Stephane Laroche
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e5b6c4fb
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Implement vertically layered BSDF model with anisotropy.
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7 年前 |
Frédéric Vauchelles
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32f00e77
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Fixed history buffer binding
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7 年前 |
sebastienlagarde
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3f91b8e1
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HDRenderPipeline: Remove sampleDirectionDiscardWS in reflection (not used)
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7 年前 |
GitHub
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79bd45da
|
Merge pull request #1231 from Unity-Technologies/stacklit
Fix roughness transfer from bsdfdata to precalculated data.
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7 年前 |
Stephane Laroche
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8a39a724
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Fix roughness transfer from bsdfdata to precalculated data.
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7 年前 |
Frédéric Vauchelles
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c65c8258
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Updated beffered RTHandle system
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7 年前 |
GitHub
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003f425b
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Merge pull request #1229 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Stephane Laroche
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1294c23a
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Merge branch 'master' into stacklit
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7 年前 |
Frédéric Vauchelles
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e97721e9
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wip buffered RTHandle system for cameras
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7 年前 |
GitHub
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19df472b
|
Merge pull request #1228 from Unity-Technologies/decals/debug_atlas_view
Add debug decal atlas view.
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7 年前 |
Yao Xiaoling
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cc470684
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Add back picking pass for instanced terrain.
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7 年前 |
Paul Melamed
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cef12462
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Add debug decal atlas view.
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7 年前 |
Frédéric Vauchelles
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e98f1b57
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Updated RTHandle class to an instance class
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7 年前 |
Stephane Laroche
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959a0e88
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-Add environment lighting that accounts for our 2 lobes base layer, for reflections only for now.
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7 年前 |
Yao Xiaoling
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10c48c2c
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Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP.
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7 年前 |
GitHub
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4858dea7
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Merge pull request #1227 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Stephane Laroche
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8cf60948
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Merge remote-tracking branch 'mainrepo/master' into stacklit
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7 年前 |
Yao Xiaoling
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d04063c7
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Use terrain layer count keywords. Need engine change to enable the keywords.
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7 年前 |
Stephane Laroche
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32c8ec15
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-Add slight changes from similar Lit material code changes.
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7 年前 |
Yao Xiaoling
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95e207c6
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Some minor adjustments.
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7 年前 |
GitHub
|
3a0290a2
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Merge pull request #1225 from EvgeniiG/master
Port global density volumes to the interpolation volume framework (+ misc improvements)
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7 年前 |
Stephane Laroche
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e1727d9d
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Merge branch 'master' into stacklit
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7 年前 |
Yao Xiaoling
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47a99e08
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Remove leftover influence properties.
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7 年前 |
GitHub
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6c9988ce
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Merge pull request #1226 from Unity-Technologies/Fix-issue-with-override-value-in-debug
Fix issue with override value in debug
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7 年前 |
Yao Xiaoling
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fe1e3424
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Remove uvmapping for blend mask because terrain always uses uv0.
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7 年前 |
sebastienlagarde
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5799a070
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Fix issue with override value in debug
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7 年前 |
Stephane Laroche
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61ee5830
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Merge branch 'master' into stacklit
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7 年前 |
Yao Xiaoling
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265fbfcb
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Remove influence stuff.
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7 年前 |
GitHub
|
78501232
|
Merge pull request #1224 from Unity-Technologies/Update-shot-graphic-test
Update shot graphic test
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7 年前 |
Yao Xiaoling
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e7aff361
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Remove bent normal maps.
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7 年前 |
sebastienlagarde
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18ff5152
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Update shot graphic test
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7 年前 |
Yao Xiaoling
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6d5e665d
|
Delete diffusion profiles. They are only for SSS.
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7 年前 |
GitHub
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4a8c5ab6
|
Merge pull request #1222 from Unity-Technologies/Share-GetPreIntegratedFGD-function
Share GetPreIntegratedFGD
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7 年前 |
Yao Xiaoling
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46f3df70
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Added normal map support. Need engine changes so that _NORMALMAP0-_NORMALMAP3 keywords can be selected.
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7 年前 |
sebastienlagarde
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4a94d626
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Share GetPreIntegratedFGD
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7 年前 |
Frédéric Vauchelles
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6d0e67cc
|
Moved buffered history system to HDCamera
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7 年前 |
Yao Xiaoling
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59296c5d
|
Comment out planar/triplanar uvmapping mode.
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7 年前 |
GitHub
|
15da236b
|
Merge pull request #1221 from Unity-Technologies/Update-SSS-graphic-test
Update SSS graphic test
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7 年前 |
Frédéric Vauchelles
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b6f0098d
|
(wip) SSR for deferred
Toggle for SSR
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7 年前 |
Yao Xiaoling
|
9296804c
|
Remove thickness maps.
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7 年前 |
sebastienlagarde
|
5f5c5dd3
|
Update SSS graphic test
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7 年前 |
Frédéric Vauchelles
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09596c67
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Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
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7 年前 |
Yao Xiaoling
|
7f12e881
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Remove heightmap editor parameters.
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7 年前 |
sebastienlagarde
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838474da
|
HDRenderpipeline: Remove unused file - we ahve a converter now
|
7 年前 |
Yao Xiaoling
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3c65014c
|
Pass terrain layer smoothness and metallic to terrainlit shader and stop using _BaseColor properties.
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7 年前 |
Kay Chang
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c279dc9c
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Re-added modified files for Switch without BOM.
|
7 年前 |
GitHub
|
517c5afd
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Merge pull request #1220 from Unity-Technologies/Factor-PreIntegratedFGD
Factor PreIntegratedFGD
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7 年前 |
Yao Xiaoling
|
1f8112c9
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Fix terrain control map channels.
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7 年前 |
Kay Chang
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f5303717
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Revert "WIP adding Switch support."
This reverts commit 9af0c8f34d9c5f809e96bd5f5502d6ac28b1f330.
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7 年前 |
sebastienlagarde
|
a7a14891
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Factor PreIntegratedFGD
|
7 年前 |