6298 次代码提交 (638799d0-cd71-4e35-a18b-5a1bd3c4d0bb)

作者 SHA1 备注 提交日期
Stephane Laroche e5b6c4fb Implement vertically layered BSDF model with anisotropy. 7 年前
Frédéric Vauchelles 32f00e77 Fixed history buffer binding 7 年前
sebastienlagarde 3f91b8e1 HDRenderPipeline: Remove sampleDirectionDiscardWS in reflection (not used) 7 年前
GitHub 79bd45da Merge pull request #1231 from Unity-Technologies/stacklit 7 年前
Stephane Laroche 8a39a724 Fix roughness transfer from bsdfdata to precalculated data. 7 年前
Frédéric Vauchelles c65c8258 Updated beffered RTHandle system 7 年前
GitHub 003f425b Merge pull request #1229 from Unity-Technologies/stacklit 7 年前
Stephane Laroche 1294c23a Merge branch 'master' into stacklit 7 年前
Frédéric Vauchelles e97721e9 wip buffered RTHandle system for cameras 7 年前
GitHub 19df472b Merge pull request #1228 from Unity-Technologies/decals/debug_atlas_view 7 年前
Yao Xiaoling cc470684 Add back picking pass for instanced terrain. 7 年前
Paul Melamed cef12462 Add debug decal atlas view. 7 年前
Frédéric Vauchelles e98f1b57 Updated RTHandle class to an instance class 7 年前
Stephane Laroche 959a0e88 -Add environment lighting that accounts for our 2 lobes base layer, for reflections only for now. 7 年前
Yao Xiaoling 10c48c2c Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP. 7 年前
GitHub 4858dea7 Merge pull request #1227 from Unity-Technologies/stacklit 7 年前
Stephane Laroche 8cf60948 Merge remote-tracking branch 'mainrepo/master' into stacklit 7 年前
Yao Xiaoling d04063c7 Use terrain layer count keywords. Need engine change to enable the keywords. 7 年前
Stephane Laroche 32c8ec15 -Add slight changes from similar Lit material code changes. 7 年前
Yao Xiaoling 95e207c6 Some minor adjustments. 7 年前
GitHub 3a0290a2 Merge pull request #1225 from EvgeniiG/master 7 年前
Stephane Laroche e1727d9d Merge branch 'master' into stacklit 7 年前
Yao Xiaoling 47a99e08 Remove leftover influence properties. 7 年前
GitHub 6c9988ce Merge pull request #1226 from Unity-Technologies/Fix-issue-with-override-value-in-debug 7 年前
Yao Xiaoling fe1e3424 Remove uvmapping for blend mask because terrain always uses uv0. 7 年前
sebastienlagarde 5799a070 Fix issue with override value in debug 7 年前
Stephane Laroche 61ee5830 Merge branch 'master' into stacklit 7 年前
Yao Xiaoling 265fbfcb Remove influence stuff. 7 年前
GitHub 78501232 Merge pull request #1224 from Unity-Technologies/Update-shot-graphic-test 7 年前
Yao Xiaoling e7aff361 Remove bent normal maps. 7 年前
sebastienlagarde 18ff5152 Update shot graphic test 7 年前
Yao Xiaoling 6d5e665d Delete diffusion profiles. They are only for SSS. 7 年前
GitHub 4a8c5ab6 Merge pull request #1222 from Unity-Technologies/Share-GetPreIntegratedFGD-function 7 年前
Yao Xiaoling 46f3df70 Added normal map support. Need engine changes so that _NORMALMAP0-_NORMALMAP3 keywords can be selected. 7 年前
sebastienlagarde 4a94d626 Share GetPreIntegratedFGD 7 年前
Frédéric Vauchelles 6d0e67cc Moved buffered history system to HDCamera 7 年前
Yao Xiaoling 59296c5d Comment out planar/triplanar uvmapping mode. 7 年前
GitHub 15da236b Merge pull request #1221 from Unity-Technologies/Update-SSS-graphic-test 7 年前
Frédéric Vauchelles b6f0098d (wip) SSR for deferred 7 年前
Yao Xiaoling 9296804c Remove thickness maps. 7 年前
sebastienlagarde 5f5c5dd3 Update SSS graphic test 7 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 7 年前
Yao Xiaoling 7f12e881 Remove heightmap editor parameters. 7 年前
sebastienlagarde 838474da HDRenderpipeline: Remove unused file - we ahve a converter now 7 年前
Yao Xiaoling 3c65014c Pass terrain layer smoothness and metallic to terrainlit shader and stop using _BaseColor properties. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
GitHub 517c5afd Merge pull request #1220 from Unity-Technologies/Factor-PreIntegratedFGD 7 年前
Yao Xiaoling 1f8112c9 Fix terrain control map channels. 7 年前
Kay Chang f5303717 Revert "WIP adding Switch support." 7 年前
sebastienlagarde a7a14891 Factor PreIntegratedFGD 7 年前