sebastienlagarde
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ad39683b
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update changelog
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7 年前 |
GitHub
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dc326439
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Merge pull request #1375 from Unity-Technologies/Add-scene-selection-pass-to-HDRP
Add scene selection pass to HDRP
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7 年前 |
Sebastien Lagarde
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dfa41c1f
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Update Changlog HDRP
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7 年前 |
Felipe Lira
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a55f3bfe
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Added support to DynamicBatching. It's enabled by default and can be changed in the pipeline asset. Created RenderingData to hold all other data containers.
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7 年前 |
sebastienlagarde
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8d684e8b
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Fix issue with shadow mask + small optim
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7 年前 |
GitHub
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69346a17
|
Merge pull request #1369 from Unity-Technologies/switch-support-reversed-z
Define REVERSE_ZBUF for Switch platform (Revisited)
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7 年前 |
GitHub
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19d1506c
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Merge pull request #1337 from Unity-Technologies/lw/api-refactor-v1
Lw/api refactor v1
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7 年前 |
sebastienlagarde
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30443854
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Add support of per light shadow mask control
Add support of per light shadow mask control
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7 年前 |
GitHub
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faac9fcb
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Merge pull request #1373 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Felipe Lira
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f48ba219
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Added null check on CreateEngineMaterial
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7 年前 |
Alex Lian
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3be7d580
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Merge remote-tracking branch 'origin/master' into build/automation
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7 年前 |
GitHub
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7b42e0f2
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Merge pull request #1371 from EvgeniiG/master
Fix banding issues caused by high intensity volumetric lighting
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7 年前 |
Felipe Lira
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1a4378d1
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PostProcess stack will handle cases where src = dest are same and a single effect is on stack.
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7 年前 |
Evgenii Golubev
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4883e8dc
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Update the HDRP changelog
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7 年前 |
Alex Lian
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f5654663
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Fix gitmodule references
|
7 年前 |
GitHub
|
92542c54
|
Merge pull request #1354 from Unity-Technologies/sg/fix-error-float-value-to-string
Fix float value to string error
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7 年前 |
Felipe Lira
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4e3fad68
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Fixed copyDepth pass.
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7 年前 |
Evgenii Golubev
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1f059c6b
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Alex Lian
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5dd074d3
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Move shadergraph
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7 年前 |
sebastienlagarde
|
d01c66f4
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Update Changelog
|
7 年前 |
Felipe Lira
|
4dcb7214
|
Added camera HDR setup
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7 年前 |
Alex Lian
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b80e61ac
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Move assets for test projects
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7 年前 |
GitHub
|
ae1dff05
|
Merge pull request #1358 from Unity-Technologies/sg/vertex-modification
Vertex Modification
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7 年前 |
Felipe Lira
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c13ab97d
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fixed Final pass blit
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7 年前 |
Matt Dean
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c43790f0
|
Fixes for PR
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7 年前 |
Martin Thorzen
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7688ce53
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Updated with the PR feedback
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7 年前 |
Sebastien Lagarde
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2ca0621d
|
Add scene selection pass to HDRP
For lit, lit tessellation, unlit, layeredLit, LayereLitTessellation
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7 年前 |
Sebastien Lagarde
|
ab065fbb
|
Define REVERSE_ZBUF for Switch platform (Revisited)
|
7 年前 |
Matt Dean
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42b09806
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Add first pass Texture2DArray and Texture3D support
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7 年前 |
Alex Lian
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b28e6241
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Initial reorg
Re-org for cleanliness and start of test projects
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7 年前 |
Felipe Lira
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63a6fe03
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Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
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7 年前 |
Felipe Lira
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25e45b36
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Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Utilities/CoreUtils.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
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7 年前 |
Matt Dean
|
0546ae13
|
Fix template issues
|
7 年前 |
GitHub
|
d4445a1b
|
Merge pull request #1350 from Unity-Technologies/XRSinglePassInstancingSupport
LWRP XR Single-pass Instancing and Multi-view Support
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7 年前 |
Matt Dean
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2f656824
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Update lightweight subshaders and templates to support vertex mod
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7 年前 |
sebastien lagarde
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6a8cf791
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HDRP: Remove warning C#
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7 年前 |
Frédéric Vauchelles
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d5c1a104
|
Added toggle to raymarch behind objects
several stability fixes
|
7 年前 |
Frédéric Vauchelles
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493c1fac
|
Added temporal filtering for HiZ
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7 年前 |
Frédéric Vauchelles
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58fc6522
|
Use proper coordinates when sampling color pyramid
Added a pixel offset when returning hit result from HiZ
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7 年前 |
Frédéric Vauchelles
|
96917261
|
Fixed game view debug for SSRT
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7 年前 |
Frédéric Vauchelles
|
6f23a811
|
Jitter ray origin to add noise instead of banding when raymarching
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7 年前 |
Frédéric Vauchelles
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d228ca21
|
Added utility to debug in game view SSR
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7 年前 |
Frédéric Vauchelles
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c64d8d8a
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Limiting mip level when raymarching near screen borders
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7 年前 |
Frédéric Vauchelles
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262145d7
|
Added debugs
Fixed screen space ray computation
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7 年前 |
Evgenii Golubev
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ebb293eb
|
Temporarily disable tone mapping of volumetrics to avoid banding artifacts
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7 年前 |
Yao Xiaoling
|
fc9758a0
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Add EnableHeightBlending property to instruct unity to not to use heightmaps.
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7 年前 |
Yao Xiaoling
|
b6cb6283
|
Revert unnecessary changes.
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7 年前 |
Yao Xiaoling
|
5b75827c
|
Added terrain height based blending.
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7 年前 |
Felipe Lira
|
01256b7a
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Removed dependency from pipeline asset in shadow map passes
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7 年前 |
Felipe Lira
|
b918fecb
|
Addressed PR comments.
|
7 年前 |