcc0cf
|
Cult of the party preview
|
7 年前 |
Peter Bay Bastian
|
a2353fbb
|
Fix property gathering in preview rendering
|
7 年前 |
Peter Bay Bastian
|
a93f2736
|
Add change notifications for graph, used for managing previews better
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7 年前 |
Matt Dean
|
726b1d96
|
Fix old subscripts for FastBlinn
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7 年前 |
GitHub
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569bb836
|
Merge pull request #65 from stramit/lt-pipeline-masters
Lightweight PBR master nodes
|
7 年前 |
Matt Dean
|
c9975eed
|
Add unlit master and cleanup
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7 年前 |
Matt Dean
|
4399a579
|
Add FastBlinn master
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7 年前 |
Matt Dean
|
22d054b1
|
PBR Parity between graph and bespoke
- Need to gamma convert albedo textures somehow
- Still no blending
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7 年前 |
Matt Dean
|
02a01bed
|
Bring handwritten and graphmade vertex structs in line
|
7 年前 |
Matt Dean
|
b213473c
|
Adjust vertex input index
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7 年前 |