Peter Bay Bastian
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2483a684
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Added preview of first selected node in inspector
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8 年前 |
Peter Bay Bastian
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0d1c4d7e
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Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class
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8 年前 |
Tim Cooper
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56dd09da
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[mat graph]Allow connection, it should replace existing.
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8 年前 |
Peter Bay Bastian
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af604cb5
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Set background to constant color
Might make more sense to not use GridBackground (though it’s a great
example of custom style properties!)
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8 年前 |
Peter Bay Bastian
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e69e0431
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Foundation has been laid for node inspectors (partially implemented for surface master)
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8 年前 |
Tim Cooper
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e1f379f3
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Recreate latest changes from RMGUI from joce
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8 年前 |
Peter Bay Bastian
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8dd129c5
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Extracted type mapping functionality into own class such that it can be re-used for node inspector
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8 年前 |
Peter Bay Bastian
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14bd9deb
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Minor codestyle clean-up
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8 年前 |
Peter Bay Bastian
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5b3b60c7
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Fix for serialized selection
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8 年前 |
Peter Bay Bastian
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508a8634
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Minor drawer clean-up and replaced NodeExpander with Clickable
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8 年前 |
Peter Bay Bastian
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5960f11a
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Added basic inspector for graph editor and added the selected nodes to the graph asset
It currently just shows the names of the currently selected nodes
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8 年前 |
Evgenii Golubev
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23f38d59
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Use the Fibonacci sequence for convolving with GGX
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8 年前 |
Evgenii Golubev
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2b99d652
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Use the optimized version of Hammersley2d() by default
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8 年前 |
Evgenii Golubev
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b9e6ec25
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Remove a redundant addition
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8 年前 |
Evgenii Golubev
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3bd132b7
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Use precomputed tables to store the Hammersley2D sequence
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8 年前 |
GitHub
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980ae986
|
Merge pull request #62 from EvgeniiG/master
Update the implementation of the procedural sky model
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8 年前 |
Evgenii Golubev
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bd1e1e95
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Merge branch 'ProceduralSky'
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8 年前 |
Evgenii Golubev
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498f14dc
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Remove a TODO
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8 年前 |
Evgenii Golubev
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00e0d5f5
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Correctly set the depth texture
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8 年前 |
Evgenii Golubev
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59ed1885
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Make small improvements to the procedural sky shader
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8 年前 |
Evgenii Golubev
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3f3f4548
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Make sure the sky fully overwrites unoccluded parts of the frame
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8 年前 |
Evgenii Golubev
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34315214
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Set values of legacy built-in uniforms
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8 年前 |
GitHub
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a58c0e13
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Merge pull request #61 from Unity-Technologies/LayeredLit
Fixed default value for Smoothness Detail Scale.
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8 年前 |
Evgenii Golubev
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2f7b3af3
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Update the sky code using the Adam demo source
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8 年前 |
Julien Ignace
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1feebf25
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Fixed default value for Smoothness Detail Scale.
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8 年前 |
GitHub
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deff790c
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Merge pull request #60 from Unity-Technologies/LayeredLit
Fixed some missing keywords for LayeredLit shader.
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8 年前 |
Evgenii Golubev
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11fe42e1
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Introduce 'invalidRTI'
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8 年前 |
Julien Ignace
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31325bbd
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Fixed some missing keywords for LayeredLit shader.
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8 年前 |
Filip Iliescu
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e94eb9e2
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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4534d45f
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Make sure the sky pass does not modify the alpha channel
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8 年前 |
GitHub
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d687439f
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Merge pull request #59 from Unity-Technologies/SkyFramework
Fixed update of sky renderer when changing the type in the CommonSettings.
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8 年前 |
Julien Ignace
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e4a32a00
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Fixed update of sky renderer when changing the type in the CommonSettings.
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8 年前 |
Evgenii Golubev
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9ae68594
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Clean up and refactor the procedural sky
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8 年前 |
Julien Ignace
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0a254c57
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Merge branch 'master' into SkyFramework
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8 年前 |
Evgenii Golubev
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92a11b73
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Remove AtmosphericParameters (replaced by ProceduralSkyParameters)
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8 年前 |
GitHub
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d09c8d89
|
Merge pull request #58 from Unity-Technologies/HackShadowPCF
Split shadow setting relevant to the scene from the HDRenderLoop ShadowSettings structure to the CommonSettings component.
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8 年前 |
Julien Ignace
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819c7c46
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Merge branch 'master' into SkyFramework
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8 年前 |
Julien Ignace
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d3f35f1a
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- Split shadow setting relevant to the scene from the HDRenderLoop ShadowSettings structure to the CommonSettings component.
- Made sure everything worked fine with multi-editing.
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8 年前 |
GitHub
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63b94ab1
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Merge pull request #57 from Unity-Technologies/SkyFramework
Added color and depth buffers to the builtin sky parameters.
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8 年前 |
Julien Ignace
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8f84aa6a
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Added color and depth buffers to the builtin sky parameters.
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8 年前 |
GitHub
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58a746e5
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Merge pull request #56 from EvgeniiG/master
Reduce noise related to IBL
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8 年前 |
Filip Iliescu
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5da35f57
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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8bbe4289
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Merge remote-tracking branch 'upstream/master'
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8 年前 |
GitHub
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f9dba956
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Merge pull request #55 from Unity-Technologies/HackShadowPCF
Hacked in a better PCF for directional light.
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8 年前 |
GitHub
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e9f42525
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Merge pull request #54 from Unity-Technologies/SkyFramework
Added the possibility to choose the update mode of sky environment lighting.
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8 年前 |
sebastienlagarde
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ca1454a1
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HDRenderLoop: Submit 2 HDRI for our scene
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8 年前 |
Julien Ignace
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75e969dc
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Hacked in a better PCF for directional light.
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8 年前 |
GitHub
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8937d782
|
Merge pull request #53 from Unity-Technologies/LayeredLit
Updated LayeredLit test scene with UV2
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8 年前 |
Julien Ignace
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9a38f1ae
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Updated LayeredLit test scene with UV2
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8 年前 |
Julien Ignace
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0198ab8f
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Added the possibility to choose the update mode of sky environment lighting.
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8 年前 |