Joachim Ante
|
7f741951
|
Initial ScriptableRenderLoop
|
8 年前 |
Arnaud Carre
|
cd5ffc43
|
SRP merge fix
|
8 年前 |
Arnaud Carre
|
05fd006e
|
HDTest scene for fast batch rendering
|
8 年前 |
Arnaud Carre
|
c6cc77c0
|
added bench scene with many objects using lightmaps & light probes
|
8 年前 |
Arnaud Carre
|
7500d3c2
|
add a new scene for fast batch, using light probes only
|
8 年前 |
Arnaud Carre
|
a47440e8
|
added new scene to test Probe Proxy Volumes
|
8 年前 |
Arnaud Carre
|
ba4e7090
|
added new scene to test reflection probes
|
8 年前 |
Arnaud Carre
|
bfff24ea
|
fix some scenes (too many point lights for 4096*4096 lightmap)
|
8 年前 |
Arnaud Carre
|
e0c0338a
|
update lightprobe scene to test PerMaterial persistent buffer (all materials has different _BaseColor)
|
8 年前 |
Mikko Strandborg
|
fa549add
|
Create branch for renderpass test scene
|
8 年前 |
Julien Ignace
|
293776aa
|
Compilation fix on PS4: removed static keyword and reverted Cluster size to 16 because there's not enough VGPR on PS4 to compile it otherwise (to investigate)
|
8 年前 |
Filip Iliescu
|
7344b48c
|
update project settings for iOS and metal
|
8 年前 |
Arnaud Carre
|
bce577f1
|
add a new test scene with less material change
|
8 年前 |
runes
|
c445e599
|
Explicit tile coordinates in GetPositionInput.
~10% faster tile deferred light evaluation in compute
|
8 年前 |
Arnaud Carre
|
66e32153
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariables.hlsl
# Assets/TestScenes/HDTest/GlobalIlluminationTest.unity
# ProjectSettings/EditorBuildSettings.asset
# ProjectSettings/ProjectVersion.txt
# ProjectSettings/QualitySettings.asset
|
8 年前 |
Arnaud Carre
|
43f996df
|
new test scene to bench the new batcher ( NewBatcherBench1 )
|
8 年前 |
Arnaud Carre
|
24796c7d
|
add NewBatcherBench2 scene with dynamic move & shadows. NewBatcherBench1 now use static batching to test new batcher support
|
8 年前 |
Filip Iliescu
|
3a226917
|
merged master
|
8 年前 |
Arnaud Carre
|
a1f0c0eb
|
fix additional lightdata stuff in NewBatcherBench test scenes (for shadows)
|
8 年前 |