22 次代码提交 (67c1ca49-86a7-4717-b207-ba5aab966de5)

作者 SHA1 备注 提交日期
Matt Dean e1d63321 Initial attempt 7 年前
Matt Dean 4399a579 Add FastBlinn master 7 年前
Matt Dean c9975eed Add unlit master and cleanup 7 年前
Tim Cooper 29754ac3 Working light weight unlit master node 7 年前
Tim Cooper fb21bff8 Working lightweight metallic master node. 7 年前
Tim Cooper e5c78ee9 Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure. 7 年前
Tim Cooper c1f2dd69 Unlit and lit nodes now working properly in and outside a subgraph :) 7 年前
Tim Cooper a0602cf5 Generalised PBR / Unlit master 7 年前
Tim Cooper 048fd0dd Update to latest light weight pipeline. 7 年前
Tim Cooper d920687b Fix up LWUnlit to work with shader library. 7 年前
Tim Cooper 21984136 LW working with new SRP release. 7 年前
Tim Cooper 179e0ef0 [FIX]#168 Add alpha into unlit node. 7 年前
Antti Tapaninen 348a27c1 remove #pragma multi_compile for VR stuff 7 年前
Aleksandr Kirillov 8827c1d9 Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
Andre McGrail cb320661 Initial push 7 年前
Felipe Lira 1c37ea07 -Fixed Shader Graph PBR template shadows and defines to match LW 7 年前
Felipe Lira a39db674 Updated ShaderGraph templates 7 年前
Matt Dean 2f656824 Update lightweight subshaders and templates to support vertex mod 6 年前
Matt Dean 0546ae13 Fix template issues 6 年前
Matt Dean ad13e4b0 Add Face Sign functionality to LWRP, HDRP and preview subshaders 6 年前
Andre McGrail d0452097 GPU Instancing work on LWRP shadergraph shaders 6 年前
GitHub 8908da09 Pipeline specific graph functions and nodes (#1673) 6 年前