Alex Lian
b80e61ac
Move assets for test projects
7 年前
Matt Dean
42b09806
Add first pass Texture2DArray and Texture3D support
7 年前
Alex Lian
b28e6241
Initial reorg
Re-org for cleanliness and start of test projects
7 年前
Felipe Lira
63a6fe03
Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
7 年前
Felipe Lira
25e45b36
Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Utilities/CoreUtils.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
7 年前
Peter Bay Bastian
2a2a6ffd
Updated changelog
7 年前
Peter Bay Bastian
8c691503
Removed the old Drag and Drop methods
7 年前
Peter Bay Bastian
3eef43d8
Added name to abstract material graph. This one is the name from the materialgraph on disk. Added a write file and open file in graph utils. Changed the converttoshader functionality to return a string so it could be re-used in implementation for writing a file.
7 年前
GitHub
d4445a1b
Merge pull request #1350 from Unity-Technologies/XRSinglePassInstancingSupport
LWRP XR Single-pass Instancing and Multi-view Support
7 年前
Matt Dean
2f656824
Update lightweight subshaders and templates to support vertex mod
7 年前
Peter Bay Bastian
b5379b4b
Fixed float value to string error and truncation warning for normal create node
7 年前
Peter Bay Bastian
529163c8
Fixed drag and drop for texture2d, cubemap, subgraph and updated the blackboardfield drag and drop
7 年前
Peter Bay Bastian
10d61e23
Started the functionality for opening shader code in user set, text editor
7 年前
sebastien lagarde
6a8cf791
HDRP: Remove warning C#
7 年前
Peter Bay Bastian
35c8e0e3
Temporarily remove vertex capability from Subgraphs
7 年前
GitHub
2b11377f
Merge pull request #1352 from Unity-Technologies/sg/blackboard-deserialization-safeguard
Ensure the blackboard remains in view after deserialization
7 年前
Peter Bay Bastian
a7789fc7
PR fixes #1
- Change output shader layout to fix subgraphs
7 年前
Peter Bay Bastian
e9213469
Update changelog
7 年前
Peter Bay Bastian
495c97b8
Search window respects shader stage
7 年前
Peter Bay Bastian
fe56266d
Ensure the blackboard remains in view after deserialization
7 年前
Brandon Fogerty
5a959061
LWRP XR Single-pass Instancing and Multi-view Support
Added support for single-pass instancing and multi-view support for XR with LWRP.
7 年前
Peter Bay Bastian
77dc0df1
Make all procedural shape nodes fragment stage only
7 年前
GitHub
5e1bd3c5
Merge pull request #1348 from Unity-Technologies/Fix-shadow-mask
Fix directional light and shadow mask transition
7 年前
Peter Bay Bastian
94ce8db1
Fix fragment slots adding data to vertex description
7 年前
sebastienlagarde
1e57755a
Update changelog
7 年前
GitHub
6b170d6a
Merge pull request #1347 from Unity-Technologies/stacklit
Stacklit
7 年前
Peter Bay Bastian
6cdf82d9
Further ShaderStageCapability work
- Add to slot compatibility check (fix create node menu generation)
- Add ShaderStageCapability to CodeFunctionNode slot attribute
- Move SampleTexture2D, NormalCreate, Checkerboard and Triplanar to fragment stage only
7 年前
sebastienlagarde
807a7d14
Fix directional light and shadow mask transition
The shadow mask transition now follow the shadow cascade transition
7 年前
GitHub
ed3cd1be
Merge pull request #1261 from Unity-Technologies/Branch_FixLodFadeInstancing
Fixed LoDFade instancing parameter to comply with latest C++ fix.
7 年前
Peter Bay Bastian
c3134b61
Refactor GenerateStandardTransforms
7 年前
GitHub
416e73db
Merge pull request #1344 from Unity-Technologies/decals/tiled_uvs
Decals/tiled uvs
7 年前
Paul Melamed
04fcbfb6
updated changelog
7 年前
Peter Bay Bastian
a107a23e
Major shader generation refactor part 1
7 年前
Paul Melamed
fc4c8aff
uv tiling works for transparents
7 年前
Peter Bay Bastian
4dfbc988
Fix per-stage requirements and translations part 1
- Separate Master node requirements into per-slot stages
- Add shader stage option to IMayRequire interfaces
- Remove uneeded intermediate spaces from surface description
- Change orthonormal basis to world
7 年前
Paul Melamed
ee6c1949
uv tiling working for opaques
7 年前
Peter Bay Bastian
e7f9893d
Rebuild previous branch (see comments)
Also:
- Add cull control to shadow and depth
- Add clip define (need to add clip to shadow/depth frag)
- Add HD pipeline tag to unlit subshader
7 年前
Frédéric Vauchelles
262145d7
Added debugs
Fixed screen space ray computation
7 年前
Frédéric Vauchelles
f994c6c3
displaye sampled color in HiZ for debug
7 年前
Frédéric Vauchelles
c0482898
Removed linear raymarch before HiZ, replaced with call intersection
7 年前
Frédéric Vauchelles
27865707
Reproject SSR with motion vectors
Added HiZ cell mip diff debug
7 年前
Yao Xiaoling
695625a5
Move TerrainLitUI.cs to TerrainLit folder.
7 年前
Yao Xiaoling
93a66c4c
Changed line endings to LF. Allow 8 splat textures per pass in TerrainList_Basemap_Gen.shader.
7 年前
Felipe Lira
01256b7a
Removed dependency from pipeline asset in shadow map passes
7 年前
Felipe Lira
b918fecb
Addressed PR comments.
7 年前
sebastienlagarde
e95675e2
HDRP: Update changelog
7 年前
sebastienlagarde
791bb293
Update changelog
7 年前
GitHub
8e098fc1
Merge pull request #1342 from Unity-Technologies/Fix-issue-with-shadow-mask
Fix issue with Lightloop not using correctly the shadow mask flag
7 年前
sebastienlagarde
2712646c
Fix issue with Lightloop not using correctly the shadow mask flag
Fix fogbuz https://fogbugz.unity3d.com/f/cases/1010127/
7 年前
sebastienlagarde
5f36d9bb
Update meta file to 2018.2 version
7 年前