5524 次代码提交 (6a09cec1-be3f-4a75-9288-124af0d2b2e6)

作者 SHA1 备注 提交日期
Aleksandr Kirillov 97ca9cc7 Reverted an accidental change. 7 年前
sebastienlagarde 35d83109 Commented out Single pass lighting to decrease shader compilation time. 7 年前
Aleksandr Kirillov 99890a99 Cleaned up particle code. Added a shader for lit particles with SimpleLighting. 7 年前
sebastienlagarde 00a9485d Remove receive shadow UI on renderers: Fogbuzz of HUP 7 年前
Mikko Strandborg 335fd2b5 Fixes for cases when real != float. We need to declare both real and float variants for the functions in such cases. 7 年前
sebastienlagarde eb6ff84f Fix limitation on sky size 7 年前
GitHub d7a388ca Merge pull request #1061 from Unity-Technologies/HDRP_GraphicTests 7 年前
Remy cc4d54eb Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
GitHub f9435eae Merge pull request #1060 from Unity-Technologies/shadows-globaloverride 7 年前
GitHub 4859c628 Merge pull request #1056 from Unity-Technologies/FixComment 7 年前
GitHub 03f497ff Merge pull request #1059 from Unity-Technologies/LW-Perf 7 年前
uygar ba8f60e4 Added reading the global overrides when launching shadow requests. 7 年前
sebastienlagarde e6a439b8 More robust check at light creation (sanity check as we get report that problem may occur) 7 年前
uygar dacd5144 Fixed shadow related errors caused by changeing atlas creation code. 7 年前
Thomas d7bc651c Update postfx package version 7 年前
Thomas ca823afb Update postfx submodule 7 年前
Aleksandr Kirillov 8b7c571e Some shuffling around reduces frame time on older devices. 7 年前
Felipe Lira 9acad36a Fixed regression that was causing shadows to not render. 7 年前
sebastienlagarde 3daab8a8 Fix DebugColorPicker warning 7 年前
GitHub 77ed5eb6 Merge pull request #1058 from Unity-Technologies/FixViewDir 7 年前
Aleksandr Kirillov f980622c Packing and unpacking view direction the same way helps to get correct lighting... who would've guessed 7 年前
GitHub 9d8aa462 Merge pull request #1057 from Unity-Technologies/NoScaleNoNormalize 7 年前
Aleksandr Kirillov 44d8afbf Don't normalize the normal coming from the normal map if there's no scaling possible in the shader. 7 年前
Aleksandr Kirillov 8b48e2b4 Updated the comments about sharing an interpolator between LM UV and vertex SH in LW. 7 年前
GitHub 9dc2fe4c Merge pull request #1051 from Unity-Technologies/fix/ReflectionProbeShapeMultiSelect 7 年前
GitHub 81fad193 Merge pull request #1055 from Unity-Technologies/LowEndPerf 7 年前
GitHub 0adb2b7b Merge pull request #1054 from Unity-Technologies/LW-UI 7 年前
Aleksandr Kirillov 679b3479 Fixed a compilation error after merging. 7 年前
Frédéric Vauchelles a4860f0b [ReflectionProbe] Fixed multiselection with mixed values 7 年前
GitHub f5476769 Merge pull request #1052 from Unity-Technologies/redundant-pyramid-depth-bind 7 年前
Aleksandr Kirillov 34c25f1b Merge branch 'master' into LowEndPerf 7 年前
Robert Srinivasiah 6c272e47 Remove redundant binding of _PyramidDepthTexture 7 年前
Frédéric Vauchelles bc19917e [ReflectionProbe] Fixed multiselection with mixed values for shape and type 7 年前
GitHub ad278b73 Merge pull request #1053 from Unity-Technologies/LW-Bugfix 7 年前
sebastienlagarde 02280c4b Fix shader warning, shadow warning and hide physical camera parameter 7 年前
sebastienlagarde a12382a2 - Removed useless shadow atlases from HDRP 7 年前
Remy 55580abb Fix sky settings. 7 年前
sebastienlagarde 38298c40 Fix issue with multiple selection of light in HDLightEditor 7 年前
sebastienlagarde 9722d453 Fix min limit of fade distance in light editor 7 年前
sebastienlagarde f6393946 Fix bake area creation 7 年前
sebastienlagarde 040b03ec Post merge fix 7 年前
sebastienlagarde bcc645de Fixed various issues with debug window 7 年前
sebastienlagarde 2916f7c5 Rename 'Default Camera' => 'Scene View" in debug windows, less confusing for user 7 年前
sebastienlagarde 0fa00af2 Update tooltip for users for ligths 7 年前
Aleksandr Kirillov 0593af3c Updated LW PBR FWD pass template in shader graph. 7 年前
sebastienlagarde cb2ee22e Fix shadowmask warning + lightmap warning 7 年前
Aleksandr Kirillov f7246274 No renormalization on normals per-pixel for mobile. 7 年前
GitHub d7f4d6ed Merge pull request #1008 from Unity-Technologies/decals/api_change 7 年前
Paul Melamed 07ab7b09 Merge branch 'master' into decals/api_change 7 年前
Aleksandr Kirillov 1ad16cf5 Got rid of a dependent texture read when sampling a lightmap in LW SRP. 7 年前