Evgenii Golubev
|
6f85ea50
|
Optimize a bit
|
6 年前 |
Evgenii Golubev
|
2b4bfe09
|
Update the changelog
|
6 年前 |
Evgenii Golubev
|
b80d80b6
|
Implement linear boundary fade for density volumes
|
6 年前 |
GitHub
|
b8eff734
|
Merge pull request #1888 from Unity-Technologies/HDRP/fix/migration-process-at-creation-of-HDReflectionProbe
Hdrp/fix/migration process at creation of hd reflection probe
|
6 年前 |
RSlysz
|
af8f1923
|
Clean migration scheme for HDReflectionProbe
|
6 年前 |
GitHub
|
d5be0410
|
Merge pull request #1889 from Unity-Technologies/HDRP/fix/HDReflectionProbe-preview-multiselection
Fix multi gizmo texture previews
|
6 年前 |
RSlysz
|
c569ce67
|
Fix multi gizmo texture previews
|
6 年前 |
RSlysz
|
4a8e1197
|
Lauch migration at creation to version
|
6 年前 |
GitHub
|
8cdaae66
|
Merge pull request #1887 from Unity-Technologies/HDRP/fix-deferred-shadow-init
Fixed an init issue with deferred shadow texture.
|
6 年前 |
Julien Ignace
|
f31bc3c7
|
Merge branch 'HDRP/fix-deferred-shadow-init' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-deferred-shadow-init
|
6 年前 |
Julien Ignace
|
6f9e37b3
|
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-deferred-shadow-init
|
6 年前 |
GitHub
|
bb90e2f2
|
Update HDRenderPipeline.cs
Typo
|
6 年前 |
Julien Ignace
|
0effd1af
|
Update changelog
|
6 年前 |
Julien Ignace
|
29a7899c
|
Fixed an issue where sometimes the deferred shadow texture would not be valid, causing wrong rendering.
|
6 年前 |
GitHub
|
da90dff9
|
Merge pull request #1886 from Unity-Technologies/HDRP/fix-decal-normal-stencil
Small decal fixes
|
6 年前 |
Julien Ignace
|
45d1ed50
|
Update changelog
|
6 年前 |
Julien Ignace
|
a9b03372
|
- Fixed stencil for decal normal pass (stencil test does not apply before UAV updates by default)
- Fixed normal buffer creation flag (was missing enableRandomWrite flag)
|
6 年前 |
GitHub
|
92fa3473
|
Merge pull request #1857 from Unity-Technologies/HDRP/decals/v2_1/normal_buffer
Hdrp/decals/v2 1/normal buffer
|
6 年前 |
GitHub
|
ac20dcb1
|
Merge pull request #1877 from Unity-Technologies/fabric-light-vol-fix
Fixing a warning in the fabric shader compilation
|
6 年前 |
GitHub
|
d5d3d79d
|
Merge pull request #1880 from Unity-Technologies/fabric_normal_decal
Supporting Normal Buffer Writing and Decals for the fabric shader
|
6 年前 |