Peter Bay Bastian
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03c0b504
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Remove uses of .NET 4+ only API
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7 年前 |
JavDevGames
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082d7d93
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Replacing soon-to-be deprecated API Resources.Load(string) for Resources.Load<T>(string)
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7 年前 |
Jens Holm
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a7cb2893
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Allow GraphView to copy when only elements of type BlackboardField are selected
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7 年前 |
GitHub
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23cc01bd
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Merge pull request #302 from Unity-Technologies/path-for-shaders
Change path for graphs
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7 年前 |
Peter Bay Bastian
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9cc55c03
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Merge branch 'master' into path-for-shaders
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7 年前 |
GitHub
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312d23e1
|
Merge pull request #304 from Unity-Technologies/sub-graph-preview-fix
Sub graph preview fix
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7 年前 |
GitHub
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c268bca4
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Merge pull request #303 from Unity-Technologies/fix-empty-strings-blackboard
Blackboard Property fixes.
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7 年前 |
GitHub
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246492ed
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Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements
Layout modifiers improvements
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7 年前 |
Jens Holm
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7061787f
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Add docking layout to blackbourd via GeometryChangedEvent on GraphView
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7 年前 |
Jens Holm
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19a741e4
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Switch blackboard layout modifiers to default modifiers
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7 年前 |
Jens Holm
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8e243e0b
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Make floating windows serialize layout realtive to correct content area
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7 年前 |
Matt Dean
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88372b5f
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Add ref keyword (fix)
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7 年前 |
Jens Holm
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43f24a85
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Remove checks for within parent bonds in resize handles
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7 年前 |
Jens Holm
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f7274b83
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Make the master preview dirty output nodes in subgraphs
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7 年前 |
Matt Dean
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70436083
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Remove GC allocations on preview property collection
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7 年前 |
Jens Holm
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daa8f8ad
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Make window draggable able to clamp to the parent window
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7 年前 |
Jens Holm
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f1a39c3d
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Add input slots from the SubGraphOutputNode in the preveiw shader generation
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7 年前 |
Matt Dean
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15328c1d
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Add support for Fixed gradient mode
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7 年前 |
Jens Holm
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ab80ca3c
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Make master preview resize rendertexture continuously
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7 年前 |
Jens Holm
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67b4a259
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Allow SubGraphOutputNode to supply shader data to master preview view
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7 年前 |
Matt Dean
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2a3637d0
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Override GradientShaderProperty declaration for preview rendering
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7 年前 |
Jens Holm
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f3467681
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Make master preview collapse relative to mouse position and afterwards recalculate new docking position
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7 年前 |
Jens Holm
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a073faf1
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Make SubGraphOutputNode have 3D preview similar to MasterNodes
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7 年前 |
Matt Dean
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348a9654
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Change GetPreviewProperty to return list for multiple properties from one slot
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7 年前 |
Jens Holm
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b1e38c12
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Add collapse button on master preview
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7 年前 |
Martin Thorzen
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bea679f1
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Fixed an extra line whch was not needed
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7 年前 |
Peter Bay Bastian
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ad7f7e58
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Ignore the subjected property when sanitizing name
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7 年前 |
Jens Holm
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0f82d00d
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Add preview to SubGraphOutputNode
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7 年前 |
Matt Dean
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ff7c4856
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Fix serialisation of preview properties in Gradient Asset node
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7 年前 |
Martin Thorzen
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9c29a0c6
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Added functionality to search window and made the path's sanitized.
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7 年前 |
Martin Thorzen
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88b45aa5
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Added functionality so that you cannot have properties with the same name. It appends (*) to your property where * is just the next sequential number.
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7 年前 |
Jens Holm
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392166aa
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Add labels in Vector4MaterialSlot constructor
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7 年前 |
Matt Dean
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589cb99a
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Add changes from previous branch
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7 年前 |
Martin Thorzen
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8742fc7b
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Merge branch 'master' into node-settings
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7 年前 |
Martin Thorzen
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dbf93edc
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Updated teh Graph path functionality. It now saves the path and reads it back
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7 年前 |
GitHub
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c08093e7
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Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size
Fixed the enum control size, so it is now aligning properly in the UI
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7 年前 |
Martin Thorzen
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c4047df5
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Fixed the enum control size, so it is now aligning properly in the UI
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7 年前 |
Martin Thorzen
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b0ebffa3
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Started the work on adding path functionality to shaders.
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7 年前 |
sebastienlagarde
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2859eff8
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Remove useless test
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7 年前 |
sebastienlagarde
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6a0f8b9b
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Simplified test in RenderDepthPrepass
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7 年前 |
sebastienlagarde
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9817daec
|
Update comment
|
7 年前 |
sebastienlagarde
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1a7511d7
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Update comment
|
7 年前 |
Felipe Lira
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6dfa6b66
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Fixed error about R8 texture format not being supported on old GLES 2.0 devices.
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7 年前 |
sebastienlagarde
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0d28adac
|
Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass.
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7 年前 |
Felipe Lira
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225e061d
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Fix shadowmap on low end devices. Forces hard shadow/ single cascade on GLES2 platform.
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7 年前 |
sebastienlagarde
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240571a1
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Undo/redo/sync/serialization fixes
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7 年前 |
Felipe Lira
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e630eecd
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Merge branch 'master' into LW-Bugfix
|
7 年前 |
Aleksandr Kirillov
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97ca9cc7
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Reverted an accidental change.
|
7 年前 |
sebastienlagarde
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35d83109
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Commented out Single pass lighting to decrease shader compilation time.
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7 年前 |
Aleksandr Kirillov
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99890a99
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Cleaned up particle code. Added a shader for lit particles with SimpleLighting.
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7 年前 |