17 次代码提交 (5ea37e58-fcae-454e-a8cf-41c503a61564)

作者 SHA1 备注 提交日期
Sebastien Lagarde 40f9dda4 HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
Sebastien Lagarde 25234e00 HDRenderLoop: Test about packing all GBufer in two RT U16 8 年前
sebastienlagarde ea867c72 HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
sebastienlagarde 886b32ec HDRenderPipeline: update unlit shader 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
Evgenii Golubev b3bd2618 Camera-relative rendering WIP 8 年前
Evgenii Golubev c5b0bde5 Disable camera-relative rendering by default 8 年前
Sebastien Lagarde 9f87b816 Remove file path header from shader generator generated files as it depends on users folder and cause conflict 7 年前
Sebastien Lagarde 5b874b26 draft 2 7 年前
sebastienlagarde f3665ff6 Remove code for Motion vectors in GBuffer as it don't fit our need (and don't work) 7 年前
Evgenii Golubev 389ea636 Move the volumetric lighting preset to ShaderConfig 7 年前
Evgenii Golubev 1a5253aa Disable volumetrics 7 年前
sebastienlagarde 87474f24 Change selection of SSS method from dynamic to static 7 年前
Evgenii Golubev c86b3214 Merge branch 'master' 7 年前
Evgenii Golubev ad3d1e7c Enable volumetric fog by default 7 年前
Evgenii Golubev f7ce098c Add an option to the HDRP asset to increase the resolution of volumetric lighting 7 年前