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ScriptableRenderPipeline
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6c7ced70
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/feature-runtimeTextureCache
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/asmdef
/namespace
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/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
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2018.1.0f2
SRP_0.1.25
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Unity-2017.3.0b2
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10 次代码提交 (6c7ced70-c341-460f-8ce3-9e313b395742)
作者
SHA1
备注
提交日期
bfogerty
1721483e
Procedural Line Segments
8 年前
bfogerty
972f9e83
Removed commented code from LineNode
8 年前
Matt Dean
eeaa57f9
Menu Reorg: Channel & Procedural
8 年前
Tim Cooper
4b1458e8
Remove Function3Input (use code node) :)
8 年前
Peter Bay Bastian
7e160ce8
Run `hg format` on repository
7 年前
Peter Bay Bastian
f95f8c27
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
No longer need assembly name in serialized data
7 年前
Natalie Burke
f9118863
reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization
7 年前
Peter Bay Bastian
1cf9ffde
Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]`
7 年前
Matt Dean
c6d1844b
Comment out old nodes
7 年前
Peter Bay Bastian
57a0eab1
Remove unused imports in entire solution
7 年前