Thomas
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8f3bae6c
|
Updated sample scenes
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7 年前 |
sebastienlagarde
|
2ced2265
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Frédéric Vauchelles
|
43c18028
|
[HDCameraEditor] Refactored drawers for frame settings
|
7 年前 |
Thomas
|
f101d51c
|
Updated gfx tests
|
7 年前 |
Felipe Lira
|
f8249fa0
|
Fixed shadows on OpenGL
|
7 年前 |
sebastienlagarde
|
baa9627d
|
HDRenderPipeline: Fix issue with FrameSettings not correctly initialize in StandAlone player
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7 年前 |
Frédéric Vauchelles
|
a9063dca
|
[HDCameraEditor] refactored Inspector fields
|
7 年前 |
Thomas
|
efa21d88
|
Merge branch 'master' into volume-asset-switch
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7 年前 |
GitHub
|
aced0e6c
|
Merge pull request #748 from Unity-Technologies/Fix-issue-with-stencil-and-motion-vector
Fix issue with stencil mask and motion vector
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7 年前 |
Frédéric Vauchelles
|
ad68db51
|
Merge branch 'master' into feature/HDCameraEditor
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7 年前 |
sebastienlagarde
|
d3e56499
|
Fix issue with defaultAdditionalData creating unwanted light + fix stencilMask for deferred
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7 年前 |
Frédéric Vauchelles
|
7f9cfba3
|
[HDCameraEditor] Properly instantiate ColorTarget for preview camera
|
7 年前 |
sebastienlagarde
|
71b735aa
|
HDRenderPipeline: Add stencil readmask where it make sense
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7 年前 |
Frédéric Vauchelles
|
33ee8d29
|
[HDCameraEditor] Update UI
|
7 年前 |
sebastienlagarde
|
2c499ec0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Frédéric Vauchelles
|
e2ea3e8a
|
[HDCameraEditor] Refactored fields and removed unused ones
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7 年前 |
GitHub
|
8f54d8c8
|
Enable reprojection for Game View only
|
7 年前 |
Thomas
|
bee1cad8
|
[Breaking] Moved volume components & profiles to disk-based assets
Because prefabs, copy-pasting, etc...
|
7 年前 |
sebastienlagarde
|
1ce7b9a6
|
HDRenderPipeline: Removed unused directionalShadowSplitSphereSqr
|
7 年前 |
Frédéric Vauchelles
|
b9c816c4
|
[HDCameraEditor] Synchronize PostProcessLayer and HDAdditionalCameraData for preview camera
|
7 年前 |
GitHub
|
eada54f4
|
Merge pull request #747 from Unity-Technologies/Update-CreateDecalMesh-to-CreateCube
HDRenderPipeline: Update CreateDecalMesh to CreateCubeMesh to be more generic
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7 年前 |
Frédéric Vauchelles
|
459facc7
|
[HDCameraEditor] Added handles for camera editor
|
7 年前 |
sebastienlagarde
|
ab7e4641
|
HDRenderPipeline: Update CreateDecalMesh to CreateCubeMesh to be more generic
And move GetDecalMeshBoundingSphere in DecalSystem class
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7 年前 |
sebastienlagarde
|
8e006b03
|
HDRenderPipeline: Fix typo
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7 年前 |
Frédéric Vauchelles
|
6776e8eb
|
[HDCameraEditor] Added additional fields
|
7 年前 |
sebastienlagarde
|
5ca40e6e
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
GitHub
|
bd3a6508
|
Merge pull request #746 from Unity-Technologies/HDRP-GraphicTests
Add shadow masks test, and correct the unlit test scene.
|
7 年前 |
Frédéric Vauchelles
|
6bdf3918
|
[HDCameraEditor] (wip)
|
7 年前 |
sebastienlagarde
|
cd78482a
|
HDRenderPipeline: Fix issue with Deferred depth prepass option in debug menu
|
7 年前 |
GitHub
|
ca60bb19
|
Merge pull request #742 from Unity-Technologies/prototype/decals_no_height
Prototype/decals no height
|
7 年前 |
sebastienlagarde
|
9aea34a9
|
HDRenderPipeline: Rename _PerMaterial to UnityPerMaterial
|
7 年前 |
GitHub
|
83580618
|
Merge pull request #745 from Unity-Technologies/Move-variable-in-correct-cbuffer
HDRenderPipeline: Move variables in correct cbuffer
|
7 年前 |
sebastienlagarde
|
f0a8ba4d
|
HDRenderPipeline: Move variables in correct cbuffer
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7 年前 |
Julien Ignace
|
35537fc9
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
sebastienlagarde
|
b1e07728
|
HDRenderPipeline: Add missing using UnityEngine.SceneManagement
|
7 年前 |
GitHub
|
ed8cb1b0
|
Merge pull request #744 from Unity-Technologies/feature/ResetMaterialKeywords
Added reset material keywords for assets and scene assets
|
7 年前 |
GitHub
|
43daebe4
|
Update HDRenderPipelineMenuItems.cs
|
7 年前 |
Frédéric Vauchelles
|
143f5f21
|
Added reset material keywords for assets and scene assets
|
7 年前 |
GitHub
|
4ac572c2
|
Merge pull request #743 from Unity-Technologies/feature/LightLoopDefaultData
Refactor default data component
|
7 年前 |
Frédéric Vauchelles
|
fac31578
|
Moved utility class in CoreRP
|
7 年前 |
Frédéric Vauchelles
|
c7c8d6ba
|
Refactored LightLoop default additional data.
|
7 年前 |
sebastienlagarde
|
4a2a867b
|
HDRenderPipeline: Don't add keyword _BLENDMODE_PRESERVE_SPECULAR_LIGHTING if material is not transparent
|
7 年前 |
Julien Ignace
|
78d80237
|
Fixed HDLoop test scene "Four Shapes" heightmap (was sRGB and wrong format)
|
7 年前 |
GitHub
|
4a2f5d61
|
Merge pull request #741 from Unity-Technologies/change-SSS-selcetion-to-be-static
Change selection of SSS method from dynamic to static
|
7 年前 |
GitHub
|
d920500c
|
Update ShaderConfig.cs
|
7 年前 |
Tim Cooper
|
e673249d
|
Fix incorrect namespace.
|
7 年前 |
GitHub
|
af675f6c
|
Update SubsurfaceScatteringManager.cs
|
7 年前 |
Tim Cooper
|
2532f7a6
|
new package version.
|
7 年前 |
sebastienlagarde
|
87474f24
|
Change selection of SSS method from dynamic to static
|
7 年前 |
Tim Cooper
|
ff543fc6
|
Export proper shader paths for HD / LW
|
7 年前 |