19 次代码提交 (6dad0410-dae8-4a4f-9235-95bf357624e2)

作者 SHA1 备注 提交日期
sebastienlagarde afe68ecc HDRenderLoop: Add detail map to lit shader 8 年前
sebastienlagarde ddc209b1 HDRenderPipeline: Add two sided test scene + clean a bit test directory 8 年前
Evgenii Golubev 37c3566f Update material files with the definition of '_StenclRef' 8 年前
Evgenii Golubev ff92221a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev d42f0b22 Upgrade all materials in the HD test scene 8 年前
Sebastien Lagarde a3352be4 HDRenderLoop: Fix compile with Surface Gradient 8 年前
Evgenii Golubev 273792fc Update material IDs of the HD test scene 8 年前
Sebastien Lagarde 1ed5cfbe HDRenderPipeline: Update all material in test scene 8 年前
sebastienlagarde 60296408 HDRenderPipeline: Update all material Keywords 7 年前
sebastienlagarde 2c9bfb4e HDRenderPipeline: fix all material in current project 7 年前
sebastienlagarde 2b24ec8c Update all material 7 年前
Julien Ignace 05efe29c Updated Heightmap parametrization and converted all HDRP materials. 7 年前
sebastienlagarde 2fd0a788 HDRenderPipeline: Update all materials 7 年前
Julien Ignace 43f6d6eb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization 7 年前
Julien Ignace cdd44d73 Re-updated materials with new heightmap parametrization 7 年前
sebastienlagarde 01b7d081 HDRenderPipeline: Update all materils keyword in scene and project 7 年前
Sebastien Lagarde 5f384459 HDRenderPipeline: Update all materials 7 年前
Sebastien Lagarde a28733e8 HDRenderPipeline: Update all materials 7 年前
sebastienlagarde 5f14b489 Update all materials with Last PR 7 年前