Evgenii Golubev
b9e6ec25
Remove a redundant addition
8 年前
mmikk
c9bc3369
prep work for high-end mobile support
prep work for high-end mobile support. Most mobile doesn't support
textureCubeArray so built-in to TextureCacheCubemap we allow a special
path which converts to panorama on the fly upon texture cache population
(only at the very moment when the cube map is injected and cached).
8 年前
Julien Ignace
af076815
Merge branch 'master' into LayeredLit
8 年前
Evgenii Golubev
3bd132b7
Use precomputed tables to store the Hammersley2D sequence
8 年前
GitHub
980ae986
Merge pull request #62 from EvgeniiG/master
Update the implementation of the procedural sky model
8 年前
Evgenii Golubev
bd1e1e95
Merge branch 'ProceduralSky'
8 年前
Evgenii Golubev
498f14dc
Remove a TODO
8 年前
Evgenii Golubev
00e0d5f5
Correctly set the depth texture
8 年前
Evgenii Golubev
59ed1885
Make small improvements to the procedural sky shader
8 年前
Evgenii Golubev
3f3f4548
Make sure the sky fully overwrites unoccluded parts of the frame
8 年前
Evgenii Golubev
34315214
Set values of legacy built-in uniforms
8 年前
Julien Ignace
95bd4bde
First version of layered shader height blending.
8 年前
GitHub
a58c0e13
Merge pull request #61 from Unity-Technologies/LayeredLit
Fixed default value for Smoothness Detail Scale.
8 年前
Evgenii Golubev
2f7b3af3
Update the sky code using the Adam demo source
8 年前
Julien Ignace
1feebf25
Fixed default value for Smoothness Detail Scale.
8 年前
Tim Cooper
e9ce1c42
[srl]Implement c# changes to match the c++ code changes.
8 年前
GitHub
deff790c
Merge pull request #60 from Unity-Technologies/LayeredLit
Fixed some missing keywords for LayeredLit shader.
8 年前
Evgenii Golubev
11fe42e1
Introduce 'invalidRTI'
8 年前
Julien Ignace
31325bbd
Fixed some missing keywords for LayeredLit shader.
8 年前
Filip Iliescu
e94eb9e2
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Tim Cooper
0a990a6d
allow specifying the UV channel on the UV node.
8 年前
Tim Cooper
8133e0c7
Focus graph when changing selection.
8 年前
Tim Cooper
17429180
Add support for setting default input values on material sub graphs (when editing the graph) so there is something to compare with.
8 年前
joce
2539e9c2
Undo optimization that broke edges
Edges where no longer following the anchors when the node was being moved.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Peter Bay Bastian
1770fee9
Duplication support for graph nodes
8 年前
Peter Bay Bastian
ce272542
Implemented copy/paste functionality for graph (currently uses shift rather than ctrl, as the latter does not fire the event)
8 年前
Peter Bay Bastian
d99fa8d2
Moved global selection handling into its own manipulator, rather than piggy-backing the ClickSelector, as an edge case was not being handled.
(when the selection didn't change the global selection wouldn't be changed - e.g. "select node in graph, select something from the scene, click selected node" wouldn't select the graph in the project window)
8 年前
Peter Bay Bastian
ff7ce7e4
Optimized `Edge.GetFromToPoints` with caching of left and right anchor `GraphElement`'s.
It is called in every frame and calls `parent.allElements` twice to find the GraphElement for its anchors. The implementation of `allElements` is very slow right now (as is noted in `VisualContainer.cs` comments), but either way we should avoid a traversal of all `VisualElement`'s for every edge every frame.
8 年前
Peter Bay Bastian
4d814c36
Fixed a bug causing null reference errors if no graph asset was selected
8 年前
Peter Bay Bastian
fc03abf6
Fixed a bug causing frequent, unneeded serialization of the entire graph in the graph inspector
8 年前
Peter Bay Bastian
adc4b060
Added graph inspectors for sub and remap graphs
8 年前
Peter Bay Bastian
2eace1c5
Extracted abstract base class from MaterialGraphInspector
8 年前
Peter Bay Bastian
663e90f3
If no node is pinned in graph inspector, display message rather than hiding the preview completely
8 年前
Peter Bay Bastian
e73c926b
Disable ReSharper warning about delegate subtraction as it is not valid for our use case
8 年前
joce
0e9bf43e
Add .editorconfig: spaces everywhere but NewUI
Signed-off-by: joce <joce@unity3d.com>
8 年前
GitHub
0ef45c8c
Merge pull request #5 from stramit/issues-fix
Issues fix
8 年前
joce
e895baa6
Make added nodes appear under mouse cursor
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
184e9204
Fix weird bar under title bar
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
72ac3b4c
Fix RectangleSelect + node selection highlight
Both issues were caused by the nodes positioning incorrectly being flagged as
Relative. Putting it to Absolute fixed all of this. It also messed with the
nodes positioning, which is why the ShaderGraphs had to be changed as well.
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
4aa813fd
Update to new GraphView
Update includes fix for MiddleMouse / Alt+LeftMouse pan
Signed-off-by: joce <joce@unity3d.com>
8 年前
Tim Cooper
e6b70122
[Material Graph]Show slot default inputs in the inspector.
8 年前
Peter Bay Bastian
46e1234d
Styling for connectors
8 年前
Peter Bay Bastian
cb87ed84
Minor improvements to graph inspector
8 年前
Peter Bay Bastian
7343f497
Added IDisposable functionality to ObjectPool (and ListPool)
8 年前
Peter Bay Bastian
ddc991d7
Removed un-pin functionality, such that a node is always pinned (defaults to active master node). Also improved interface for AbstractGraphInspector.
8 年前
Peter Bay Bastian
e5c4ffb6
Inspector now listens for changes to node relevant to the previewed node. It is now possible to pin the selected node, while another node is pinned (to avoid having to click 2 times). Constant re-paint is now only turned on if any relevant nodes require time.
8 年前
Peter Bay Bastian
a2959466
Implemented node pinning
8 年前
Peter Bay Bastian
2483a684
Added preview of first selected node in inspector
8 年前
Peter Bay Bastian
0d1c4d7e
Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class
8 年前
Tim Cooper
56dd09da
[mat graph]Allow connection, it should replace existing.
8 年前