18 次代码提交 (6a34e975-3130-45c6-a7a7-e9102d1c2871)

作者 SHA1 备注 提交日期
Stephane Laroche 6a34e975 StackLit: proper ambient occlusion, specular occlusion and bentnormals 6 年前
Stephane Laroche cbb9a885 Merge branch 'master' into StackLit2 6 年前
Stephane Laroche a4accf0c SPTD based specular occlusion enabled in Lit material. 6 年前
Stephane Laroche 17a0a722 Comments. 6 年前
Stephane Laroche b915d855 Fix color picker mode in forward only shaders. 6 年前
Stephane Laroche 6d2710d9 Spherical Pivot Transformed Distribution initial commit. 6 年前
Stephane Laroche ef1f7d32 Stacklit. Make sure LTC area lights are setup correctly if no other material has set them up. 6 年前
Stephane Laroche 21f0e8a4 Fix anisotropy. 6 年前
Stephane Laroche a5e0fbca Merge branch 'master' into StackLit2 6 年前
Antoine Lelievre 22168f41 Reset HDRP asset shadow budget to default values 6 年前
GitHub 15cd03af Update HDRP changelog 6 年前
Antoine Lelievre 13b43cd3 Updated readme 6 年前
GitHub 9b090e62 Fix the warning where we reinterpret a NULL texture as a 2D texture 6 年前
Antoine Lelievre c08c9929 Expose shadow budget parameter in HDRP asset 6 年前
Stephane Laroche 27bea6de Fix anisotropy. 6 年前
GitHub 663726ad Merge pull request #1583 from Unity-Technologies/Factor-anisotropy-code 6 年前
Sebastien Lagarde 629a7b7e HDRP: Factor anisotropy code 6 年前
GitHub ed5b2f31 Merge pull request #1581 from Unity-Technologies/share-punctual-light-vector-calcuation-code 6 年前