GitHub
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e3f10134
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Merge pull request #891 from Unity-Technologies/Fix-issue-with-depth-offset-and-velocity-pass
Fix issue with depth offset and velocity pass
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7 年前 |
Julien Ignace
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15e143c1
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Temporary Fix for Post Processes
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7 年前 |
Evgenii Golubev
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78ee066f
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Precompute the phase constant
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7 年前 |
sebastienlagarde
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52efe7dd
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Fix issue with depth offset and velocity pass
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7 年前 |
Remy
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22d1cf5d
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Update 2201 template, priority seems corrected
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7 年前 |
sebastienlagarde
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83b753ad
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Julien Ignace
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fa58b33b
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Fixed some of the remaining problematic full screen passes (shadow and debug)
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7 年前 |
Evgenii Golubev
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5cde6c51
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Further optimize the SH code
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7 年前 |
GitHub
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4c36ac1b
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Merge pull request #890 from Unity-Technologies/Disable-Unused-camera-draw-mode
HDRenderPipeline: Disable Unused camera draw mode
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7 年前 |
Julien Ignace
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d57bd221
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Fixed viewport for post HDRP rendering in the editor.
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7 年前 |
Evgenii Golubev
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f1562a13
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Optimize the SH code
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7 年前 |
sebastienlagarde
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0a639940
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Split files
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7 年前 |
Alex Lian
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e9016313
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Add function for preparing a project for editor tests
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7 年前 |
Julien Ignace
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bac44977
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Post merge fixes
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7 年前 |
Evgenii Golubev
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58c2d521
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Mark functions as static
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7 年前 |
sebastienlagarde
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6b5a7931
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Apply on array
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7 年前 |
Paul Melamed
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8989d3ef
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decal culling by distance with fade scale
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7 年前 |
Alex Lian
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fd8cb61d
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Build automation with automation-tools
Extracted some basics from subpackage.py to build.py for utilization by more common automation-tools
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7 年前 |
Julien Ignace
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950b560d
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
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7 年前 |
Evgenii Golubev
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df7239df
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Add a comment
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7 年前 |
sebastienlagarde
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e9d63252
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HDRenderPipeline: Disable Unused camera draw mode
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7 年前 |
Paul Melamed
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afca789b
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intermediate commit, decal global properties and draw/fade distance
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7 年前 |
GitHub
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1728fbeb
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Merge pull request #889 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |
Remy
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3d76f69e
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
Evgenii Golubev
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bdb7b999
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Evaluate the ambient probe outside of the loop
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7 年前 |
GitHub
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cf19b804
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Merge pull request #887 from Unity-Technologies/Add-global-override-of-properties-for-debug
Add global override of properties for debug
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7 年前 |
Evgenii Golubev
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3d08aa2e
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Use the Cornette-Shanks phase function for the ambient lighting
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7 年前 |
Sebastien Lagarde
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2e3d9603
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update comment
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7 年前 |
Felipe Lira
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824548ef
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Fixed spot light shadows.
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7 年前 |
Evgenii Golubev
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d60971bd
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Add another version of ComputeCubemapTexelSolidAngle()
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7 年前 |
Sebastien Lagarde
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c24ba107
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Few adjustement
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7 年前 |
Tim Cooper
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903590af
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fix submodule version
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7 年前 |
Evgenii Golubev
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f551dea4
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Fix issues with viewID
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7 年前 |
sebastienlagarde
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8d855c64
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try to compile
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7 年前 |
GitHub
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f565d43a
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Merge pull request #888 from Unity-Technologies/LW-ScreenSpaceShadows-WPositionReconstruction
Lw screen space shadows w position reconstruction
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7 年前 |
Evgenii Golubev
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4ab61ec7
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Add basic light probe support to volumetric lighting
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7 年前 |
sebastienlagarde
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9afa4d41
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First draft
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7 年前 |
John
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42efbec7
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Set ss shadowmap RT format back to R8 from debug visualize.
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7 年前 |
Evgenii Golubev
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7ce9f50d
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Fix issues with domain reload
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7 年前 |
sebastienlagarde
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59dc8140
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HDRenderPipeline: Exclude undesired camera from debug menu
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7 年前 |
John
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2d7df006
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World space position reconstruction via unprojection
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7 年前 |
sebastienlagarde
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97369805
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HDRenderPipeline: Exclude undesired camera from debug menu
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7 年前 |
John
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89a55fab
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Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows
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7 年前 |
Remy
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901f41aa
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Finish test result window. Accessible in "Internal / Graphic Tests / Test Result Window"
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7 年前 |
sebastienlagarde
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950eb920
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Update naming based on feedback
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7 年前 |
Remy
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bba59d17
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Working (still some errors to fix) test result window.
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7 年前 |
uygar
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a6b4b937
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Set the default depth bias to 0.
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7 年前 |
uygar
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a8084c53
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Silenced warning about loop iterations if optimize register usage is enabled.
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7 年前 |
uygar
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74b782e2
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Added new parameters to control the edge leak fixup.
Agreessiveness of the fixup can be controled, and the reference vector can either be set to the normal if available or the view vector.
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7 年前 |
uygar
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f5518a7e
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Limited per face information to matrices and atlas offsets to cut down on register usage.
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7 年前 |