Sebastien Lagarde
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64caa505
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Fix last issues, now pass green test and working material classification
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7 年前 |
sebastienlagarde
|
5c6016d5
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Fix issue with layered shader
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7 年前 |
sebastienlagarde
|
18751bdf
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Fix issue with coat mask
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7 年前 |
sebastienlagarde
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f6268b77
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Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature
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7 年前 |
sebastienlagarde
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5c547120
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encode/decode in gamma20 for specular color
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7 年前 |
sebastienlagarde
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fa1e2b55
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Various renaming
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7 年前 |
sebastienlagarde
|
86b8e3ad
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Fix warning and profile issue
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7 年前 |
sebastienlagarde
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80894667
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Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature
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7 年前 |
sebastienlagarde
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6a8cf97f
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use transmission tint to disable transmittance instead of adding a multiplier
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7 年前 |
sebastienlagarde
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a49f38be
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Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature
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7 年前 |
sebastienlagarde
|
a40f534c
|
Correct based on various feedback
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7 年前 |
sebastienlagarde
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45993046
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature
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7 年前 |
Sebastien Lagarde
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7162db83
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Fix various compilation issue
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7 年前 |
Sebastien Lagarde
|
14afb03c
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More file update
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7 年前 |
Sebastien Lagarde
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965b935f
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Update UI accordindly, don't touch materialId yet
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7 年前 |
Sebastien Lagarde
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954c5b6d
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Update material classification table
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7 年前 |
Sebastien Lagarde
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9b6e633d
|
Push rework of lit.hlsl
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7 年前 |
Sebastien Lagarde
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f2d69eb4
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Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/FrameSettingsUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedFrameSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScattering.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/FrameSettings.cs
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7 年前 |
Sebastien Lagarde
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eb916f23
|
More draft
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7 年前 |
Sebastien Lagarde
|
87981b84
|
Merge branch 'master' into Refactor-GBuffer-with-material-feature
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7 年前 |
Sebastien Lagarde
|
e059a00a
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature
|
7 年前 |
Sebastien Lagarde
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f5d30079
|
Minor draft
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7 年前 |