119 次代码提交 (637f73f9-a29d-4673-9682-6a216b9a6e1a)

作者 SHA1 备注 提交日期
Felipe Lira ead2f8b7 Renamed RenderingConfiguration to FrameRenderingConfiguration to avoid confusion with RendererConfiguration. 7 年前
Felipe Lira e24302fd Added support to CopyDepth. It used copytexture if platform supports at least basic copy, if not it uses a blit with a depthcopy shader. 7 年前
Felipe Lira 5f970d63 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Andre McGrail c6969950 Added Custom post to have both before transparent and before stack. Created reference image for Postprocessing test 7 年前
sebastienlagarde 577e2bef HDRenderPipeline: Remove useless code as RenderQueue system already handle it 7 年前
sebastienlagarde 77e60645 HDRenderPipeline: Draft with temporary code for testing performance 7 年前
sebastienlagarde cdd59e19 HDRenderPipeline: Split opaque and opaque alpha tested prepass 7 年前
sebastienlagarde 771c8d04 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
sebastienlagarde 938357d4 HDRenderPipeline: Avoid divide by zero in shader + fix typo 7 年前
sebastienlagarde 55a34e3a HDRenderPipeline: Fix Copy/paste failure.... with fix on tessellation 7 年前
sebastienlagarde 86cbf617 HDRenderPipeline: Prevent a divide by 0 with Influence mode on LayeredLit.shader 7 年前
sebastienlagarde cd77b9ac HDRenderPipeline: Fix an issue with tessellation when in heightmap min > max 7 年前
GitHub cbc1a1ee Merge pull request #425 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling 7 年前
Felipe Lira 413c2583 Added support to SoftParticles 7 年前
sebastienlagarde 400829f5 HDRenderPipeline: Details map tiling depends on base tiling 7 年前
Felipe Lira cafbee5d Fixed crash in particles scene. 7 年前
Felipe Lira 8b79450a Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
GitHub 3ed4dfec Merge pull request #422 from Unity-Technologies/Branch_ShaderCompileFix 7 年前
Evgenii Golubev 8a5090cc Reassign the thickness map (outdated GUID) 7 年前