Filip Iliescu
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15851ae5
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remove unused files
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7 年前 |
Filip Iliescu
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28a25cc0
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merged master
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7 年前 |
Filip Iliescu
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bb97cb99
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some comments
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7 年前 |
Filip Iliescu
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f28bc5a4
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cleanup: reuse light matrix calculation code
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7 年前 |
Filip Iliescu
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2e7987d4
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test scene changes to have all scenes use deferred on camera when using built-in
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7 年前 |
Filip Iliescu
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43be2f48
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push a couple project settings that impact things working using metal
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7 年前 |
Filip Iliescu
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46f3b214
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workaround to enable renderpasses without latest changes from graphics/renderpass on graphics/srp
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7 年前 |
Filip Iliescu
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b5178bda
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add a reflection probe test to handle the HDR camera bug
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7 年前 |
Filip Iliescu
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40bd91ef
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update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed
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7 年前 |
Filip Iliescu
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ac0dbace
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get renderpass to work on iOS by removing the extra camera setup before the final blit and setting up the render attachments exactly how i expect them to be processed.
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7 年前 |
Filip Iliescu
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f10d63ca
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with renderpasses we are no longer using UVs to look up framebuffer textures, which would have acccounted for a flip in y, so we now need to insert a flip in y based off how unity is treating the render surface. this fixes a flip in projection for deferred shader
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7 年前 |
Filip Iliescu
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f7e8412b
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renderpass API mostly working although forward is inverted in Z for some reason
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7 年前 |
Filip Iliescu
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3d513860
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WIP: renderpass refactor to enable both scene view and depth reads
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7 年前 |
Filip Iliescu
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23202e49
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merge in OnTileDeferredBranch after merging in master to it
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7 年前 |
Filip Iliescu
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6ef0b7ab
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merge in Mortens changes from master
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7 年前 |
Filip Iliescu
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41b0ab25
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post merge: update shadow code
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7 年前 |
Filip Iliescu
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4adbf45e
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Merge branch 'master' into OnTileDeferred
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7 年前 |
Filip Iliescu
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fec938bb
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dont use static for ComputeBuffers
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7 年前 |
Filip Iliescu
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24a740f9
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lighting tweaks
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7 年前 |
Filip Iliescu
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4c9b068b
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rework demo a bit. tweak lighting settings, shadows and regenerate lighting
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7 年前 |
Filip Iliescu
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aa51dadc
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fix up a couple test scenes
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7 年前 |
Filip Iliescu
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a981054d
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rework controls for test scene
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7 年前 |
Filip Iliescu
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bdca8876
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rework the reflection test by using a debug cubemap to make sure its sampling in correct location
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7 年前 |
Filip Iliescu
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9f641209
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WIP: New attempt to update to renderpass API. Branched from OnTileDeferred, since renderpass appears to be a work in progress still.
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7 年前 |
Filip Iliescu
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74b604f6
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fixup refelction probes and get lighting lighting generated correctly
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7 年前 |
Filip Iliescu
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e16bcdcf
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clean up demo scene by adding more space to allow camera to move around and show various objects.
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7 年前 |
Peter Bay Bastian
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d465f37d
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#43 Handle keyboard shortcuts in window rather than GraphView
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7 年前 |
Peter Bay Bastian
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985a8c21
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Add formatting instructions to README
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7 年前 |
Peter Bay Bastian
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7e160ce8
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Run `hg format` on repository
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7 年前 |
Peter Bay Bastian
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cb4c7948
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Add editorconfig
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7 年前 |
Peter Bay Bastian
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8568c86c
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#28 Set window title to asset name when window is created
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7 年前 |
Peter Bay Bastian
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f9acfdc0
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Missing change for previous commit
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7 年前 |
Peter Bay Bastian
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178cb981
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Extension method for `INode.RequiresTime`
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7 年前 |
Peter Bay Bastian
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f516d811
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Merge remote-tracking branch 'origin/subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
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7 年前 |
Tim Cooper
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793887f9
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Working 'convert to subgraph'
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7 年前 |
Tim Cooper
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a494cc0c
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Adding back sub graph support
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7 年前 |
Peter Bay Bastian
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4b24135e
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#29 Window now tells `MaterialGraphPresenter` to update previews, rather than using schedulers per node
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7 年前 |
Tim Cooper
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34cc0f15
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Start work on making 'sub-graph' work again in an expected way.
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7 年前 |
Peter Bay Bastian
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a3cbf332
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#29 Propagate `requiresTime` in `MaterialGraphPresenter.UpdateData` rather than computing it on-the-fly (+ rename a bunch of variables in said method to match new conventions)
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7 年前 |
Tim Cooper
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06494dc3
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Ensure tests are run with the same preview lighting.
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7 年前 |
Tim Cooper
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ff3530d9
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Add cracks graph for testing
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7 年前 |
Peter Bay Bastian
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c645f8bc
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Remove unnecessary inheritance from GraphElementPresenter in NodePreviewPresenter
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7 年前 |
Peter Bay Bastian
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4fa0de6e
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Remove NodePreviewView as it is no longer used
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7 年前 |
Peter Bay Bastian
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8bfc6985
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Remove needless inheritance from MaterialNodePresenter in GraphControlPresenter
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7 年前 |
Peter Bay Bastian
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78c22505
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Handle delete via window and presenter rather than `MaterialGraphView`
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7 年前 |
Peter Bay Bastian
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04fedafb
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Support "Cut" command
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7 年前 |
Peter Bay Bastian
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9dd4edeb
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#11 #43 Copy, paste & duplicate now works properly and is handled by the window rather than GraphView
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7 年前 |
Peter Bay Bastian
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b057a909
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Clean-up MaterialNodeView a bit
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7 年前 |
Peter Bay Bastian
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693b0aa5
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Remove `elements` from MaterialNodePresenter. Sub-presenters are accessed through independent properties now.
Much simpler to work with and also less garbage generation :)
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7 年前 |
Peter Bay Bastian
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315fa5db
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Missing change for 15eb6b7dabdeb624e8fce79ab693381310a9614c
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7 年前 |