mmikk
|
0ea8b5f2
|
make disable fptl when clust a displayed option
make disable fptl when clust a displayed option
|
8 年前 |
Sebastien Lagarde
|
edd76a17
|
HDRenderLoop: miss a meta file
|
8 年前 |
runes
|
344748a4
|
Added checkbox for enabling Tile Debug Visualization
|
8 年前 |
Sebastien Lagarde
|
fab6bd80
|
HDRenderLoop: Miss two file
|
8 年前 |
runes
|
86db7d67
|
Debug code for visualizing light bounds
|
8 年前 |
Sebastien Lagarde
|
00afee16
|
HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture
- Move and rename file
- Design for various lighting architecture
|
8 年前 |
runes
|
7b5fc7e9
|
Added numbers to OverlayHeatMap
|
8 年前 |
Paul Demeulenaere
|
2629abf3
|
Avoid adding twice the same property (we should also have a test for that)
|
8 年前 |
Tim Cooper
|
2aecf91f
|
update biggest graph to have new master node.
|
8 年前 |
Tim Cooper
|
bc6130d7
|
Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node.
|
8 年前 |
Tim Cooper
|
33d4a8e3
|
[mat graph] fix some tests
|
8 年前 |
Tim Cooper
|
93902ec9
|
[material graph] Pad v1 -> v4 properly.
|
8 年前 |
Tim Cooper
|
5cbe3cf4
|
[mat graph]Fix subgraphnode always regenerating the graph + fix exception on port adaptor
|
8 年前 |
Tim Cooper
|
53ae5d47
|
Merge branch 'fixingshadercompiler' into HEAD
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Manipulators/NodeExpander.cs.meta
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Styles/SerializableGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/NewUI/Editor/Views/GraphView.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/TextureNode.cs
|
8 年前 |
Paul Demeulenaere
|
0c053056
|
Secret implicit node feature (ease automatic connection considering "virtual" default input node) : plug it for TextureNode
|
8 年前 |
Peter Bay Bastian
|
e7cb8660
|
Added collapsing of not-connected slots
|
8 年前 |
Peter Bay Bastian
|
6f6d8b45
|
Fixed data watching for HeaderDrawer
|
8 年前 |
Peter Bay Bastian
|
38b41ed7
|
Re-imported MaterialGraph USS
|
8 年前 |
Tim Cooper
|
9ea47ed4
|
working on shader compiler issues
|
8 年前 |
Peter Bay Bastian
|
190ab48a
|
Improved node collapsing performance a lot
|
8 年前 |
GitHub
|
dc7e686b
|
Merge pull request #2 from stramit/NewUI
New ui
|
8 年前 |
GitHub
|
1172640f
|
Merge pull request #1 from stramit/MasterNode
Master node
|
8 年前 |
Tim Cooper
|
3a45f192
|
[mat graph]Fix up previews a bit more.
|
8 年前 |
Tim Cooper
|
b3888385
|
Previews work properly again and switch between 2d and 3d properly.
|
8 年前 |
Tim Cooper
|
4dd59714
|
[mat graph]Fix style sheet issues
|
8 年前 |
Tim Cooper
|
1c332af5
|
[mat graph]Fix issue with edges not behaving well
|
8 年前 |
julienf-unity
|
b0e51cca
|
Fix ApplyWireMaterial reflection since there's two methods now
|
8 年前 |
Tim Cooper
|
313777e5
|
[Mat Graph] Master Node Inversion refactor
|
8 年前 |
Peter Bay Bastian
|
f1abf833
|
Implemented node collapsing
|
8 年前 |
Peter Bay Bastian
|
14f32a76
|
Fix visual selection issue (no border + title disappearing) and extract header into its own drawer
|
8 年前 |
Peter Bay Bastian
|
7369250d
|
Fixed issue where dragging would not save new position
|
8 年前 |
Peter Bay Bastian
|
da353adb
|
MaterialNodeDrawer might have been not cleaning up old stuff if the dataProvider was null
|
8 年前 |
Tim Cooper
|
662d4eed
|
readdcode
|
8 年前 |
Tim Cooper
|
f4c0b482
|
[mat graph]More CSS
|
8 年前 |
Tim Cooper
|
f6ff69e4
|
[Mat Graph]More porting to new CSS
|
8 年前 |
Tim Cooper
|
3093c701
|
upgrading ui
|
8 年前 |
Peter Bay Bastian
|
81fc3b44
|
Refactored slots container creation into own function because it was messy to look at
|
8 年前 |
Peter Bay Bastian
|
860cb402
|
Refactored exposedState control into own NodeDrawData class
|
8 年前 |
Tim Cooper
|
f17d4796
|
[Material Graph] Fix tests.
|
8 年前 |
Tim Cooper
|
f6777ffb
|
[Material Graph]Restore first slot for normal map for now. Needs a real fix.
|
8 年前 |
Tim Cooper
|
39086dd7
|
[Mat Graph]Remove light functions and instead have multiple master nodes.
|
8 年前 |
Peter Bay Bastian
|
234030ae
|
Corrected onModified calls for various nodes
|
8 年前 |
Peter Bay Bastian
|
92dd5d89
|
Replaced MarkDirtyHack with scoped OnModified and optimised preview rendering
|
8 年前 |
Peter Bay Bastian
|
f8cafbbb
|
Removed preview from vector nodes
|
8 年前 |
Tim Cooper
|
151572ca
|
Quick fix for graphs not saving, needs more investigation.
|
8 年前 |
Peter Bay Bastian
|
f62171b8
|
LINQ-ified some stuff in AbstractGraphDataSource.UpdateData()
|
8 年前 |
Sebastien Lagarde
|
1602a326
|
HDRenderLoop: Push draft not compiling
|
8 年前 |
mmikk
|
eadf975e
|
helps if the index actually IS impossible :)
helps if the index actually IS impossible :)
|
8 年前 |
GitHub
|
ca67bebf
|
Merge pull request #5 from Unity-Technologies/LightmapSupport
Add Meta pass + Depth pass support
|
8 年前 |
Sebastien Lagarde
|
79cd240f
|
HDRenderLoop: Rename metalic to mettalic
|
8 年前 |