vlad
|
5db9bbb1
|
Saturate, UV Rotation, and tex2Dlod nodes.
|
8 年前 |
Eduardo Chaves
|
dd8a892c
|
Adding constants node and corresponding presenter Adding Negate Node Adding UVPanner Node
|
8 年前 |
Matt Dean
|
2fdc11d3
|
RGBtoLuminance: fix for the fix
|
8 年前 |
Matt Dean
|
cf30e087
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
bfogerty
|
5b4645b7
|
Procedural, Math, and UV Nodes
|
8 年前 |
Andre McGrail
|
c127b19f
|
-Moved cube map node
-Tweaked colour guide texture
-Fixed time node
|
8 年前 |
Matt Dean
|
942d8736
|
Fixed dot error on RGBtoLuminance
|
8 年前 |
Matt Dean
|
2c5dc651
|
Cleanup
Cleaned up new nodes
Changed Function3Input kShaderNames to be protected
|
8 年前 |
Florent Guinier
|
7ae13517
|
SwizzleNode now working
|
8 年前 |
Tim Cooper
|
3094ee75
|
Merge branch 'new-importer-workflow' into hackweek2017
|
8 年前 |
Florent Guinier
|
cbbf048e
|
Fix SwizzleNode step1
|
8 年前 |
Andre McGrail
|
2dbd4aa3
|
Added nodes
-Ceil
-Exponential
-Floor
-Frac
-HSVtoRGB
-Hue
-InverseLerp
-OneMinus
-Remap
-RGBtoHCV
-RGBtoHSV
-Round
-Sign
-SquareRoot
-Step
-Trunc
-FMod
-Log
WIP Nodes
-ComponentSplitNode
-Cubemap
-Function1in3out
|
8 年前 |
Tim Cooper
|
8f917469
|
Fix saving the shader so that it can be used on objects in the scene.
|
8 年前 |
Florent Guinier
|
8f28c9f1
|
move levelNode to "range" menu
|
8 年前 |
Tim Cooper
|
8bbb99b1
|
fix up serialisation on load.
|
8 年前 |
Florent Guinier
|
6f40e6a8
|
Level node (this time working :))
|
8 年前 |
Tim Cooper
|
1896e42f
|
[Improvements]Change workflow to work with new montreal importer work (scriptable importer)
|
8 年前 |
Florent Guinier
|
ce59a9db
|
Step1 for LevelNode
|
8 年前 |
Tim Cooper
|
c0b51820
|
fixing after merge
|
8 年前 |
Peter Bay Bastian
|
9e18b962
|
Temporarily disable pixel caching due to issues with IMGUI controls
|
8 年前 |
Tim Cooper
|
591ca2fd
|
Start upgrade to new graph view.
|
8 年前 |
uygar
|
c0b6dcd6
|
Removed the old shadow system.
Removed the temporary namespace ShadowExp.
|
8 年前 |
uygar
|
e76929f5
|
Fixed tent filter enum names.
|
8 年前 |
uygar
|
d82162c7
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
|
8 年前 |
uygar
|
617efefd
|
Defaulted to the hardcoded path in preparation for merging into master.
|
8 年前 |
uygar
|
058fa25d
|
Added loop hint to PCF tent sampling functions to make compilation times a bit more sane.
|
8 年前 |
FlorentGuinier
|
236fbc95
|
Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
|
8 年前 |
FlorentGuinier
|
8e9a6d75
|
[gfx-shadows] tents filters use loops for code clarity
|
8 年前 |
FlorentGuinier
|
9f7d66cd
|
[gfx-shadows] Add PCF tents filters
3x3,5x5 and 7x7
|
8 年前 |
uygar
|
e62577f2
|
Changed UI update behavior so the CustomEditor for the AdditionalLightData doesn't repaint all the time, anymore.
|
8 年前 |
FlorentGuinier
|
980b67d3
|
[gfx-shadows] First step toward adding tents pcf filters
Adding UI and placeholder shader implementation
|
8 年前 |
uygar
|
943f8944
|
Disabled the global override for now in HDRenderPipeline.
|
8 年前 |
uygar
|
255625f4
|
Added little helper to the shadow registry to set a global override for the shadow algorithm. This will disable the UI. Shader source still needs to be manually synced with this override.
|
8 年前 |
uygar
|
00cc82b2
|
Removed temporary shadow slice data struct again, as the lowendrenderpipeline declares its own struct now instead of using the renderpass.
|
8 年前 |
uygar
|
aa256e25
|
Merge branch 'master' into shadows
|
8 年前 |
Filip Iliescu
|
e45b7d3c
|
implement two pass refelection probe rendering to debug issues with probes
|
8 年前 |
Filip Iliescu
|
8e3bfd4a
|
implement reflection probes using on-chip deferred mechanism for tiled mobile GPUs. WIP
|
8 年前 |
Filip Iliescu
|
6e428acc
|
Merge branch 'metal' into classicDeferredMobile
|
8 年前 |
uygar
|
8844bd4a
|
Added missing .meta files.
|
8 年前 |
Antti Tapaninen
|
204b52d0
|
Merge branch 'master' into metal
|
8 年前 |
uygar
|
8db09493
|
Merge branch 'master' into shadows
|
8 年前 |
Antti Tapaninen
|
1e761801
|
Merge branch 'master' into metal
|
8 年前 |
Antti Tapaninen
|
545f8b11
|
Merge branch 'master' into metal
|
8 年前 |
Antti Tapaninen
|
b90e5b21
|
Revert "HLSLcc: workaround NaN issue on iOS"
This reverts commit abc4476086ed60a8004657d2b689e16e91576386.
|
8 年前 |
Antti Tapaninen
|
2df09bda
|
Merge branch 'master' into metal
|
8 年前 |
Antti Tapaninen
|
c46cb0b5
|
Merge branch 'master' into metal
|
8 年前 |
Antti Tapaninen
|
46f1a7cf
|
Merge branch 'master' into metal
|
8 年前 |
Antti Tapaninen
|
06aa5d1c
|
Merge branch 'master' into metal
|
8 年前 |
Antti Tapaninen
|
eb5294a1
|
HLSLcc: workaround NaN issue on iOS
|
8 年前 |
Antti Tapaninen
|
e9a6b7ab
|
fix out of bounds issue
|
8 年前 |