Tim Cooper
860a7a67
[Material Graph]delete edge + vector 1 node drawing.
8 年前
Tim Cooper
57c91c90
[material graph]Run code formatter.
8 年前
Peter Bay Bastian
85173f43
Added UI for Vector{2,3,4}
8 年前
Peter Bay Bastian
860cb402
Refactored exposedState control into own NodeDrawData class
8 年前
Tim Cooper
e1f379f3
Recreate latest changes from RMGUI from joce
8 年前
joce
3e485a48
DrawData be gone
Signed-off-by: joce <joce@unity3d.com>
8 年前
Tim Cooper
c0b51820
fixing after merge
8 年前
Andre McGrail
c99dc5e2
REPO FIX
8 年前
Andre McGrail
582b23f2
Added new modes to the Vector1node
-Float(usual behaviour)
-Toggle(changes to a toggle on both node and shader)
-Range(adds a slider and min max values to both node and shader)
-PowerSlider(same as above with the addition of a power value to give a curve growth) - DO NOT USE AS SPAMS CONSOLE ERRORS
8 年前
Andre McGrail
48e29dbb
Transform node in master graph presenter
Fixed power slider
8 年前
Tim Cooper
b37655bd
Update to latest version of graph view.
7 年前
Tim Cooper
28cf7cb6
Upgrade to trunk based graph view.
7 年前
Peter Bay Bastian
696062ae
#35 namespace UnityEditor.Graphing.Drawing -> UnityEditor.MaterialGraph.Drawing
7 年前
Peter Bay Bastian
693b0aa5
Remove `elements` from MaterialNodePresenter. Sub-presenters are accessed through independent properties now.
Much simpler to work with and also less garbage generation :)
7 年前
Peter Bay Bastian
7e160ce8
Run `hg format` on repository
7 年前
Tim Cooper
8a87c992
More refactoring.
7 年前
damian
73ca4594
No-presenters works: Fractal and Vector1 node creation and deletion.
7 年前
damian
a327462f
Converted all nodes to use no-presenter.
7 年前
damian
d9e85fdf
Cleaning up presenter code.
7 年前