Peter Bay Bastian
5960f11a
Added basic inspector for graph editor and added the selected nodes to the graph asset
It currently just shows the names of the currently selected nodes
8 年前
Sebastien Lagarde
86a99676
HDRenderLoop: Fix compil error
8 年前
Peter Bay Bastian
22ea3bd8
It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs)
8 年前
Sebastien Lagarde
91638db9
HDRenderLoop: Small bias to see something
8 年前
Peter Bay Bastian
31965b77
Slots can now be changed while a graph is loaded
Rather than storing all sub draw data instances mixed together in a
shared list, they are now stored per type such that e.g. anchors/slots
can easily be updated.
8 年前
Sebastien Lagarde
b3d6e1ea
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Peter Bay Bastian
70e53ed7
Refined `ModificationScope` with `.Topological`
`Topological` represents something that changes the topology of the
graph, i.e. something that causes e.g. edge removal.
8 年前
mmikk
8f2bc45a
fix ambiguity error message in ps4 shader compiler
fix ambiguity error message in ps4 shader compiler
8 年前
Peter Bay Bastian
d8ebbf95
Re-added highlight-border for selected nodes
8 年前
mmikk
8dc19aa6
fix a clamping bug when fine pruning disabled in fptl
fix a clamping bug when fine pruning disabled in fptl (should be at 64
not 24).
8 年前
Sebastien Lagarde
4e046798
HDRenderloop: lot of missing file...
8 年前
Peter Bay Bastian
640ab79a
Fixed hiding of right pane when there are no outputs
Also removed some unnecessary classList checks
8 年前
mmikk
82be5118
separate out fine pruning to a separate function
separate out fine pruning to a separate function
8 年前
Sebastien Lagarde
e3c7667f
HDRenderLoop: Renmae PositionHS to PositionCS + another pass on shadow design
8 年前
Tim Cooper
e6cc7289
Merge branch 'RemapAndSubshader'
8 年前
Sebastien Lagarde
b0bf5e66
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Tim Cooper
c11fe3b4
[Material graph]Tidy up node remapper. It now does not emit nodes but passes through.
8 年前
mmikk
794e5e25
oops, forgot to remove this
oops, forgot to remove this
8 年前
Tim Cooper
112ae744
[mat graph]Really rough, but working! remap nodes.
8 年前
mmikk
4e597199
separate out sort routines
separate out sort routines
8 年前
Tim Cooper
57c58904
[mat graph]More remapping
8 年前
mmikk
1c4a150e
finally got around to replacing this with a suitable intrinsic
finally got around to replacing this with a suitable intrinsic
8 年前
Tim Cooper
7ee96660
[mat graph]Start work on remapper
8 年前
vlad-andreev
6d674ea7
forgot to commit a file
8 年前
Peter Bay Bastian
a8450aba
Hide right pane in node if there are no output slots
8 年前
vlad-andreev
258d1284
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Peter Bay Bastian
6b8dd307
Minor style tweak
8 年前
runes
c4b3eb4f
Tile Debug: Omit zeros
8 年前
vlad-andreev
1f804bdc
moved editor-specific shader generator code to an Editor folder
8 年前
Peter Bay Bastian
780c7cc1
Updated styling to look like Hugo's mockup + fixes
- HeaderDrawer now extends from DataWatchContainer rather than
GraphElement (don’t do the latter for things that are inside nodes)
8 年前
vlad-andreev
7a51ba61
submodule commit
8 年前
Peter Bay Bastian
c90ddfc2
USS clean-up for nodes
8 年前
Aras Pranckevicius
a219411f
Update after API changes
8 年前
Peter Bay Bastian
6a436d82
Changed TitleBar.uss to use class names rather than naming
I think we need some proper guidelines on USS usage. I think a sensible
rule would be that names are reserved for the owning view, such that it
can be used for layouting etc.
8 年前
mmikk
e94fe786
minor clean up
minor clean up
8 年前
Sebastien Lagarde
36745c50
HDRenderloop: Remove flags from light + experiment bias on receiver
8 年前
Peter Bay Bastian
682248e0
Created GraphEditorDrawer by extracting view stuff from AbstractGraphEditWindow
The latter was getting very crowded and more views that are not inside
the GraphView are on the way.
8 年前
sebastienlagarde
77789151
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Peter Bay Bastian
fa8baa2c
Created IEnumerable extension for zipping together enumerables
(so that we can easily iterate over 2 collections using their
IEnumerable interface, rather than having to index into one of them)
8 年前
mmikk
5802bde9
remove some code duplication for sphere vs. tile overlap
remove some code duplication for sphere vs. tile overlap
8 年前
sebastienlagarde
115b193a
HDRenderLoop: fix shadow code
8 年前
Paul Demeulenaere
8592d7d0
Add an index to RequiresMeshUV, allows require UV1 to UV3
8 年前
sebastienlagarde
cf14676d
HDRenderLoop: regenerate header hlsl after merge
8 年前
Paul Demeulenaere
2c0192a0
Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs
8 年前
sebastienlagarde
22c94004
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Paul Demeulenaere
c1f9ae7d
Add WorldBitangentNode (with IMayRequireBitangent behavior)
8 年前
vlad-andreev
d51bbb44
subproject commit
8 年前
Tim Cooper
9f1103ac
[mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :)
8 年前
vlad-andreev
2e2c8f30
meta file for the external test scenes
8 年前
Tim Cooper
f62762b2
[mat graph]Move material options into the master node they exist for + add GUID support for selected master node.
8 年前