vlad-andreev
|
070a44dc
|
added include guards to hlsl codegen
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8 年前 |
vlad-andreev
|
88b6b90d
|
fix missing shader in fptl renderloop asset
|
8 年前 |
vlad-andreev
|
61cde378
|
remove old prototype
|
8 年前 |
sebastienlagarde
|
fd7cfe17
|
HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow
- Effort on shadow design still need to be done
|
8 年前 |
GitHub
|
89924c46
|
Merge pull request #7 from Unity-Technologies/ShadowMapSupport
First draft design of shadowmap
|
8 年前 |
Sebastien Lagarde
|
eed1a7a3
|
Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport
|
8 年前 |
Sebastien Lagarde
|
55ac2b41
|
HDRenderLoop: Add shadow.hlsl - refine design of shadowmap (not working yet)
|
8 年前 |
sebastienlagarde
|
d2827571
|
Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport
|
8 年前 |
sebastienlagarde
|
cb428a02
|
HDRednerLoop: Again msising file...
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8 年前 |
sebastienlagarde
|
f53cd1c7
|
HDRenderloop: Progress in supporting IES and shadowmap
- Add AffectDiffuse/AffectSpecular/GetShadowDimmer UI
- Add draft of shadow map support (not working)
- Add IES in shader (not in light)
- Add LightLoopContext struct
- Add various Texture/sampler macro
- Add GetCubeFaceID
- misc stuff
|
8 年前 |
GitHub
|
685cbab5
|
Merge pull request #6 from Unity-Technologies/ReflectionArchiTest
Reflectionarchitest
|
8 年前 |
mmikk
|
6761d9b5
|
slot in new compute shader lightlistbuild-bigtile.compute
slot in new compute shader lightlistbuild-bigtile.compute
|
8 年前 |
sebastienlagarde
|
8cf763ef
|
HDRenderLoop: Add concept of lightLoopContext to handle various sampling scheme
|
8 年前 |
mmikk
|
6062ecfb
|
enable big tile pruning by default
enable big tile pruning by default
|
8 年前 |
sebastienlagarde
|
e0f00a34
|
Merge remote-tracking branch 'refs/remotes/origin/master' into ReflectionArchiTest
|
8 年前 |
mmikk
|
dd5961c9
|
added an exact 2D rejection prepass at 64x64 tile level
added an exact 2D rejection prepass at 64x64 tile level.
Separated out a bunch of reused convex hull routines in
LightingConvexHullUtils.hlsl.
|
8 年前 |
Sebastien Lagarde
|
2ffcb7f1
|
HDRenderLoop: Misc test
|
8 年前 |
mmikk
|
0ea8b5f2
|
make disable fptl when clust a displayed option
make disable fptl when clust a displayed option
|
8 年前 |
Sebastien Lagarde
|
edd76a17
|
HDRenderLoop: miss a meta file
|
8 年前 |
runes
|
344748a4
|
Added checkbox for enabling Tile Debug Visualization
|
8 年前 |
Sebastien Lagarde
|
fab6bd80
|
HDRenderLoop: Miss two file
|
8 年前 |
runes
|
86db7d67
|
Debug code for visualizing light bounds
|
8 年前 |
Sebastien Lagarde
|
00afee16
|
HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture
- Move and rename file
- Design for various lighting architecture
|
8 年前 |
runes
|
7b5fc7e9
|
Added numbers to OverlayHeatMap
|
8 年前 |
Paul Demeulenaere
|
2629abf3
|
Avoid adding twice the same property (we should also have a test for that)
|
8 年前 |
Sebastien Lagarde
|
1602a326
|
HDRenderLoop: Push draft not compiling
|
8 年前 |
Tim Cooper
|
2aecf91f
|
update biggest graph to have new master node.
|
8 年前 |
Tim Cooper
|
bc6130d7
|
Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node.
|
8 年前 |
Tim Cooper
|
33d4a8e3
|
[mat graph] fix some tests
|
8 年前 |
Tim Cooper
|
93902ec9
|
[material graph] Pad v1 -> v4 properly.
|
8 年前 |
Tim Cooper
|
5cbe3cf4
|
[mat graph]Fix subgraphnode always regenerating the graph + fix exception on port adaptor
|
8 年前 |
Tim Cooper
|
53ae5d47
|
Merge branch 'fixingshadercompiler' into HEAD
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Manipulators/NodeExpander.cs.meta
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Styles/SerializableGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/NewUI/Editor/Views/GraphView.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/TextureNode.cs
|
8 年前 |
Paul Demeulenaere
|
0c053056
|
Secret implicit node feature (ease automatic connection considering "virtual" default input node) : plug it for TextureNode
|
8 年前 |
Peter Bay Bastian
|
e7cb8660
|
Added collapsing of not-connected slots
|
8 年前 |
Peter Bay Bastian
|
6f6d8b45
|
Fixed data watching for HeaderDrawer
|
8 年前 |
Peter Bay Bastian
|
38b41ed7
|
Re-imported MaterialGraph USS
|
8 年前 |
Tim Cooper
|
9ea47ed4
|
working on shader compiler issues
|
8 年前 |
Peter Bay Bastian
|
190ab48a
|
Improved node collapsing performance a lot
|
8 年前 |
GitHub
|
dc7e686b
|
Merge pull request #2 from stramit/NewUI
New ui
|
8 年前 |
GitHub
|
1172640f
|
Merge pull request #1 from stramit/MasterNode
Master node
|
8 年前 |
Tim Cooper
|
3a45f192
|
[mat graph]Fix up previews a bit more.
|
8 年前 |
Tim Cooper
|
b3888385
|
Previews work properly again and switch between 2d and 3d properly.
|
8 年前 |
Tim Cooper
|
4dd59714
|
[mat graph]Fix style sheet issues
|
8 年前 |
Tim Cooper
|
1c332af5
|
[mat graph]Fix issue with edges not behaving well
|
8 年前 |
julienf-unity
|
b0e51cca
|
Fix ApplyWireMaterial reflection since there's two methods now
|
8 年前 |
Tim Cooper
|
313777e5
|
[Mat Graph] Master Node Inversion refactor
|
8 年前 |
Peter Bay Bastian
|
f1abf833
|
Implemented node collapsing
|
8 年前 |
Peter Bay Bastian
|
14f32a76
|
Fix visual selection issue (no border + title disappearing) and extract header into its own drawer
|
8 年前 |
Peter Bay Bastian
|
7369250d
|
Fixed issue where dragging would not save new position
|
8 年前 |
Peter Bay Bastian
|
da353adb
|
MaterialNodeDrawer might have been not cleaning up old stuff if the dataProvider was null
|
8 年前 |