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/StackLit2
Antoine Lelievre 7 年前
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      com.unity.render-pipelines.high-definition/CHANGELOG.md

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com.unity.render-pipelines.high-definition/CHANGELOG.md


- Add option supportDitheringCrossFade on HDRP Asset to allow to remove shader variant during player build if needed
- Add contact shadows for punctual lights (in additional shadow settings), only one light is allowed to cast contact shadows at the same time and so at each frame a dominant light is choosed among all light with contact shadows enabled.
- Add PCSS shadow filter support (from SRP Core)
- Exposed shadow budget parameters in HDRP asset
### Changed
- Re-enable shadow mask mode in debug view

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