25 次代码提交 (7368838c-e80f-44d8-9bd0-c1ec1b4006b5)

作者 SHA1 备注 提交日期
Filip Iliescu 7368838c fix indexing shadow bug for point and directional lights as well and add a test for them. 7 年前
Filip Iliescu 1c27d162 Fix a bad indexing shadow bug on transparencies where only 1 shadow was showing up and causing flickering due to a bad lookup. Also add a test for it 7 年前
Filip Iliescu 135f6d26 Add a global option for turning off shadows on transparencies to match what builtin deferred does. 7 年前
Filip Iliescu e07fbf8c fix up directional cookie test 7 年前
Filip Iliescu 69f4b9b2 implement point and directional cookies for forward path 7 年前
Filip Iliescu 2ae50f7c add more tests 7 年前
Filip Iliescu 20347583 Add support for legacy grayscale cookies as a checkbox in the asset. Turning this on makes default spot attenutation mirror builtin 7 年前
Filip Iliescu 64f2833b add a bunch of test scenes 7 年前
Filip Iliescu 1c9fc950 revert back to using unity_WorldToLight since Unity complains about using _LightMatrix0 directly. realistically should probably stop using builtins. 7 年前
Filip Iliescu 9c290707 merge changes from remote to local branch 7 年前
Filip Iliescu b3fd7688 use the correct matrix for looking up textures 7 年前
Filip Iliescu 2cdc8c98 add a bunch of small test scenes 7 年前
Filip Iliescu 8ea65a6a fix indexing issue into cookie array causing some textures to not get loaded 7 年前
Filip Iliescu 859f3bd7 use texLod for texcture lookup 7 年前
Filip Iliescu 20a1d250 update test scene with transparent ojects 7 年前
Filip Iliescu 2c748906 add a copy of shadow setup files so i dont rely on fptl 7 年前
Filip Iliescu 62e49774 rough in single pass forward reflections using compute buffers 7 年前
Filip Iliescu b995fa16 add support file for texture cube arrays and stub in commented out cookie support for later 7 年前
Filip Iliescu 4dcc5cff working spotlight cookies in transperencies 7 年前
Filip Iliescu 36b822a0 working spot and point for single pass forward transparencies 7 年前
Filip Iliescu 584afd01 stub in point and sphere lights 7 年前
Filip Iliescu 0ee749d7 directional lights for single pass forward 7 年前
Filip Iliescu 61aa1cea base forward GI 7 年前
Filip Iliescu a8cc1cc0 script side buffer setup and stub single pass shader 7 年前
Filip Iliescu aa741309 begin adding single pass forward to standard shader replica for composing transparencies on top of opaques 7 年前