2359 次代码提交 (726b1d96-392d-4b7a-add9-cf42705168d2)

作者 SHA1 备注 提交日期
vlad 5db9bbb1 Saturate, UV Rotation, and tex2Dlod nodes. 8 年前
Eduardo Chaves dd8a892c Adding constants node and corresponding presenter Adding Negate Node Adding UVPanner Node 8 年前
Matt Dean 2fdc11d3 RGBtoLuminance: fix for the fix 8 年前
Matt Dean cf30e087 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
bfogerty 5b4645b7 Procedural, Math, and UV Nodes 8 年前
Andre McGrail c127b19f -Moved cube map node 8 年前
Matt Dean 942d8736 Fixed dot error on RGBtoLuminance 8 年前
Matt Dean 2c5dc651 Cleanup 8 年前
Florent Guinier 7ae13517 SwizzleNode now working 8 年前
Tim Cooper 3094ee75 Merge branch 'new-importer-workflow' into hackweek2017 8 年前
Florent Guinier cbbf048e Fix SwizzleNode step1 8 年前
Andre McGrail 2dbd4aa3 Added nodes 8 年前
Tim Cooper 8f917469 Fix saving the shader so that it can be used on objects in the scene. 8 年前
Florent Guinier 8f28c9f1 move levelNode to "range" menu 8 年前
Tim Cooper 8bbb99b1 fix up serialisation on load. 8 年前
Florent Guinier 6f40e6a8 Level node (this time working :)) 8 年前
Tim Cooper 1896e42f [Improvements]Change workflow to work with new montreal importer work (scriptable importer) 8 年前
Florent Guinier ce59a9db Step1 for LevelNode 8 年前
Tim Cooper c0b51820 fixing after merge 8 年前
Peter Bay Bastian 9e18b962 Temporarily disable pixel caching due to issues with IMGUI controls 8 年前
Tim Cooper 591ca2fd Start upgrade to new graph view. 8 年前
uygar c0b6dcd6 Removed the old shadow system. 8 年前
uygar e76929f5 Fixed tent filter enum names. 8 年前
uygar d82162c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 8 年前
uygar 617efefd Defaulted to the hardcoded path in preparation for merging into master. 8 年前
uygar 058fa25d Added loop hint to PCF tent sampling functions to make compilation times a bit more sane. 8 年前
FlorentGuinier 236fbc95 Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 8 年前
FlorentGuinier 8e9a6d75 [gfx-shadows] tents filters use loops for code clarity 8 年前
FlorentGuinier 9f7d66cd [gfx-shadows] Add PCF tents filters 8 年前
uygar e62577f2 Changed UI update behavior so the CustomEditor for the AdditionalLightData doesn't repaint all the time, anymore. 8 年前
FlorentGuinier 980b67d3 [gfx-shadows] First step toward adding tents pcf filters 8 年前
uygar 943f8944 Disabled the global override for now in HDRenderPipeline. 8 年前
uygar 255625f4 Added little helper to the shadow registry to set a global override for the shadow algorithm. This will disable the UI. Shader source still needs to be manually synced with this override. 8 年前
uygar 00cc82b2 Removed temporary shadow slice data struct again, as the lowendrenderpipeline declares its own struct now instead of using the renderpass. 8 年前
uygar aa256e25 Merge branch 'master' into shadows 8 年前
Filip Iliescu e45b7d3c implement two pass refelection probe rendering to debug issues with probes 8 年前
Filip Iliescu 8e3bfd4a implement reflection probes using on-chip deferred mechanism for tiled mobile GPUs. WIP 8 年前
Filip Iliescu 6e428acc Merge branch 'metal' into classicDeferredMobile 8 年前
uygar 8844bd4a Added missing .meta files. 8 年前
Antti Tapaninen 204b52d0 Merge branch 'master' into metal 8 年前
uygar 8db09493 Merge branch 'master' into shadows 8 年前
Antti Tapaninen 1e761801 Merge branch 'master' into metal 8 年前
Antti Tapaninen 545f8b11 Merge branch 'master' into metal 8 年前
Antti Tapaninen b90e5b21 Revert "HLSLcc: workaround NaN issue on iOS" 8 年前
Antti Tapaninen 2df09bda Merge branch 'master' into metal 8 年前
Antti Tapaninen c46cb0b5 Merge branch 'master' into metal 8 年前
Antti Tapaninen 46f1a7cf Merge branch 'master' into metal 8 年前
Antti Tapaninen 06aa5d1c Merge branch 'master' into metal 8 年前
Antti Tapaninen eb5294a1 HLSLcc: workaround NaN issue on iOS 8 年前
Antti Tapaninen e9a6b7ab fix out of bounds issue 8 年前