sebastienlagarde
ddc209b1
HDRenderPipeline: Add two sided test scene + clean a bit test directory
8 年前
Evgenii Golubev
37c3566f
Update material files with the definition of '_StenclRef'
{ material.SetInt("_StencilRef", x); } relies on serialization. Therefore, if the property is not declared in the *.mat file, attempting to set this property in C# has no effect.
8 年前
sebastienlagarde
e13205b5
HDRenderPipeline: Change two sided options
Remove all variant of two sided, let double sided mirror for lit
material and double sisded for unlit
8 年前
Evgenii Golubev
ff92221a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Sebastien Lagarde
37933307
HDRenderPipeline: Update scene test material
8 年前
Evgenii Golubev
967eec25
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
d42f0b22
Upgrade all materials in the HD test scene
8 年前
Sebastien Lagarde
1ed5cfbe
HDRenderPipeline: Update all material in test scene
8 年前
Frédéric Vauchelles
9c88dfd3
Updated keywords of materials
7 年前
sebastienlagarde
60296408
HDRenderPipeline: Update all material Keywords
7 年前
Sebastien Lagarde
69c9baac
HDRenderPipeline: Fix test scene
7 年前
Sebastien Lagarde
c815cbdb
more update
7 年前
sebastienlagarde
2c9bfb4e
HDRenderPipeline: fix all material in current project
7 年前
sebastienlagarde
01b7d081
HDRenderPipeline: Update all materils keyword in scene and project
7 年前
Sebastien Lagarde
a28733e8
HDRenderPipeline: Update all materials
7 年前
sebastienlagarde
5f14b489
Update all materials with Last PR
7 年前